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[[File:ScarletHD2.png|center|link=|120x120px]] |
[[File:ScarletHD2.png|center|link=|120x120px]] |
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− | {{Quote|Incendiary warhead causing progressive damage to systems and crew.}} |
+ | {{Quote|Incendiary warhead causing progressive damage to systems and crew.}}[[File:ScarletHD2.png|thumb|link=|1px]] |
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− | The Fire Takedown combo is a commonly used combo for the Scarlet Missile. The Scarlet Missile will set the room on fire, dealing substantial damage to the room and crew present inside of it. When paired with other weapon rooms, massive damage can be dealt to the enemy ship very quickly. |
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− | The Room Takedown combo is another commonly used combo for the Scarlet Missile. The [[EMP Missile]] will stun the target room and the Scarlet Missile will damage any crew in the room and the room itself. The best rooms to target with this combo are the [[Teleport]] or [[Hangar]]. |
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− | =='''Statistics'''== |
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<center> |
<center> |
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<div class="table-back"> |
<div class="table-back"> |
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{{Statistics}} |
{{Statistics}} |
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− | {|class="wikitable" style="width: |
+ | {|class="wikitable" style="width: 850px; text-align: center;" |
!scope="col" style="width: 33%"|Volley |
!scope="col" style="width: 33%"|Volley |
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!scope="col" style="width: 33%"|Space |
!scope="col" style="width: 33%"|Space |
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− | {|class="wikitable" style="width: |
+ | {|class="wikitable" style="width: 850px; text-align: center;" |
!scope="col" rowspan="2"|Level |
!scope="col" rowspan="2"|Level |
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+ | !scope="col" rowspan="2"|[[Fire Damage|Fire Length]] |
!scope="col" colspan="2"|Build |
!scope="col" colspan="2"|Build |
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</div> |
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</center> |
</center> |
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+ | The Scarlet Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Incendiary Technology]] in the [[Laboratory]]. The Scarlet Missile lights a [[Fire Damage|Fire]] in the room it hits. |
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+ | '''Anti Crew (Scarlet Variant) [Support][Early-End Game]''' |
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+ | *'''Advantages:''' Can deal a lot of [[System Damage]] and [[Crew Damage]] in a short period of time |
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+ | *'''Disadvantages:''' Can be countered by [[:Category:Sprinklers|Sprinklers]]. |
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+ | *'''Additional Notes:''' Can bait repair Crew into [[Fire Damage|burning]] rooms and damage them. |
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+ | ---- |
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+ | *'''Advantages:''' Can deal substantial damage to Systems and Crew in a short period of time. |
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+ | *'''Disadvantages:''' Can be countered with [[:Category:Sprinklers|Sprinklers]]. |
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+ | *'''Additional Notes:''' Requires a [[Multi Missile Launcher]]. At least 2 different rooms should be targetted in this combo. Otherwise, the third Missile will most likely be wasted due to how [[Fire Damage]] stacks on top of each other. Rooms that Crew tend to huddle in are the best targets for this combo. |
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+ | ---- |
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+ | '''[[File:EMP6.png|link=EMP Missile|55x55px]] + [[File:Scarlet6.png|link=Scarlet Missile|55x55px]] + ([[File:EMP6.png|link=EMP Missile|55x55px]] / [[File:Scarlet6.png|link=Scarlet Missile|55x55px]]) ''' |
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+ | *'''Advantages:''' The EMP Missile can disable Sprinklers, allowing the Scarlet Missile to deal much more damage. The EMP Missile can also be used separately to disable other rooms. |
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+ | *'''Disadvantages:''' Hard to implement [[AI]] wise. |
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⚫ | The Scarlet Missile is by far the best damage dealing Missile the MSL/MML can use. If undisturbed, the fire lit by the Scarlet Missile deals the most damage out of all the other Missiles. The fire can cause great damage to both passing by or repair crew, and prevent them from repairing the room until the fire is put out. |
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{{Missiles}} |
{{Missiles}} |
Latest revision as of 23:40, 21 January 2019
“ | Incendiary warhead causing progressive damage to systems and crew. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
Volley | Space | Projectile Speed |
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1 | 3 | 12 Pixels/s |
Level | Fire Length | Build | |
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Cost |
Time | ||
1 | 7.5s | 90 | 2m |
2 | 8.25s | 120 | 2m |
3 | 9s | 150 | 2m |
4 | 9.75s | 180 | 2m |
5 | 10.5s | 200 | 2m |
6 | 11.25s | 220 | 2m |
Summary
The Scarlet Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Incendiary Technology in the Laboratory. The Scarlet Missile lights a Fire in the room it hits.
Like all Missiles, the Scarlet Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Scarlet Missile can be upgraded by continuing to research Incendiary Technology in the Laboratory.
Usage
Missile Combos
Anti Crew (Scarlet Variant) [Support][Early-End Game] +
- Advantages: Can deal a lot of System Damage and Crew Damage in a short period of time
- Disadvantages: Can be countered by Sprinklers.
- Additional Notes: Can bait repair Crew into burning rooms and damage them.
Fire Spam [Support][Mid-End Game] + +
- Advantages: Can deal substantial damage to Systems and Crew in a short period of time.
- Disadvantages: Can be countered with Sprinklers.
- Additional Notes: Requires a Multi Missile Launcher. At least 2 different rooms should be targetted in this combo. Otherwise, the third Missile will most likely be wasted due to how Fire Damage stacks on top of each other. Rooms that Crew tend to huddle in are the best targets for this combo.
Stun and Burn [Support][Mid-End Game] + + ( / )
- Advantages: The EMP Missile can disable Sprinklers, allowing the Scarlet Missile to deal much more damage. The EMP Missile can also be used separately to disable other rooms.
- Disadvantages: Hard to implement AI wise.
When To Use
The Scarlet Missile is by far the best damage dealing Missile the MSL/MML can use. If undisturbed, the fire lit by the Scarlet Missile deals the most damage out of all the other Missiles. The fire can cause great damage to both passing by or repair crew, and prevent them from repairing the room until the fire is put out.
AI
The AI equip command for the Scarlet Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Scarlet Missile during combat.
None -> Set Highest Fire Items
Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • Mimic Missile • Cruise Missile • Wildling Missile
Service Droid • Defence Droid • Boarder Droid • Mini Droid
Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft