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Pixel Starships Wiki
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Laboratory   Starship Researches   Starbase Researches

General

Researching is an incredibly important thing to do in Pixel Starships if you want to grow in the game. You need a Laboratory to start researching and once you choose a Gas Gas or Starbux Starbux costing option (Never Both), you cannot remove the lab until you cancel or finish the Research.

Here is a list of all of the Starship Research Options available, a small explanation is also given for every option.

Advanced Engineering

Name Level Description Cost
central
Time Laboratory Level
Advanced Engineering 1 "Allows up to 3 systems to be constructed simultaneously" 150 5s 1
2 "Allows up to 4 systems to be constructed simultaneously" 450 10s 1
3 "Allows up to 5 systems to be constructed simultaneously" 1,000 15s 1

Explanation


Researching this option increases how many Rooms you can build/upgrade at a time. So with a level 2 Advanced Engineering Research, you can upgrade or build up to four rooms at a time. Without this research, you can only have up to two builds or upgrades at a time.

Nanotech Paint

Name Level Description Cost
central
Time Laboratory Level
Nanotech Paint 1 "Optional Technology. Allows your ship to be repainted from the Shipyard." 300 5s 2

Explanation


Researching this option allows you to Paint your ship a different color.

Beer

Name Level Description Cost
central
Time Laboratory Level
Beer 1 "Allow access to recruit better crew." 50K 3h 1

Explanation


Researching this option adds a "Beer Draw" option in the crew shop. The Beer Draw costs Starbux Starbux and increases by 10% for how many Hero Crew you have. The Beer Draw will give you a 3-5 Star crew and nothing higher or lower. The first draw will always give a Hero Crew. Along with this, whenever you don't draw a Hero Crew your chances of getting one increases by 2% each time.

Collector Bot 3K

Name Level Description Cost
central
Time Laboratory Level
Collector Bot 3K 1 "Are you tired of manually collecting resources? Introducing Collector Bot 3K! Automatically puts stuff in a nice box for you in the Bridge." 75 5s 4

Explanation


Researching this option allows you to automatically collect Missiles, Androids, Crafts, Cores, Resources, and other things while offline or online. The items collected will be put in a wooden box in the Bridge, if you don't have one, its automatically transferred to your inventory.

Stickers

Name Level Description Cost Time Laboratory Level
Sticker 1 "Allows a sticker to be added to your ship in the ship designer." 2Kcentral 5m 1
Stickers 2 "Allows multiple stickers to be added to your ship in the ship designer." 150central 10m 3
More Stickers 3 "Allows a load of stickers to be added to your ship in the ship designer." 450central 15m 5

Explanation


Researching this option increases how many Stickers you can equip on your ship. Level one allows you to add one sticker, level two lets you add 2 stickers, and level 3 lets you add 3 stickers.

Advanced Training

Name Level Description Cost
central
Time Laboratory Level
Advanced Training 1 "Reduce character level up cost by 5 percent" 2K 2h 1
2 "Reduce character level up cost by 10 percent" 10K 3h 1
3 "Reduce character level up cost by 15 percent" 50K 2d 3
4 "Reduce character level up cost by 20 percent" 150K 3d 5
5 "Reduce character level up cost by 25 percent" 500K 5d 6
6 "Reduce character level up cost by 30 percent" 1.5M 1w 3d 7
7 "Reduce character level up cost by 35 percent" 2M 2w 8

Explanation


Researching this option decreases how much it costs to upgrade your Crew to the next level. This is pretty useful as Crew level up costs become incredibly expensive at the later levels. For example, if your upgrade costs 2M Gas Gas, you will save 600K gas!

UFO

Name Level Description Cost
central
Time Laboratory Level
UFO 1 "UFO Research. Unlocks alien ship and weapons technology." 10K 8h 1

Explanation


Researching this option allows you to buy Gray Ships as your playable ship.

X-Ray

Name Level Description Cost
central
Time Laboratory Level
X-Ray 1 "You will be able to scan and view the inside of opponent's ships" 12K 8h 2

Explanation


Researching this option allows you to see the inside of a Starship with a scan button whenever you view or fight a ship. It costs 2 Starbux Starbux to scan, and the person you scan receives one Starbux for your scan.

Ammo Recycling

Name Level Description Cost
central
Time Laboratory Level
Ammo Recycling 1 "Your crew can train to automatically recycle up to 30% of craft and ammo from used shells during defence. 15% via rebuild and 15% in ammo vault." 13K 4h 1
2 "Your crew can train to automatically recycle up to 50% of craft and ammo from used shells during defence. 25% via rebuild and 25% in ammo vault." 20K 4h 1
3 "Your crew can train to automatically recycle up to 60% of craft and ammo from used shells during defence. 30% via rebuild and 30% in ammo vault." 60K 8h 3
4 "Your crew can train to automatically recycle up to 80% of craft and ammo from used shells during defence. 40% via rebuild and 40% in ammo vault." 450K 1d 5
5 "Your crew can train to automatically recycle up to 90% of craft and ammo from used shells during defence. 45% via rebuild and 45% in ammo vault." 1M 3d 6
6 "Your crew can train to automatically recycle up to 100% of craft and ammo from used shells during defence. 50% via rebuild and 50% in ammo vault." 2M 3d 10h 40m 10

Explanation


Researching this option increases how efficient you are with your ammo. When you defend and use ammo, a certain percentage is automatically given back to you for fre. Along with this, a percentage of the ammo is given back to you for free in a wooden box in the room where the ammo came from.

Modularization

Name Level Description Cost
central
Time Laboratory Level
Modularization 1 "Architects can unlock the ability to customize rooms with additional components." 13K 12h 2
2 "Architects can unlock the ability to customize rooms with additional components." 80K 2d 4
3 "Architects can unlock the ability to customize rooms with additional components." 500K 5d 6

Commerce

Name Level Description Cost
central
Time Laboratory Level
Commerce 1 "Gain access to gBay marketplace. Allows one listing. Subject to 20% gBay success fee." 10K 3h 1
2 "For real merchants. Allows two simultaneous listings on gBay. Subject to 20% gBay success fee." 60K 1d 3
3 "For diamond entrepreneurs. Allows three simultaneous listings on gBay. Subject to 20% gBay success fee." 800K 1w 9

Explanation


Researching this option gives you access to the Gbay Market. At level one you can only sell one item at a time, level two lets you sell 2 items and level 3 allows for the selling of 3 items at a time.

Fitness

Name Level Description Cost
central
Time Laboratory Level
Fitness 101 1 "As seen on TV. Magically improves effectiveness of all DIY training." 15K 12h 2
Fitness 102 2 "Improves professional gym program efficiency." 40K 1d 3
Fitness 103 3 "Improves military grade training efficiency." 80K 2d 4
Fitness 201 4 "As seen on TV. Magically improves effectiveness of all DIY training." 1.2M 1w 7
Fitness 202 5 "Further improves effectiveness of professional training programs." 1.5M 1w 3d 8
Fitness 203 6 "Further improves effectiveness of military training programs." 2M 2w 9

Explanation


Researching this option increases the chance of you getting more stat enhancement at the end of training in the Gym. That means at max level Fitness, your more likely to get the full advertised enhancement instead of just a percentage of the it.

Education

Name Level Description Cost
central
Time Laboratory Level
Education 101 1 "Improve academic facilities and materials to increase training yield." 100K 2d 5
Education 102 2 "Improve academic facilities and materials to increase training yield." 250K 3d 6
Education 103 3 "Improve academic facilities and materials to increase training yield." 750K 6d 7
Education 201 4 "Improve academic facilities and materials to increase training yield." 1M 1w 3d 8
Education 202 5 "Improve academic facilities and materials to increase training yield." 1.5M 1w 4d 9
Education 203 6 "Improve academic facilities and materials to increase training yield." 2M 1w 6d 10

Explanation


Researching this option increases the chance of you getting more stat enhancement at the end of training in the Academy. That means at max level Education, your more likely to get the full advertised enhancement instead of just a percentage of the it.

Rocket

Name Level Description Cost
central
Time Laboratory Level
Rocket Missile 2 "Improvements to the standard rocket warhead results in higher damage." 12K 3h 1
3 "Improvements to the standard rocket warhead results in higher damage." 35K 1d 3
4 "Improvements to the standard rocket warhead results in higher damage." 120K 3d 5
5 "Improvements to the standard rocket warhead results in higher damage." 375K 5d 6
6 "Improvements to the standard rocket warhead results in higher damage." 1M 1w 3d 7

Explanation


Researching this option replaces the Rocket Missile with a higher level depending on the Research level.

Jungler

Name Level Description Cost
central
Time Laboratory Level
Jungler Missile 1 "Recent chemical warfare discoveries have allowed us to fit neurotoxin gas to our warheads." 2K 1h 1
2 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 12K 3h 1
3 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 60K 1d 3
4 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 180K 3d 5
5 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 550K 5d 6
6 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 1.5M 1w 3d 7

Explanation


Researching this option adds and replaces the Jungler Missile with a higher level depending on the Research level.

Penetrator

Name Level Description Cost
central
Time Laboratory Level
Penetrator Missile 1 "Our scientists have come up with armour piercing warhead to allow missiles to directly damage enemy hull." 2K 1h 1
2 "Upgrading the AP warhead to cause extra hull damage." 12K 12h 3
3 "Upgrading the AP warhead to cause extra hull damage." 60K 2d 3
4 "Upgrading the AP warhead to cause extra hull damage." 180K 3d 5
5 "Upgrading the AP warhead to cause extra hull damage." 560K 5d 6
6 "Upgrading the AP warhead to cause extra hull damage." 1M 1w 3d 8

Explanation


Researching this option adds and replaces the Penetrator Missile with a higher level depending on the Research level.

EMP Technology

Name Level Description Cost
central
Time Laboratory Level
EMP Technology 1 "Our scientists can research a way to deliver EMP payload in our projectile missiles." 20K 12h 2
2 "Our scientists can improve the effectiveness of EMP based weapons." 35K 1d 3
3 "Our scientists can improve the effectiveness of EMP based weapons." 100K 2d 4
4 "Our scientists can improve the effectiveness of EMP based weapons." 300K 3d 5
5 "Our scientists can improve the effectiveness of EMP based weapons." 600K 5d 6
6 "Our scientists can improve the effectiveness of EMP based weapons." 1.5M 1w 7

Explanation


Researching this option adds and replaces the EMP Missile with a higher level depending on the Research level.

Incendiary Technology

Name Level Description Cost
central
Time Laboratory Level
Incendiary Technology 1 "Pyro experts can design a new range of incendiary weapons using the latest space pyro technology." 25K 12h 3
2 "Pyro experts can improve the flammability of our pyro weapons range" 100K 2d 4
3 "Pyro experts can improve the flammability of our pyro weapons range" 300K 3d 5
4 "Pyro experts can improve the flammability of our pyro weapons range" 600K 5d 6
5 "Pyro experts can improve the flammability of our pyro weapons range" 1M 1w 7
6 "Pyro experts can improve the flammability of our pyro weapons range" 1.8M 2w 8

Explanation


Researching this option adds and replaces the Scarlet Missile with a higher level depending on the Research level.

Interceptor

Name Level Description Cost
central
Time Laboratory Level
Interceptor Craft 2 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 100K 5d 5
3 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 200K 6d 6
4 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 300K 1w 6
5 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 400K 1w 3d 7
6 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 1M 1w 3d 8
7 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 1.4M 1w 5d 9
8 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 280K 1w 7d 10

Explanation


Researching this option replaces the Interceptor Craft with a higher level depending on the Research level.

Defender

Name Level Description Cost
central
Time Laboratory Level
Defender Craft 2 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 200K 1w 1d 5
3 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 300K 1w 3d 6
4 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 400K 1w 4d 6
5 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 500K 1w 5d 7
6 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 1M 2w 8
7 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 1.5M 1w 6d 9
8 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 2M 2w 10

Explanation


Researching this option replaces the Defender Craft with a higher level depending on the Research level.

Firehawk

Name Level Description Cost
central
Time Laboratory Level
Firehawk Craft 1 "A new type of assault craft can be developed utilising latest developments in incendiary technology." 400K 1w 6
2 "Improve the combat effectiveness of the Firehawk." 500K 1w 1d 6
3 "Improve the combat effectiveness of the Firehawk." 600K 1w 2d 7
4 "Improve the combat effectiveness of the Firehawk." 700K 1w 3d 7
5 "Improve the combat effectiveness of the Firehawk." 1M 1w 4d 8
6 "Improve the combat effectiveness of the Firehawk." 1.25M 1w 5d 9
7 "Improve the combat effectiveness of the Firehawk." 1.5M 1w 6d 10
8 "Improve the combat effectiveness of the Firehawk." 2M 2w 10

Explanation


Researching this option adds and replaces the Firehawk Craft with a higher level depending on the Research level.

Corsair

Name Level Description Cost
central
Time Laboratory Level
Corsair Craft 1 "Our engineers have worked hard to develop a corvette class vessel capable of launching EMP attacks." 500K 1w 7
2 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 800K 1w 1d 7
3 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 1M 1w 2d 8
4 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 1.3M 1w 3d 8
5 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 1.6M 1w 4d 9
6 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 1.8M 1w 5d 9
7 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 2M 1w 6d 10
8 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 2.3M 2w 10

Explanation


Researching this option adds and replaces the Corsair Craft with a higher level depending on the Research level.

Service Droid

Name Level Description Cost
central
Time Laboratory Level
Service Droid 2 "Improvements to the standard service droid to be more durable and repair quicker." 300K 2d 5
3 "Improvements to the standard service droid to be more durable and repair quicker." 1M 3d 7
4 "Improvements to the standard service droid to be more durable and repair quicker." 1.7M 5d 8
5 "Improvements to the standard service droid to be more durable and repair quicker." 2M 1w 1d 9

Explanation


Researching this option replaces the Service Droid with a higher level depending on the Research level.

Defender Droid

Name Level Description Cost
central
Time Laboratory Level
Defender Droid 1 "Engineers can develop a heavily armoured defensive droid to protect our ship." 300K 2d 5
2 "Engineers can upgrade the armour and weapons systems on the defence droid." 1M 3d 7
3 "Engineers can upgrade the armour and weapons systems on the defence droid." 1.7M 5d 8
4 "Engineers can upgrade the armour and weapons systems on the defence droid." 2M 1w 1d 9
5 "Engineers can upgrade the armour and weapons systems on the defence droid." 2.5M 1w 2d 10

Explanation


Researching this option adds and replaces the Defender Droid with a higher level depending on the Research level.

Boarder Droid

Name Level Description Cost
central
Time Laboratory Level
Boarder Droid 1 "Engineers can develop an quick assault bot to board enemy ships." 1M 3d 7
2 "Improved Boarder Droids can cause additional damage and take extra hits." 1.3M 4d 7
3 "Improved Boarder Droids can cause additional damage and take extra hits." 1.7M 5d 8
4 "Improved Boarder Droids can cause additional damage and take extra hits." 2M 1w 1d 9
5 "Improved Boarder Droids can cause additional damage and take extra hits." 2.5M 1w 2d 10

Explanation


Researching this option adds and replaces the Boarder Droid with a higher level depending on the Research level.

Python

Name Level Description Cost
central
Time Laboratory Level
Python 1 "Additional AI Scripting Options." 25K 6h 2
Python 2.0 2 "Additional AI Scripting Options." 400K 6d 6
Python 3.x 3 "Advanced Conditional AI Scripting Options." 1.7M 1w 8

Explanation


Researching this option lets you have more advanced AI. More info on that page.

Ion Charge

Name Level Description Cost
central
Time Laboratory Level
Ion Charge 2 "Physicists can strengthen our Ion Core Capsules to hold additional charge." 800K 1w 10
3 "Physicists can strengthen our Ion Core Capsules to hold additional charge." 1M 1w 2d 10
4 "Physicists can strengthen our Ion Core Capsules to hold additional charge." 1.5M 1w 3d 10

Explanation


Researching this option replaces the Ion Core with a higher level depending on the Research level.

Starship Blueprints

Name Level Description Cost
central
Time Laboratory Level
Starship Blueprints 1 "Leading starship architects are developing new starship hull designs." 1.5M 1w 9

Explanation


Researching this option unlocks the ability to buy Gray Dish Ships and Holiday ships when their respective holiday is near (Pirate Horizon Ships, Santa Ships, Turkey Ships, BWR Ships).

Prestige

Name Level Description Cost
central
Time Laboratory Level
Prestige 1 "Biomedical staff have uncovered advanced DNA strain for ship crew. Requires two level 40 crew to activate in bedroom." 2M 3d 9

Explanation


Researching this option lets you Prestige crew.



Debug Researches

These researches are only accessed via the game's files and or hacking. These are mainly used to test things or to spot hackers.

Impossible Research

Name Level Description Cost
central
Time Laboratory Level
Impossible Research 1 "Impossible Research" 100 30s 99

Explanation


You can't research this in game as Laboratory level 99 doesn't exist.

Test Research

Name Level Description Cost
central
Time Laboratory Level
Test Research 1 "Test Research" 100 30s 99

Explanation


You can't research this in game as Laboratory level 99 doesn't exist.



Combat Features

Crew AbilitiesEMP DamageFire DamageBattlesFormulas


Ship Features

FleetsResourcesStarship ResearchesStarbase Researches


Misc. Game Features

StarbaseTournament


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