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Security Gate   Gas Trap

A defensive security gate to prevent enemies from passing through your ship. Requires power to operate.

Level 1 Level 2 Level 3 Level 4
Level 5 Level 6 Level 7 Level 8

Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 1 1 1 1 1 2 2 2 2
Icon Size PowerPowerIcon.png Consumption Stat Enhancement
SecurityGateIcon.png 1x2 0-1 None
Level Reload Time Crew Damage Innate Armor Cost
Ship Level Required
1 2s 4 50 1.5K 3
2 2s 5 50 10K 4
3 2s 7 50 25K 4
4 2s 8 50 50K 5
5 1.875s 8 100 100K 6
6 1.875s 9 100 250K 7
7 1.75s 9 100 750K 8
8 1.75s 10 100 1.4M 9


The Security Gate is a 1x2 defense/trap room unlocked at level three. When the Security Gate is fully charged, any enemy boarder walking through it will take damage, which will also cause the room to start recharging again. The Security Gate consumes a maximum of one power, making it a cheap way to stop enemy boarders.


In Combat

Placement of the Security Gate is the key to using it effectively. The best places to put the Security Gate would be near common boarder targets, such as Small Reactors, Teleport, Shield Generator, etc. Armoring the Security Gate isn't required, since the Security Gate has innate armor that blocks damage the same way Armor does.

When To Use

The Security Gate is a great way to defend against boarders in the early-game. However, starting in the mid-game, more effective ways of dealing with enemy boarders should be considered. The Security Gate's damage isn't adequate to take down tanky boarders, and high DPS ships can target the Security Gate to lock down the room and deal massive hull damage. Locking down a room means making a room unrepairable because of the continuous damage being done to the room.


Since the Security Gate only deals damage to enemy boarders, it doesn’t need power if the enemy doesn't have an active Teleport. Below is an AI command that will automatically depower the Security Gate if the enemy doesn't have an active Teleport. Also, the Security Gate is counted as a "Security Room" in AI coding.

Enemy Teleport HP > 0% -> Set Maximum Power

None -> Set Zero Power

A slightly more complicated version of the above AI command will power Security Gates if the enemy crew are in the enemy's Teleport. This command requires Python 3.X.

None -> Target Enemy Teleport

Target Room Has Enemy -> Set Maximum Power

None -> Set Zero Power

Crew Interactions

Security Gates cannot be buffed with Crew.

Powered Rooms

Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform

Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Small ReactorFusion ReactorCoal Reactor