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Pixel Starships Wiki
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__NOTOC__ __NOEDITSECTION__ {{Protection}}
 
__NOTOC__ __NOEDITSECTION__ {{Protection}}
   
[[File:ScarletHD2.png|center|link=|80x80px]]
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[[File:ScarletHD2.png|center|link=|120x120px]]
{{Quote|Incendiary warhead causing progressive damage to systems and crew.}}
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{{Quote|Incendiary warhead causing progressive damage to systems and crew.}}[[File:ScarletHD2.png|thumb|link=|1px]]
   
 
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----
 
{|style="text-align: center; margin: auto; width: 100%;"
 
{|style="text-align: center; margin: auto; width: 100%;"
|style="width: 17%;"|[[File:Scarlet1.png|center|link=|55x55px]]
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|style="width: 17%;"|[[File:Scarlet1.png|center|link=|60x60px]]
|style="width: 17%;"|[[File:Scarlet2.png|center|link=|55x55px]]
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|style="width: 17%;"|[[File:Scarlet2.png|center|link=|62x63px]]
|style="width: 16%;"|[[File:Scarlet3.png|center|link=|55x55px]]
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|style="width: 16%;"|[[File:Scarlet3.png|center|link=|65x65px]]
|style="width: 16%;"|[[File:Scarlet4.png|center|link=|55x55px]]
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|style="width: 16%;"|[[File:Scarlet4.png|center|link=|80x80px]]
|style="width: 17%;"|[[File:Scarlet5.png|center|link=|55x55px]]
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|style="width: 17%;"|[[File:Scarlet5.png|center|link=|70x70px]]
|style="width: 17%;"|[[File:Scarlet6.png|center|link=|55x55px]]
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|style="width: 17%;"|[[File:Scarlet6.png|center|link=|75x75px]]
 
|-
 
|-
 
|'''Level 1'''
 
|'''Level 1'''
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|}
 
|}
 
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==Summary==
 
The Scarlet Missile is the last missile you unlock for the [[Missile Launcher]]. The Scarlet used to be a light purple color, but was changed in a later update. The Scarlet Missile ignites the room on fire for a period of time, doing both system and crew damage.
 
 
==Strategies==
 
----
 
===The ([[File:Scarlet6.png|link=|30x30px]] + [[File:Scarlet6.png|link=|35x35px]]) Combo:===
 
 
This strategy usually involves targeting two separate rooms with your [[Missile Launcher]]. This makes the repair crew take alot of damage running back and fourth and it also destroys rooms with 3 or less power. This is very effective against [[Penetrator Missile]] spammers.
 
----
 
 
----
 
===The ([[File:Scarlet6.png|link=|30x30px]] + [[File:Jungler6.png|link=|35x35px]]) Combo:===
 
 
This strategy is basically the best way of doing the repair crew bait trick. It involves using the Scarlet Missile to occupy the Repair crew and then the Jungler to finish them off.
 
----
 
 
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===The ([[File:Scarlet6.png|link=|30x30px]] + [[File:EMP6.png|link=|35x35px]]) Combo:===
 
 
This strategy is usually used against the Teleport. This both stuns the teleport permanently with the EMP and then kills and resets the charge and crew on the teleport.
 
 
----
 
 
==[[AI|AI Tips]]==
 
The Scarlet Missile's AI is pretty important to success. The right AI can kill almost all the enemy crew for you. Remember to put this AI in the Missile Launcher.
 
 
'''The Average Settings:'''
 
----
 
'''None -> Set Maximum Power'''{{Clear}}
 
'''None -> Target Enemy (?)'''{{Clear}}
 
'''None -> Set Highest Fire Items'''{{Clear}}
 
----
 
 
This is the most simple AI you can get for the Scarlet Missile. However, with the Python AI Buffs found in [[Researches]] you can turn the Scarlet AI into a crew hunter. Here is an example:
 
 
'''The Python AI Settings:'''
 
----
 
'''None -> Set Maximum Power'''{{Clear}}
 
'''None -> Set Highest Fire Items'''{{Clear}}
 
'''Target Room Has Enemy -> Target Enemy Teleport'''{{Clear}}
 
'''Enemy Ship Has An Active Shield -> Target Enemy Shields'''{{Clear}}
 
'''Enemy Ship Has No Active Shield -> Target Enemy Reactors'''{{Clear}}
 
----
 
 
==Statistics==
 
 
<center>
 
<center>
 
<div class="table-back">
 
<div class="table-back">
 
{{Statistics}}
 
{{Statistics}}
{|class="wikitable" style="width: 650px; text-align: center;"
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{|class="wikitable" style="width: 850px; text-align: center;"
!scope="col" style="width: 50%"|Space
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!scope="col" style="width: 33%"|Volley
!scope="col" style="width: 50%"|Speed
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!scope="col" style="width: 33%"|Space
  +
!scope="col" style="width: 33%"|Projectile Speed
 
|-
 
|-
|3||10
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|1||3||12 Pixels/s
 
|}
 
|}
   
{|class="wikitable" style="width: 650px; text-align: center;"
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{|class="wikitable" style="width: 850px; text-align: center;"
 
!scope="col" rowspan="2"|Level
 
!scope="col" rowspan="2"|Level
!scope="col" rowspan="2"|Flame
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!scope="col" rowspan="2"|[[Fire Damage|Fire Length]]
 
!scope="col" colspan="2"|Build
 
!scope="col" colspan="2"|Build
 
|-
 
|-
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!scope="col"|Time
 
!scope="col"|Time
 
|-
 
|-
|1||8s||150||2m
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|1||7.5s||90||2m
 
|-
 
|-
|2||8.30s||150||2m 5s
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|2||8.25s||120||2m
 
|-
 
|-
|3||9s||170||2m 10s
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|3||9s||150||2m
 
|-
 
|-
|4||9.30s||185||2m 15s
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|4||9.75s||180||2m
 
|-
 
|-
|5||10s||200||2m 20s
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|5||10.5s||200||2m
 
|-
 
|-
|6||10.30s||220||2m 25s
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|6||11.25s||220||2m
 
|}
 
|}
 
</div>
 
</div>
 
</center>
 
</center>
  +
 
=='''Summary'''==
  +
The Scarlet Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Incendiary Technology]] in the [[Laboratory]]. The Scarlet Missile lights a [[Fire Damage|Fire]] in the room it hits.
  +
  +
Like all Missiles, the Scarlet Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have a powered [[Engine]] onboard. The Scarlet Missile can be upgraded by continuing to research Incendiary Technology in the Laboratory.
  +
  +
=='''Usage'''==
  +
==='''Missile Combos'''===
 
----
  +
'''Anti Crew (Scarlet Variant) [Support][Early-End Game]'''
 
'''[[File:Scarlet6.png|link=Scarlet Missile|55x55px]] + [[File:Scarlet6.png|link=Scarlet Missile|55x55px]] '''
 
----
  +
*'''Advantages:''' Can deal a lot of [[System Damage]] and [[Crew Damage]] in a short period of time
  +
*'''Disadvantages:''' Can be countered by [[:Category:Sprinklers|Sprinklers]].
  +
*'''Additional Notes:''' Can bait repair Crew into [[Fire Damage|burning]] rooms and damage them.
  +
  +
 
----
  +
'''Fire Spam [Support][Mid-End Game]'''
  +
'''[[File:Scarlet6.png|link=Scarlet Missile|55x55px]] + [[File:Scarlet6.png|link=Scarlet Missile|55x55px]] + [[File:Scarlet6.png|link=Scarlet Missile|55x55px]] '''
 
----
  +
*'''Advantages:''' Can deal substantial damage to Systems and Crew in a short period of time.
  +
*'''Disadvantages:''' Can be countered with [[:Category:Sprinklers|Sprinklers]].
  +
*'''Additional Notes:''' Requires a [[Multi Missile Launcher]]. At least 2 different rooms should be targetted in this combo. Otherwise, the third Missile will most likely be wasted due to how [[Fire Damage]] stacks on top of each other. Rooms that Crew tend to huddle in are the best targets for this combo.
  +
  +
 
----
  +
'''Stun and Burn [Support][Mid-End Game]'''
  +
'''[[File:EMP6.png|link=EMP Missile|55x55px]] + [[File:Scarlet6.png|link=Scarlet Missile|55x55px]] + ([[File:EMP6.png|link=EMP Missile|55x55px]] / [[File:Scarlet6.png|link=Scarlet Missile|55x55px]]) '''
 
----
  +
*'''Advantages:''' The EMP Missile can disable Sprinklers, allowing the Scarlet Missile to deal much more damage. The EMP Missile can also be used separately to disable other rooms.
  +
*'''Disadvantages:''' Hard to implement [[AI]] wise.
  +
  +
  +
==='''When To Use'''===
  +
The Scarlet Missile is by far the best damage dealing Missile the MSL/MML can use. If undisturbed, the fire lit by the Scarlet Missile deals the most damage out of all the other Missiles. The fire can cause great damage to both passing by or repair crew, and prevent them from repairing the room until the fire is put out.
  +
  +
==='''[[AI]]'''===
  +
The AI equip command for the Scarlet Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Scarlet Missile during combat.
  +
 
'''None -> Set Highest Fire Items'''{{Clear}}
  +
   
 
{{Missiles}}
 
{{Missiles}}

Latest revision as of 23:40, 21 January 2019

ScarletHD2
Incendiary warhead causing progressive damage to systems and crew.
ScarletHD2

Scarlet1
Scarlet2
Scarlet3
Scarlet4
Scarlet5
Scarlet6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

Statistics
Volley Space Projectile Speed
1 3 12 Pixels/s
Level Fire Length Build
Cost
central
Time
1 7.5s 90 2m
2 8.25s 120 2m
3 9s 150 2m
4 9.75s 180 2m
5 10.5s 200 2m
6 11.25s 220 2m

Summary

The Scarlet Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Incendiary Technology in the Laboratory. The Scarlet Missile lights a Fire in the room it hits.

Like all Missiles, the Scarlet Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Scarlet Missile can be upgraded by continuing to research Incendiary Technology in the Laboratory.

Usage

Missile Combos


Anti Crew (Scarlet Variant) [Support][Early-End Game] Scarlet6 + Scarlet6


  • Advantages: Can deal a lot of System Damage and Crew Damage in a short period of time
  • Disadvantages: Can be countered by Sprinklers.
  • Additional Notes: Can bait repair Crew into burning rooms and damage them.



Fire Spam [Support][Mid-End Game] Scarlet6 + Scarlet6 + Scarlet6


  • Advantages: Can deal substantial damage to Systems and Crew in a short period of time.
  • Disadvantages: Can be countered with Sprinklers.
  • Additional Notes: Requires a Multi Missile Launcher. At least 2 different rooms should be targetted in this combo. Otherwise, the third Missile will most likely be wasted due to how Fire Damage stacks on top of each other. Rooms that Crew tend to huddle in are the best targets for this combo.



Stun and Burn [Support][Mid-End Game] EMP6 + Scarlet6 + (EMP6 / Scarlet6)


  • Advantages: The EMP Missile can disable Sprinklers, allowing the Scarlet Missile to deal much more damage. The EMP Missile can also be used separately to disable other rooms.
  • Disadvantages: Hard to implement AI wise.


When To Use

The Scarlet Missile is by far the best damage dealing Missile the MSL/MML can use. If undisturbed, the fire lit by the Scarlet Missile deals the most damage out of all the other Missiles. The fire can cause great damage to both passing by or repair crew, and prevent them from repairing the room until the fire is put out.

AI

The AI equip command for the Scarlet Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Scarlet Missile during combat.

None -> Set Highest Fire Items



Missiles

Rocket MissileJavelin MissileJungle MissilePenetrator MissileEMP MissileScarlet MissileMimic MissileCruise MissileWildling Missile


Androids

Service DroidDefence DroidBoarder DroidMini Droid


Crafts

Interceptor CraftStinger CraftDefender CraftFirehawk CraftCorsair Craft


Ion Cannon Consumables

Ion Core