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Zaki Tentacle Garden   Disintegrator Gate

ZakiTentacleGarden1
This room contains of a rare tentacle creature discovered by Zaki military and was repurposed to repel enemy boarders.
ZakiTentacleGarden1

Summary

The Zaki Tentacle Garden was a tournament reward given to members of the fleet, ZAKI龍 and the Top 50 Individual Leaderboard Players during the August 2018 Tournament. It's a 2x2 defense/trap room room that consumes three maximum power. The room works just like the Security Gate, whenever an enemy boarder walks into the Garden whilst it’s fully charged, they will be hit with the room's 10 crew damage.

Usage

In Combat

As stated above, the Zaki Tentacle Garden deals 10 crew damage. This can cripple enemy boarders if the Garden is placed near important rooms like the Shield Generator and Fusion Reactor or near Lifts. The Garden also has an innate 100 Armor and can equip Modules to further improve its effectiveness.

When To Use

When to use the Zaki Tentacle Garden is mostly based on your preference. The room's 2x2 space and 3 max power can really make it hard to justify placing it on your ship. However, if your ship struggles against boarders, the Garden might be a nice little bit of extra protection.

AI

Since the Zaki Tentacle Garden only deals damage to enemy boarders, it doesn’t need power if the enemy doesn't have an active Teleport. Below is an AI command that will automatically depower the Zaki Tentacle Garden if the enemy doesn't have an active Teleport. Also, the Zaki Tentacle Garden is counted as a "Security Room" in AI coding.


Enemy Teleport HP > 0% -> Set Maximum Power

None -> Set Zero Power


You can also do a more complicated version of the above AI command. This AI command will power your Zaki Tentacle Garden if the enemy crew are in the enemy's Teleport. This command requires Python 3.X.


None -> Target Enemy Teleport

Target Room Has Enemy -> Set Maximum Power

None -> Set Zero Power


Crew Interactions

The Zaki Tentacle Garden cannot be buffed with crew.

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Limit 1 1 1 1 1 1 1 1 1 1 1
Name Size Innate Armor Maximum Power Consumption
ZTG 2x2 100 3
Level Reload Time Crew Damage Ship Level Required
1 3s 10 1

Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor


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