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Pixel Starships Wiki
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{{Tabs3|Reactor|Fusion Reactor|Coal Reactor}}
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{{Tabs3|Small Reactor|Fusion Reactor|Coal Reactor}}
 
__NOTOC__ __NOEDITSECTION__ {{Protection}}
 
__NOTOC__ __NOEDITSECTION__ {{Protection}}
   
[[File:Reactor6.gif|center|link=]]
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[[File:Reactor6.gif|center|link=|90x90px]]
{{Quote|Limited power source for basic ship.}}
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{{Quote|Limited power source for basic ship.}}[[File:Reactor6.gif|thumb|link=|1px]]
 
 
----
 
----
 
{|style="text-align: center; margin: auto; width: 100%;"
 
{|style="text-align: center; margin: auto; width: 100%;"
|style="width: 16%;"|[[File:Reactor1.gif|center|link=]]
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|style="width: 16%;"|[[File:Reactor1.gif|center|link=|90x90px]]
|style="width: 17%;"|[[File:Reactor2.gif|center|link=]]
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|style="width: 17%;"|[[File:Reactor2.gif|center|link=|90x90px]]
|style="width: 17%;"|[[File:Reactor3.gif|center|link=]]
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|style="width: 17%;"|[[File:Reactor3.gif|center|link=|90x90px]]
|style="width: 17%;"|[[File:Reactor4.gif|center|link=]]
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|style="width: 17%;"|[[File:Reactor4.gif|center|link=|90x90px]]
|style="width: 17%;"|[[File:Reactor5.gif|center|link=]]
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|style="width: 17%;"|[[File:Reactor5.gif|center|link=|90x90px]]
|style="width: 16%;"|[[File:Reactor6.gif|center|link=]]
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|style="width: 16%;"|[[File:Reactor6.gif|center|link=|90x90px]]
 
|-
 
|-
 
|'''Level 1'''
 
|'''Level 1'''
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|}
 
|}
 
----
 
----
 
==Summary==
 
The Reactor is one of your first power sources available in the game. It is maxed at an incredibly early level and thus, it provides alot of power to your ship. Because of how much power it gives, it is usually the target of MANY people to completely disable your ship so defend it well.
 
 
==Strategy==
 
===Attacking===
 
There isn't much to do when you attack with the Reactor because well, it doesn't even attack in the first place. Just make sure that your crew are able to fix it if your AI cannot already do it by themselves. Also, [[Crew Abilities#System Hack|System Hack]] and anything with EMP Damage has almost no effect on the Reactor's power giving.
 
 
===Defending===
 
The Reactor is usually the least armored in ships due to its large space consumption. This makes your ship's reactors high target for [[Penetrator Missile]] spam and boarders from the [[Teleport]]. So, make sure you have alot of repair crew that can easily access the Reactor, [[Armor]] is also highly recommended, but don't worry if you can't fit in any more armor.
 
 
==Extra Info==
 
*Reactors provide power while it is still upgrading.
 
*Reactors have no functional AI Response.
 
*You cannot have less than one Reactor in your ship, the game simply prevents you from removing it if you do have less than one.
 
 
==Statistics==
 
 
<center>
 
<center>
 
<div class="table-back">
 
<div class="table-back">
 
{{Statistics}}
 
{{Statistics}}
{|border="0" cellpadding="1" cellspacing="1" class="wikitable" width="650px" style="text-align: center;"
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{|border="0" cellpadding="1" cellspacing="1" class="wikitable" width="850px" style="text-align: center;"
 
!scope="row"|Ship Level
 
!scope="row"|Ship Level
 
!scope="col" style="width: 7%;"|1
 
!scope="col" style="width: 7%;"|1
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|}
 
|}
   
{|class="wikitable" style="width: 650px; text-align: center;"
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{|class="wikitable" style="width: 850px; text-align: center;"
 
!scope="col" style="width: 25%"|Icon
 
!scope="col" style="width: 25%"|Icon
 
!scope="col" style="width: 25%"|Name
 
!scope="col" style="width: 25%"|Name
 
!scope="col" style="width: 25%"|Size
 
!scope="col" style="width: 25%"|Size
!scope="col" style="width: 25%"|Maximum Energy Generated
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!scope="col" style="width: 25%"|Stat Enhancement
 
|-
 
|-
|||REA||3x2||7
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|[[File:ReactorIcon.png|40x40px|link=]]||REA||3x2||None
 
|}
 
|}
   
{|class="wikitable" style="width: 650px; text-align: center;"
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{|class="wikitable" style="width: 850px; text-align: center;"
 
!scope="col" rowspan="2"|Level
 
!scope="col" rowspan="2"|Level
!scope="col" rowspan="2"|Energy Generated
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!scope="col" rowspan="2"|Power[[File:PowerIcon.png|20px|link=]] Generated
 
!scope="col" colspan="2"|Upgrade
 
!scope="col" colspan="2"|Upgrade
 
!scope="col" rowspan="2"|Ship Level Required
 
!scope="col" rowspan="2"|Ship Level Required
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!scope="col"|Time
 
!scope="col"|Time
 
|-
 
|-
|1||2||50||10s||1
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|1||0-2||50||2m||1
 
|-
 
|-
|2||3||250||15m||1
+
|2||0-3||250||5m||1
 
|-
 
|-
|3||4||650||2h||1
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|3||0-4||650||10m||2
 
|-
 
|-
|4||5||1.25K||4h||2
+
|4||0-5||1.25K||1h||3
 
|-
 
|-
|5||6||2.5K||10h||3
+
|5||0-6||2.5K||2h||3
 
|-
 
|-
|6||7||20K||16h||4
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|6||0-7||20K||16h||4
 
|}
 
|}
 
</div>
 
</div>
 
</center>
 
</center>
  +
 
=='''Summary'''==
  +
The Small Reactor is a 3x2 [[:Category:Reactors|Reactor]] automatically built and unlocked at level one. The Small Reactor is the largest, earliest, and cheapest way of generating power for the player's ship. Due to the importance of power, many players will tend to target the Small Reactor, especially in the early game.
  +
  +
=='''Usage'''==
  +
==='''Battle Mechanics'''===
  +
The Small Reactor will continue to provide power to the player's ship even when it's upgrading, [[EMP Damage|EMP'd]], or [[System Hack]]ed. The amount of power the Small Reactor generates can also vary if it's damaged. Put simply, the power bars are treated as health bars, with one health bar representing one power.
  +
  +
Reactors in general also have some hidden mechanics. For example, the game forces the player to have one Reactor on their ship at all times. Along with this, if no reactor has full power, the game will give the player a 0% Escape Rate, even if the player has a [[Bridge]].
  +
  +
==='''In Combat'''===
  +
Small Reactors can be a massive target for enemy [[Teleport|boarders]]. Instead of wasting Crew potential by placing them in the Small Reactor, many players recommend placing [[:Category:Landmines|Landmines]] in the Small Reactor. Separating them with [[Security Gate]]s will also work. In general, Small reactors should be accessible by Crew and should have at least 2 blocks of [[Armor]] around them.
  +
  +
==='''When To Use'''===
  +
The Small Reactor should be used whenever it can. It's cheap, it provides a lot of power, and power is incredibly important. There really is no reason not to use the Small Reactor.
  +
  +
==='''[[AI]]'''===
  +
The Small Reactor cannot be programmed with AI. The Small Reactor is categorized as a "Reactor" in AI coding.
  +
  +
==='''Crew Interactions'''===
  +
The Small Reactor cannot be buffed by Crew.
  +
   
 
{{Powered Rooms}}
 
{{Powered Rooms}}
[[Category:Support Rooms]]
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[[Category:Rooms]]
  +
[[Category:Reactors]]
  +
[[Category:Ingame Class:Support]]

Latest revision as of 04:35, 5 January 2019

Small Reactor   Fusion Reactor   Coal Reactor

Reactor6
Limited power source for basic ship.
Reactor6

Reactor1
Reactor2
Reactor3
Reactor4
Reactor5
Reactor6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 1 1 2 2 3 3 3 3 3 3 3
Icon Name Size Stat Enhancement
ReactorIcon REA 3x2 None
Level PowerPowerIcon Generated Upgrade Ship Level Required
Cost
central
Time
1 0-2 50 2m 1
2 0-3 250 5m 1
3 0-4 650 10m 2
4 0-5 1.25K 1h 3
5 0-6 2.5K 2h 3
6 0-7 20K 16h 4

Summary

The Small Reactor is a 3x2 Reactor automatically built and unlocked at level one. The Small Reactor is the largest, earliest, and cheapest way of generating power for the player's ship. Due to the importance of power, many players will tend to target the Small Reactor, especially in the early game.

Usage

Battle Mechanics

The Small Reactor will continue to provide power to the player's ship even when it's upgrading, EMP'd, or System Hacked. The amount of power the Small Reactor generates can also vary if it's damaged. Put simply, the power bars are treated as health bars, with one health bar representing one power.

Reactors in general also have some hidden mechanics. For example, the game forces the player to have one Reactor on their ship at all times. Along with this, if no reactor has full power, the game will give the player a 0% Escape Rate, even if the player has a Bridge.

In Combat

Small Reactors can be a massive target for enemy boarders. Instead of wasting Crew potential by placing them in the Small Reactor, many players recommend placing Landmines in the Small Reactor. Separating them with Security Gates will also work. In general, Small reactors should be accessible by Crew and should have at least 2 blocks of Armor around them.

When To Use

The Small Reactor should be used whenever it can. It's cheap, it provides a lot of power, and power is incredibly important. There really is no reason not to use the Small Reactor.

AI

The Small Reactor cannot be programmed with AI. The Small Reactor is categorized as a "Reactor" in AI coding.

Crew Interactions

The Small Reactor cannot be buffed by Crew.



Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor