“ | Enables faster descrambling of cloaked ships. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Icon | Name | Size | Power Consumption | Stat Enhancement |
---|---|---|---|---|
RA | 2x2 | 0-2 | Science |
Level | Cloak Time Reduction | Reload Time | Upgrade | Ship Level Required | |
---|---|---|---|---|---|
Cost |
Time | ||||
1 | 1.75s | 4s | 500K | 3d | 9 |
2 | 2s | 4s | 700K | 4d | 9 |
3 | 2.25s | 3.875s | 1M | 6d | 10 |
4 | 2.5s | 3.875s | 1.3M | 1w | 10 |
4 | 2.625s | 3.75s | 1.8M | 1w 1d | 11 |
Summary
The Radar (Room) is a 2x2 room unlocked at level 9. When powered, the Radar will take time off of the enemy's Cloak duration every time it reloads. The Radar is the only room which reduces Cloak duration, making it quite useful in some end-game scenarios where players run complicated Cloak Generator strategies.
Usage
In Combat
The Radar is very situational as it only serves one purpose— shorten cloak duration. If the enemy has a Cloak active, the Radar can efficiently remove large chunks of its length. With a max level Radar, it can effectively half the entire cloak duration. It is advised to Armor this room well because of its small size and energy level, similar to the Anti Craft laser.
When To Use
The Radar is best used at level 11, as the Cloak Generator is mainly used by high-level ships. Usage outside of level 11 mainly comes down to the player's choice. Some players find the Radar to be not worthwhile and would rather put their energy and space to other uses, which is completely reasonable depending on their play style.
AI
Here is a good AI command to help save power. The AI will depower the Radar if the enemy ship doesn't have a currently active cloak. The Radar is also categorized as "Radar" in AI coding.
Enemy Ship Has Cloak -> Set Maximum Power
None -> Set Minimum Power
Crew Interactions
The Radar is buffed with the Science stat on crew. The formula used with this stat can be found here.
Powered Rooms
Laser Rooms: Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon
Ballistic Rooms: Bolter • Minigun • Railgun
Missile/DOA Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Small Reactor • Fusion Reactor • Coal Reactor