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[[File:ScarletHD2.png|center|link=|120x120px]]
 
[[File:ScarletHD2.png|center|link=|120x120px]]
{{Quote|Incendiary warhead causing progressive damage to systems and crew.}}
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{{Quote|Incendiary warhead causing progressive damage to systems and crew.}}[[File:ScarletHD2.png|thumb|link=|1px]]
   
 
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=='''Summary'''==
 
The Scarlet Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Incendiary Technology]]. The Scarlet Missile deals [[Fire Damage]] to the [[:Category:Rooms|Room]] it hits. Like other Missiles, the Scarlet Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have an [[Engine]] equipped. The Scarlet Missile can also be upgraded by continuing to research Incendiary Technology in the [[Laboratory]].
 
 
=='''Usage'''==
 
==='''Missile Combos'''===
 
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'''Fire Takedown [DPS][Mid-End Game]'''
 
'''[[File:Scarlet6.png|link=Scarlet Missile|55x55px]] + [[File:Scarlet6.png|link=Scarlet Missile|55x55px]] '''
 
 
The Fire Takedown combo is a commonly used combo for the Scarlet Missile. The Scarlet Missile will set the room on fire, dealing substantial damage to the room and crew present inside of it. When paired with other weapon rooms, massive damage can be dealt to the enemy ship very quickly.
 
 
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'''Room Takedown [Support][Mid-End Game]'''
 
'''[[File:Scarlet6.png|link=Scarlet Missile|55x55px]] + [[File:EMP6.png|link=EMP Missile|55x55px]]'''
 
 
The Room Takedown combo is another commonly used combo for the Scarlet Missile. The [[EMP Missile]] will stun the target room and the Scarlet Missile will damage any crew in the room and the room itself. The best rooms to target with this combo are the [[Teleport]] or [[Hangar]].
 
 
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==='''When To Use'''===
 
The Scarlet Missile is by far the best damage dealing Missile you can use for the MSL/MML. The fire lit by the Scarlet Missile deals the most damage out of all the other DPS missiles. The fire also allows for area denial, damaging any crew trying to repair or walk past the burning room.
 
 
==='''[[AI]]'''===
 
The AI equip command for the Scarlet Missile is pretty simple. Remember to put the below AI equip command in the Missile Launcher/Multi Missile Launcher to automatically equip the Scarlet Missile.
 
 
'''None -> Set Highest Fire Items'''{{Clear}}
 
 
=='''Statistics'''==
 
 
<center>
 
<center>
 
<div class="table-back">
 
<div class="table-back">
 
{{Statistics}}
 
{{Statistics}}
{|class="wikitable" style="width: 650px; text-align: center;"
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{|class="wikitable" style="width: 850px; text-align: center;"
 
!scope="col" style="width: 33%"|Volley
 
!scope="col" style="width: 33%"|Volley
 
!scope="col" style="width: 33%"|Space
 
!scope="col" style="width: 33%"|Space
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|}
 
|}
   
{|class="wikitable" style="width: 650px; text-align: center;"
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{|class="wikitable" style="width: 850px; text-align: center;"
 
!scope="col" rowspan="2"|Level
 
!scope="col" rowspan="2"|Level
!scope="col" rowspan="2"|Flame
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!scope="col" rowspan="2"|[[Fire Damage|Fire Length]]
 
!scope="col" colspan="2"|Build
 
!scope="col" colspan="2"|Build
 
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|-
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</div>
 
</div>
 
</center>
 
</center>
  +
 
=='''Summary'''==
  +
The Scarlet Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Incendiary Technology]] in the [[Laboratory]]. The Scarlet Missile lights a [[Fire Damage|Fire]] in the room it hits.
  +
 
Like all Missiles, the Scarlet Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have a powered [[Engine]] onboard. The Scarlet Missile can be upgraded by continuing to research Incendiary Technology in the Laboratory.
  +
 
=='''Usage'''==
 
==='''Missile Combos'''===
 
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  +
'''Anti Crew (Scarlet Variant) [Support][Early-End Game]'''
 
'''[[File:Scarlet6.png|link=Scarlet Missile|55x55px]] + [[File:Scarlet6.png|link=Scarlet Missile|55x55px]] '''
 
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  +
*'''Advantages:''' Can deal a lot of [[System Damage]] and [[Crew Damage]] in a short period of time
  +
*'''Disadvantages:''' Can be countered by [[:Category:Sprinklers|Sprinklers]].
  +
*'''Additional Notes:''' Can bait repair Crew into [[Fire Damage|burning]] rooms and damage them.
  +
  +
 
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'''Fire Spam [Support][Mid-End Game]'''
 
'''[[File:Scarlet6.png|link=Scarlet Missile|55x55px]] + [[File:Scarlet6.png|link=Scarlet Missile|55x55px]] + [[File:Scarlet6.png|link=Scarlet Missile|55x55px]] '''
  +
----
  +
*'''Advantages:''' Can deal substantial damage to Systems and Crew in a short period of time.
  +
*'''Disadvantages:''' Can be countered with [[:Category:Sprinklers|Sprinklers]].
  +
*'''Additional Notes:''' Requires a [[Multi Missile Launcher]]. At least 2 different rooms should be targetted in this combo. Otherwise, the third Missile will most likely be wasted due to how [[Fire Damage]] stacks on top of each other. Rooms that Crew tend to huddle in are the best targets for this combo.
  +
  +
  +
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'''Stun and Burn [Support][Mid-End Game]'''
  +
'''[[File:EMP6.png|link=EMP Missile|55x55px]] + [[File:Scarlet6.png|link=Scarlet Missile|55x55px]] + ([[File:EMP6.png|link=EMP Missile|55x55px]] / [[File:Scarlet6.png|link=Scarlet Missile|55x55px]]) '''
  +
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*'''Advantages:''' The EMP Missile can disable Sprinklers, allowing the Scarlet Missile to deal much more damage. The EMP Missile can also be used separately to disable other rooms.
  +
*'''Disadvantages:''' Hard to implement [[AI]] wise.
  +
  +
 
==='''When To Use'''===
 
The Scarlet Missile is by far the best damage dealing Missile the MSL/MML can use. If undisturbed, the fire lit by the Scarlet Missile deals the most damage out of all the other Missiles. The fire can cause great damage to both passing by or repair crew, and prevent them from repairing the room until the fire is put out.
  +
 
==='''[[AI]]'''===
 
The AI equip command for the Scarlet Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Scarlet Missile during combat.
  +
 
'''None -> Set Highest Fire Items'''{{Clear}}
  +
   
 
{{Missiles}}
 
{{Missiles}}

Latest revision as of 23:40, 21 January 2019

ScarletHD2
Incendiary warhead causing progressive damage to systems and crew.
ScarletHD2

Scarlet1
Scarlet2
Scarlet3
Scarlet4
Scarlet5
Scarlet6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

Statistics
Volley Space Projectile Speed
1 3 12 Pixels/s
Level Fire Length Build
Cost
central
Time
1 7.5s 90 2m
2 8.25s 120 2m
3 9s 150 2m
4 9.75s 180 2m
5 10.5s 200 2m
6 11.25s 220 2m

Summary

The Scarlet Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Incendiary Technology in the Laboratory. The Scarlet Missile lights a Fire in the room it hits.

Like all Missiles, the Scarlet Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Scarlet Missile can be upgraded by continuing to research Incendiary Technology in the Laboratory.

Usage

Missile Combos


Anti Crew (Scarlet Variant) [Support][Early-End Game] Scarlet6 + Scarlet6


  • Advantages: Can deal a lot of System Damage and Crew Damage in a short period of time
  • Disadvantages: Can be countered by Sprinklers.
  • Additional Notes: Can bait repair Crew into burning rooms and damage them.



Fire Spam [Support][Mid-End Game] Scarlet6 + Scarlet6 + Scarlet6


  • Advantages: Can deal substantial damage to Systems and Crew in a short period of time.
  • Disadvantages: Can be countered with Sprinklers.
  • Additional Notes: Requires a Multi Missile Launcher. At least 2 different rooms should be targetted in this combo. Otherwise, the third Missile will most likely be wasted due to how Fire Damage stacks on top of each other. Rooms that Crew tend to huddle in are the best targets for this combo.



Stun and Burn [Support][Mid-End Game] EMP6 + Scarlet6 + (EMP6 / Scarlet6)


  • Advantages: The EMP Missile can disable Sprinklers, allowing the Scarlet Missile to deal much more damage. The EMP Missile can also be used separately to disable other rooms.
  • Disadvantages: Hard to implement AI wise.


When To Use

The Scarlet Missile is by far the best damage dealing Missile the MSL/MML can use. If undisturbed, the fire lit by the Scarlet Missile deals the most damage out of all the other Missiles. The fire can cause great damage to both passing by or repair crew, and prevent them from repairing the room until the fire is put out.

AI

The AI equip command for the Scarlet Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Scarlet Missile during combat.

None -> Set Highest Fire Items



Missiles

Rocket MissileJavelin MissileJungle MissilePenetrator MissileEMP MissileScarlet MissileMimic MissileCruise MissileWildling Missile


Androids

Service DroidDefence DroidBoarder DroidMini Droid


Crafts

Interceptor CraftStinger CraftDefender CraftFirehawk CraftCorsair Craft


Ion Cannon Consumables

Ion Core