Pixel Starships Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Pixel Starships Wiki
Register
Advertisement
Laboratory   Starship Researches   Starbase Researches

General

Researching is an incredibly important thing to do in Pixel Starships if you want to grow in the game. You need a Laboratory to start researching and once you choose a Gas Gas or Starbux Starbux costing option (Never Both), you cannot remove the lab until you finish or rush the Research.

Here is a list of all of the Starship Research Options available, a small explanation is also given for every option.

Advanced Engineering

Name Level Description Cost
central
Time Laboratory Level
Advanced Engineering 1 "Allows up to 3 systems to be constructed simultaneously" 150 5s 1
2 "Allows up to 4 systems to be constructed simultaneously" 450 10s 1
3 "Allows up to 5 systems to be constructed simultaneously" 1,000 15s 1

Explanation


Researching this option increases how many Rooms you can build/upgrade at a time. So with a level 2 Advanced Engineering Research, you can upgrade or build up to four rooms at a time. Without this research, you can only have up to two builds or upgrades at a time.

Nanotech Paint

Name Level Description Cost
central
Time Laboratory Level
Nanotech Paint 1 "Optional Technology. Allows your ship to be repainted from the Shipyard." 300 5s 2

Explanation


Researching this option allows you to Paint your ship a different color. Also allow you to use Skins.

Collector Bot 3K

Name Level Description Cost
central
Time Laboratory Level
Collector Bot 3K 1 "Are you tired of manually collecting resources? Introducing Collector Bot 3K! Automatically puts stuff in a nice box for you in the Bridge." 75 5s 4

Explanation


Researching this option allows you to automatically collect items like Missiles, Androids, Crafts, Cores, Resources, and other things while offline or online. The items collected will be put in a wooden box in the Bridge, if you don't have one, it does nothing.

Stickers

Name Level Description Cost Time Laboratory Level
Sticker 1 "Allows a sticker to be added to your ship in the ship designer." 1.5Kcentral 5m 1
Stickers 2 "Allows multiple stickers to be added to your ship in the ship designer." 150central 10m 3
More Stickers 3 "Allows a load of stickers to be added to your ship in the ship designer." 450central 15m 5

Explanation


Researching this option increases how many Stickers you can equip on your ship. Level one allows you to add one sticker, level two lets you add 2 stickers, and level 3 lets you add 3 stickers.

Beer

Name Level Description Cost
central
Time Laboratory Level
Beer 1 "Allow access to recruit better crew." 2.5K 20m 1

Explanation


Researching this option adds two "Beer Draw" options in the crew shop. The Beer Draws costs Starbux Starbux and increases by 10% for how many Hero Crew you have. The First Beer Draw will give you a 3-5 Star crew and nothing higher or lower. The second Beer Draw works the same except it only gives 4-5 Star crew. The first draw will always give a Hero Crew. Along with this, whenever you don't draw a Hero Crew your chances of getting one increases by 1% each time.

Advanced Training

Name Level Description Cost
central
Time Laboratory Level
Advanced Training 1 "Reduce character level up cost by 5 percent" 1.5K 2h 1
2 "Reduce character level up cost by 10 percent" 5K 3h 1
3 "Reduce character level up cost by 15 percent" 25K 1d 12h 3
4 "Reduce character level up cost by 20 percent" 75K 2d 6h 5
5 "Reduce character level up cost by 25 percent" 250K 3d 18h 6
6 "Reduce character level up cost by 30 percent" 750K 1w 12h 7
7 "Reduce character level up cost by 35 percent" 1.5M 2w 8

Explanation


Researching this option decreases how much it costs to upgrade your Crew to the next level. This is pretty useful as Crew level up costs become incredibly expensive at the later levels. For example, if your upgrade costs 2M Gas Gas, you will save 600K gas!

UFO

Name Level Description Cost
central
Time Laboratory Level
UFO 1 "UFO Research. Unlocks alien ship and weapons technology." 5K 8h 1

Explanation


Researching this option allows you to buy Gray Ships as your playable ship.

X-Ray

Name Level Description Cost
central
Time Laboratory Level
X-Ray 1 "You will be able to scan and view the inside of opponent's ships" 6K 8h 2

Explanation


Researching this option allows you to see the inside of a Starship with a scan button whenever you view or fight a ship. It costs 2 Starbux Starbux to scan, and the person you scan receives one Starbux for your scan.

Ammo Recycling

Name Level Description Cost
central
Time Laboratory Level
Ammo Recycling 1 "Your crew can train to automatically recycle up to 30% of craft and ammo from used shells during defence. 15% via rebuild and 15% in ammo vault." 1K 30m 1
2 "Your crew can train to automatically recycle up to 50% of craft and ammo from used shells during defence. 25% via rebuild and 25% in ammo vault." 10K 4h 2
3 "Your crew can train to automatically recycle up to 60% of craft and ammo from used shells during defence. 30% via rebuild and 30% in ammo vault." 30K 8h 4
4 "Your crew can train to automatically recycle up to 80% of craft and ammo from used shells during defence. 40% via rebuild and 40% in ammo vault." 225K 18h 6
5 "Your crew can train to automatically recycle up to 90% of craft and ammo from used shells during defence. 45% via rebuild and 45% in ammo vault." 1M 2d 6h 8
6 "Your crew can train to automatically recycle up to 100% of craft and ammo from used shells during defence. 50% via rebuild and 50% in ammo vault." 2M 2d 15h 10

Explanation


Researching this option increases how efficient you are with your ammo. When you defend and use ammo, a certain percentage is automatically given back to you for free. Along with this, a percentage of the ammo is given back to you for free in a wooden box in the room where the ammo came from.

Modularization

Name Level Description Cost
central
Time Laboratory Level
Modularization 1 "Architects can unlock the ability to customize rooms with additional components." 6.5K 12h 2
2 "Architects can unlock the ability to customize rooms with additional components." 80K 1d 12h 4
3 "Architects can unlock the ability to customize rooms with additional components." 500K 3d 18h 6

Explanation


Researching this option increases how many Sprinklers, Walls, C4, and etc. you can put in one room.

Commerce

Name Level Description Cost
central
Time Laboratory Level
Commerce 1 "Gain access to gBay marketplace. Allows one listing. Subject to 20% gBay success fee." 1.5K 3h 1
2 "For real merchants. Allows two simultaneous listings on gBay. Subject to 20% gBay success fee." 30K 18h 3
3 "For diamond entrepreneurs. Allows three simultaneous listings on gBay. Subject to 20% gBay success fee." 65k 3d 5

Explanation


Researching this option gives you access to the gBay Market. At level one you can only sell one item at a time, level two lets you sell 2 items and level 3 allows for the selling of 3 items at a time.

Fitness

Name Level Description Cost
central
Time Laboratory Level
Fitness 101 1 "As seen on TV. Magically improves effectiveness of all DIY training." 7.5K 12h 2
Fitness 102 2 "Improves professional gym program efficiency." 20K 18h 3
Fitness 103 3 "Improves military grade training efficiency." 40K 1d 12h 4
Fitness 201 4 "As seen on TV. Magically improves effectiveness of all DIY training." 600K 5d 7
Fitness 202 5 "Further improves effectiveness of professional training programs." 1.5M 1w 12h 8
Fitness 203 6 "Further improves effectiveness of military training programs." 2M 2w 9

Explanation


Researching this option gives you more effective training options in the Gym.

Education

Name Level Description Cost
central
Time Laboratory Level
Education 101 1 "Improve academic facilities and materials to increase training yield." 50K 1d 12h 5
Education 102 2 "Improve academic facilities and materials to increase training yield." 175K 2d 16h 6
Education 103 3 "Improve academic facilities and materials to increase training yield." 350K 4d 12h 7
Education 201 4 "Improve academic facilities and materials to increase training yield." 1M 1w 12h 8
Education 202 5 "Improve academic facilities and materials to increase training yield." 1.5M 1w 1d 6h 9
Education 203 6 "Improve academic facilities and materials to increase training yield." 2M 1w 3d 18h 10

Explanation


Researching this option increases the chance of you getting more stat enhancement at the end of training in the Academy. That means at max level Education, you're more likely to get the full advertised enhancement instead of just a percentage of it.

Rocket

Name Level Description Cost
central
Time Laboratory Level
Rocket Missile 2 "Improvements to the standard rocket warhead results in higher damage." 2.5K 3h 1
3 "Improvements to the standard rocket warhead results in higher damage." 17.5K 18h 3
4 "Improvements to the standard rocket warhead results in higher damage." 60K 2d 16h 5
5 "Improvements to the standard rocket warhead results in higher damage." 175K 3d 18h 6
6 "Improvements to the standard rocket warhead results in higher damage." 500K 1w 12h 7

Explanation


Researching this option replaces the Rocket Missile with a higher level depending on the Research level.

Jungler

Name Level Description Cost
central
Time Laboratory Level
Jungler Missile 1 "Recent chemical warfare discoveries have allowed us to fit neurotoxin gas to our warheads." 1.5K 1h 1
2 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 6K 3h 1
3 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 30K 18h 3
4 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 90K 2d 6h 5
5 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 275K 5d 6
6 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 750K 1w 12h 7

Explanation


Researching this option adds and replaces the Jungler Missile with a higher level depending on the Research level.

Penetrator

Name Level Description Cost
central
Time Laboratory Level
Penetrator Missile 1 "Our scientists have come up with armour piercing warhead to allow missiles to directly damage enemy hull." 1.5K 1h 1
2 "Upgrading the AP warhead to cause extra hull damage." 6K 12h 3
3 "Upgrading the AP warhead to cause extra hull damage." 30K 1d 12h 3
4 "Upgrading the AP warhead to cause extra hull damage." 90K 2d 6h 5
5 "Upgrading the AP warhead to cause extra hull damage." 300K 3d 18h 6
6 "Upgrading the AP warhead to cause extra hull damage." 1M 1w 12h 8

Explanation


Researching this option adds and replaces the Penetrator Missile with a higher level depending on the Research level.

EMP Technology

Name Level Description Cost
central
Time Laboratory Level
EMP Technology 1 "Our scientists can research a way to deliver EMP payload in our projectile missiles." 5K 12h 2
2 "Our scientists can improve the effectiveness of EMP based weapons." 17.5K 18h 3
3 "Our scientists can improve the effectiveness of EMP based weapons." 50K 1d 12h 4
4 "Our scientists can improve the effectiveness of EMP based weapons." 150K 2d 6h 5
5 "Our scientists can improve the effectiveness of EMP based weapons." 300K 3d 18h 6
6 "Our scientists can improve the effectiveness of EMP based weapons." 750K 5d 7

Explanation


Researching this option adds and replaces the EMP Missile with a higher level depending on the Research level.

Incendiary Technology

Name Level Description Cost
central
Time Laboratory Level
Incendiary Technology 1 "Pyro experts can design a new range of incendiary weapons using the latest space pyro technology." 12.5K 12h 3
2 "Pyro experts can improve the flammability of our pyro weapons range" 50K 1d 12h 4
3 "Pyro experts can improve the flammability of our pyro weapons range" 150K 2d 6h 5
4 "Pyro experts can improve the flammability of our pyro weapons range" 300K 3d 18h 6
5 "Pyro experts can improve the flammability of our pyro weapons range" 500K 5d 7
6 "Pyro experts can improve the flammability of our pyro weapons range" 1.4M 2w 8

Explanation


Researching this option adds and replaces the Scarlet Missile with a higher level depending on the Research level.

Interceptor

Name Level Description Cost
central
Time Laboratory Level
Interceptor Craft 2 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 50K 1d 12h 5
3 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 100K 2d 6h 6
4 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 150K 3d 6
5 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 200K 4d 12h 7
6 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 1M 6d 8
7 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 1.4M 1w 12h 9
8 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 280K 1w 1d 6h 10

Explanation


Researching this option replaces the Interceptor Craft with a higher level depending on the Research level.

Defender

Name Level Description Cost
central
Time Laboratory Level
Defender Craft 2 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 100K 3d 5
3 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 150K 3d 9h 6
4 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 200K 4d 12h 6
5 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 250K 6d 18h 7
6 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 1M 1w 1d 8
7 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 1.5M 1w 2d 18h 9
8 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 2M 2w 10

Explanation


Researching this option replaces the Defender Craft with a higher level depending on the Research level.

Firehawk

Name Level Description Cost
central
Time Laboratory Level
Firehawk Craft 1 "A new type of assault craft can be developed utilising latest developments in incendiary technology." 200K 2d 6h 6
2 "Improve the combat effectiveness of the Firehawk." 250K 3d 9h 6
3 "Improve the combat effectiveness of the Firehawk." 300K 4d 12h 7
4 "Improve the combat effectiveness of the Firehawk." 350K 6d 18h 7
5 "Improve the combat effectiveness of the Firehawk." 1M 1w 1d 8
6 "Improve the combat effectiveness of the Firehawk." 1.25M 1w 2d 9
7 "Improve the combat effectiveness of the Firehawk." 1.5M 1w 2d 18h 10
8 "Improve the combat effectiveness of the Firehawk." 2M 2w 10

Explanation


Researching this option adds and replaces the Firehawk Craft with a higher level depending on the Research level.

Corsair

Name Level Description Cost
central
Time Laboratory Level
Corsair Craft 1 "Our engineers have worked hard to develop a corvette class vessel capable of launching EMP attacks." 250K 2d 6h 7
2 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 400K 3d 9h 7
3 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 1M 4d 12h 8
4 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 1.3M 6d 18h 8
5 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 1.6M 1w 1d 6h 9
6 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 1.8M 1w 2d 9
7 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 2M 1w 2d 18h 10
8 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 2.3M 2w 10

Explanation


Researching this option adds and replaces the Corsair Craft with a higher level depending on the Research level.

Service Droid

Name Level Description Cost
central
Time Laboratory Level
Service Droid 2 "Improvements to the standard service droid to be more durable and repair quicker." 150K 1d 12h 5
3 "Improvements to the standard service droid to be more durable and repair quicker." 500K 2d 6h 7
4 "Improvements to the standard service droid to be more durable and repair quicker." 1.3M 3d 18h 8
5 "Improvements to the standard service droid to be more durable and repair quicker." 2M 6d 9

Explanation


Researching this option replaces the Service Droid with a higher level depending on the Research level.

Defender Droid

Name Level Description Cost
central
Time Laboratory Level
Defence Droid 1 "Engineers can develop a heavily armoured defensive droid to protect our ship." 150K 1d 12h 5
2 "Engineers can upgrade the armour and weapons systems on the defence droid." 500K 2d 6h 7
3 "Engineers can upgrade the armour and weapons systems on the defence droid." 1.3M 3d 18h 8
4 "Engineers can upgrade the armour and weapons systems on the defence droid." 2M 6d 9
5 "Engineers can upgrade the armour and weapons systems on the defence droid." 2.5M 6d 18h 10

Explanation


Researching this option adds and replaces the Defender Droid with a higher level depending on the Research level.

Boarder Droid

Name Level Description Cost
central
Time Laboratory Level
Boarder Droid 1 "Engineers can develop an quick assault bot to board enemy ships." 500K 2d 6h 7
2 "Improved Boarder Droids can cause additional damage and take extra hits." 650K 3d 7
3 "Improved Boarder Droids can cause additional damage and take extra hits." 1.3M 3d 18h 8
4 "Improved Boarder Droids can cause additional damage and take extra hits." 2M 6d 9
5 "Improved Boarder Droids can cause additional damage and take extra hits." 2.5M 6d 18h 10

Explanation


Researching this option adds and replaces the Boarder Droid with a higher level depending on the Research level.

Python

Name Level Description Cost
central
Time Laboratory Level
Python 1 "Additional AI Scripting Options." 7.5K 6h 2
Python 2.0 2 "Additional AI Scripting Options." 200K 4d 12h 6
Python 3.x 3 "Advanced Conditional AI Scripting Options." 1.3M 5d 6h 8

Explanation


Researching this option lets you have more advanced AI. More info on that page.

Ion Charge

Name Level Description Cost
central
Time Laboratory Level
Ion Charge 2 "Physicists can strengthen our Ion Core Capsules to hold additional charge." 800K 5d 6h 10
3 "Physicists can strengthen our Ion Core Capsules to hold additional charge." 1M 6d 18h 10
4 "Physicists can strengthen our Ion Core Capsules to hold additional charge." 1.5M 1w 12h 10

Explanation


Researching this option replaces the Ion Core with a higher level depending on the Research level.

Starship Blueprints

Name Level Description Cost
central
Time Laboratory Level
Starship Blueprints 1 "Leading starship architects are developing new starship hull designs." 1.5M 5d 6h 9

Explanation


Researching this option unlocks the ability to buy Dish Ships and Holiday ships when their respective holiday is near (Horizon Ships, Turkey Ships, BWR Ship).

Prestige

Name Level Description Cost
central
Time Laboratory Level
Prestige 1 "Biomedical staff have uncovered advanced DNA strain for ship crew. Requires two level 40 crew to activate in bedroom." 2M 2d 6h 9

Explanation


Researching this option lets you Prestige crew.


Starship Hull Expansion

Name Level Description Cost
central
Time Laboratory Level
Starship Hull Expansion 1 "Allows basic Starship Hulls to be expanded for extra resource space but with a reduced HP and at significant cost." 500K 1d 12h 9

Explanation


Researching this option allows you to build special versions of the level 10 and 11 default faction ships like the Pirate Ships, Federation Ships, and Qtarian Ships. These ships have a special bit of extra space that can only be taken up by Resource Rooms. The tradeoff is that you have one less ship health compared to non-extended ships. Once researched, you can simply go to the Shipyard and buy the extension for 1.5K Starbux Starbux. After that, your able switch back and forth between your ships for free (1 Hour Delay).



Debug Researches

These researches are only accessed via the game's files and or hacking. These are mainly used to test things or to spot hackers.

Impossible Research

Name Level Description Cost
central
Time Laboratory Level
Impossible Research 1 "Impossible Research" 100 30s 99

Explanation


You can't research this in-game as Laboratory level 99 doesn't exist.

Test Research

Name Level Description Cost
central
Time Laboratory Level
Test Research 1 "Test Research" 100 30s 99

Explanation


You can't research this in-game as Laboratory level 99 doesn't exist.



Combat Features

Crew AbilitiesEMP DamageFire DamageBattlesFormulas


Ship Features

FleetsResourcesStarship ResearchesStarbase Researches


Misc. Game Features

StarbaseTournament


Advertisement