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==Summary== |
==Summary== |
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− | Previously, the Radar (Room) was only able to detect and track the enemy's power usage. As of 5/21/18 the Radar now has a new ability, this ability is to shorten cloak times when your enemy has a [[Cloak Generator|Cloak]]. The old |
+ | Previously, the Radar (Room) was only able to detect and track the enemy's power usage. As of 5/21/18 the Radar now has a new ability, this ability is to shorten cloak times when your enemy has a [[Cloak Generator|Cloak]]. The old ability, armor, and power usage is now gone aswell. |
==Strategy== |
==Strategy== |
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===Attacking=== |
===Attacking=== |
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− | The Radar is |
+ | The Radar is pretty useless at level 9 because the cloak cannot even be unlocked yet, but it's still nice to prebuild. Once you start facing enemies with the cloak, the Radar can nullify it in a couple of seconds. Even a level one Radar can effectively cut a max Cloak's time in third instantly. |
===Defending=== |
===Defending=== |
Revision as of 01:35, 27 July 2018
“ | Enables fast descrambling of cloaked ships. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Summary
Previously, the Radar (Room) was only able to detect and track the enemy's power usage. As of 5/21/18 the Radar now has a new ability, this ability is to shorten cloak times when your enemy has a Cloak. The old ability, armor, and power usage is now gone aswell.
Strategy
Attacking
The Radar is pretty useless at level 9 because the cloak cannot even be unlocked yet, but it's still nice to prebuild. Once you start facing enemies with the cloak, the Radar can nullify it in a couple of seconds. Even a level one Radar can effectively cut a max Cloak's time in third instantly.
Defending
Obviously, any advanced Cloak user will try to destroy your cloak before they use their cloak. Now with the Radar's 0 base armor, this room will be a high priority Armor and crew room. Make sure to also have this AI snippet so you save power without cancelling your AI.
Enemy Ship Has Cloak -> Set Maximum Power
None -> Set Minimum Power
Statistics
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Name | Size | Maximum Power Consumption |
---|---|---|
RAD | 2x2 | 2 |
Level | Cloak Time Reduction | Reload Time | Upgrade | Ship Level Required | |
---|---|---|---|---|---|
Cost |
Time | ||||
1 | 1.75s | 4s | 500K | 3d | 9 |
2 | 2s | 4s | 700K | 4d | 9 |
3 | 2.25s | 3.875s | 1M | 6d | 10 |
4 | 2.5s | 3.875s | 1.3M | 1w | 10 |
Powered Rooms
Laser Rooms: Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon
Ballistic Rooms: Bolter • Minigun • Railgun
Missile/DOA Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Small Reactor • Fusion Reactor • Coal Reactor