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Revision as of 21:20, 6 October 2018

RocketMissileResearch
Standard military grade rockets. Unaffected by shields and deals damage to ship systems.

Rocket1
Rocket2
Rocket3
Rocket4
Rocket5
Rocket6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

Summary

The Rocket Missile is the first missile you unlock when you build the Missile Launcher. The Rocket Missile is basically just a harder hitting Mineral Mining Laser blast. This makes it easily replaced by late game missiles. The Rocket is also buffed (Increase In Level) by researching Rocket.

Strategies


The (Rocket6 + Rocket6) Combo:

This strategy is very common with new players using the Missile Launcher. This simply involves getting the Rockets to focus fire a system, usually with other weapon systems. This usually works on weaker level ships but it'll struggle the higher you advance.



The (Rocket6 + Jungler6) Combo:

This strategy is the newer players variant of the repair crew bait tactic. This involves using the Rocket to draw Repair crew to a room, and then using the Jungler Missile to finish it off. This is much easier to do as you won't have to time it as heavily.


AI Tips

The AI for the Rocket Missile is probably the most complex out of all of them. Due to the Rocket having no main effect, it is hard to switch between missiles for the rocket. Remember to put this AI in the Missile Launcher.

The Average Settings:


None -> Set Maximum Power

None -> Target Enemy (?)

None -> Set Highest System Damage


This is a basic setting, it usually is for ships that focus fire weaker rooms. However, here is a much more advanced AI that can be very threatening when used correctly. This is most useful for depleting enemy stamina. This advanced AI switch room target and missile type if you want it to, fill in ? by yourself.

Advanced AI Settings:


None -> Set Maximum Power

Enemy Ship Has An Active Shield -> Target Enemy (?)

Enemy Ship Has An Active Shield -> Set Highest (?)

Enemy Ship Has No Active Shield -> Target Enemy (?)

Enemy Ship Has No Active Shield -> Set Highest System Damage


Statistics

Statistics
Space Time To Reach Enemy
2 12s
Level Damage Build
System Character Cost
central
Time
1 1 1 20 1m
2 1.1 1 40 1m 5s
3 1.1 1.1 60 1m 10s
4 1.2 1.1 80 1m 15s
5 1.2 1.2 100 1m 20s
6 1.3 1.2 120 1m 25s

Missiles

Rocket MissileJavelin MissileJungle MissilePenetrator MissileEMP MissileScarlet MissileMimic MissileCruise MissileWildling Missile


Androids

Service DroidDefence DroidBoarder DroidMini Droid


Crafts

Interceptor CraftStinger CraftDefender CraftFirehawk CraftCorsair Craft


Ion Cannon Consumables

Ion Core