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__NOTOC__ __NOEDITSECTION__ {{Protection}} |
__NOTOC__ __NOEDITSECTION__ {{Protection}} |
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+ | [[File:Radar5.gif|center|link=|70x70px]] |
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+ | {{Quote|Enables faster descrambling of cloaked ships.}}[[File:Radar5.gif|thumb|link=|1px]] |
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+ | |||
+ | ---- |
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{|style="text-align: center; margin: auto; width: 100%;" |
{|style="text-align: center; margin: auto; width: 100%;" |
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− | |style="width: 20%;"|[[File:Radar1.gif|center|link=]] |
+ | |style="width: 20%;"|[[File:Radar1.gif|center|link=|70x70px]] |
+ | |style="width: 20%;"|[[File:Radar2.gif|center|link=|70x70px]] |
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+ | |style="width: 20%;"|[[File:Radar3.gif|center|link=|70x70px]] |
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+ | |style="width: 20%;"|[[File:Radar4.gif|center|link=|70x70px]] |
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+ | |style="width: 20%;"|[[File:Radar5.gif|center|link=|70x70px]] |
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+ | |- |
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+ | |'''Level 1''' |
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+ | |'''Level 2''' |
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+ | |'''Level 3''' |
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+ | |'''Level 4''' |
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+ | |'''Level 5''' |
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|} |
|} |
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− | {{Quote|Radar.}} |
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− | |||
---- |
---- |
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− | |||
⚫ | |||
− | The Radar room provides you information about how much power the enemy is using and in what rooms. This is the only room that is able to spy and give detailed info about the enemy during a battle. It also has a base armor of 300, making it as armored as a [[Bedroom]]. |
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− | |||
− | ==Strategy== |
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− | ===Attacking=== |
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− | The Radar is honestly not a very important room that your ship should have. How much power in a room is usually completely useless data as you can find the same thing out by watching what fires/charges. Even worse, the room needs one power to be able to spy, this alone makes the Radar very unpopular. |
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− | |||
− | ===Defending=== |
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− | Before you think that the one power health it has makes it a very easy target, just remember it has a base armor of <u>300</u>. Firing at this room is essentially firing at a [[Bedroom]] (Bedrooms also have 300 armor). This makes armor and crew around the room completely unnecessary around the Radar. |
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− | |||
− | ==Statistics== |
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<center> |
<center> |
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<div class="table-back"> |
<div class="table-back"> |
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{{Statistics}} |
{{Statistics}} |
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− | {|border="0" cellpadding="1" cellspacing="1" class="wikitable" width=" |
+ | {|border="0" cellpadding="1" cellspacing="1" class="wikitable" width="850px" style="text-align: center;" |
!scope="row"|Ship Level |
!scope="row"|Ship Level |
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!scope="col" style="width: 7%;"|1 |
!scope="col" style="width: 7%;"|1 |
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Line 50: | Line 50: | ||
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|} |
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− | {|class="wikitable" style="width: |
+ | {| class="wikitable" style="width: 850px; text-align: center;" |
− | !scope="col" style="width: |
+ | ! scope="col" style="width: 20%" |Icon |
− | !scope="col" style="width: |
+ | ! scope="col" style="width: 20%" |Name |
− | !scope="col" style="width: |
+ | ! scope="col" style="width: 20%" |Size |
+ | ! scope="col" style="width: 20%" |Power[[File:PowerIcon.png|20px|link=]] Consumption |
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+ | ! scope="col" style="width: 20%" |Stat Enhancement |
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|- |
|- |
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+ | |[[File:RadarIcon.png|40x40px]]||RA||2x2||0-2||Science[[File:ScienceIcon.png|20px|link=]] |
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− | ||RAD||2x2||1 |
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|} |
|} |
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− | {|class="wikitable" style="width: |
+ | {|class="wikitable" style="width: 850px; text-align: center;" |
!scope="col" rowspan="2"|Level |
!scope="col" rowspan="2"|Level |
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− | !scope="col" rowspan="2"| |
+ | !scope="col" rowspan="2"|Cloak Time Reduction |
+ | !scope="col" rowspan="2"|Reload Time |
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!scope="col" colspan="2"|Upgrade |
!scope="col" colspan="2"|Upgrade |
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!scope="col" rowspan="2"|Ship Level Required |
!scope="col" rowspan="2"|Ship Level Required |
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Line 67: | Line 70: | ||
!scope="col"|Time |
!scope="col"|Time |
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|- |
|- |
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− | |1|| |
+ | |1||1.75s||4s||500K||3d||9 |
+ | |- |
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+ | |2||2s||4s||700K||4d||9 |
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+ | |- |
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+ | |3||2.25s||3.875s||1M||6d||10 |
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+ | |- |
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+ | |4||2.5s||3.875s||1.3M||1w||10 |
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+ | |- |
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+ | |4||2.625s||3.75s||1.8M||1w 1d||11 |
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|} |
|} |
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</div> |
</div> |
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</center> |
</center> |
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+ | |||
⚫ | |||
+ | The Radar (Room) is a 2x2 room unlocked at level 9. When powered, the Radar will take time off of the enemy's [[Cloak Generator|Cloak]] duration every time it reloads. The Radar is the only room which reduces Cloak duration, making it quite useful in some end-game scenarios where players run complicated [[Cloak Generator]] strategies. |
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+ | |||
+ | =='''Usage'''== |
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+ | ==='''In Combat'''=== |
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+ | The Radar is very situational as it only serves one purpose— shorten cloak duration. If the enemy has a Cloak active, the Radar can efficiently remove large chunks of its length. With a max level Radar, it can effectively half the entire cloak duration. It is advised to [[Armor]] this room well because of its small size and energy level, similar to the Anti Craft laser. |
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+ | |||
+ | ==='''When To Use'''=== |
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+ | The Radar is best used at level 11, as the Cloak Generator is mainly used by high-level ships. Usage outside of level 11 mainly comes down to the player's choice. Some players find the Radar to be not worthwhile and would rather put their energy and space to other uses, which is completely reasonable depending on their play style. |
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+ | |||
+ | ==='''[[AI]]'''=== |
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+ | Here is a good AI command to help save power. The AI will depower the Radar if the enemy ship doesn't have a currently active cloak. The Radar is also categorized as "Radar" in AI coding. |
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+ | |||
+ | ---- |
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+ | '''Enemy Ship Has Cloak -> Set Maximum Power'''{{Clear}} |
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+ | '''None -> Set Minimum Power'''{{Clear}} |
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+ | ---- |
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+ | |||
+ | ==='''Crew Interactions'''=== |
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+ | The Radar is buffed with the Science [[File:ScienceIcon.png|20px|link=]] stat on crew. The formula used with this stat can be found [[Formulas#Reload Formula|here]]. |
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+ | |||
{{Powered Rooms}} |
{{Powered Rooms}} |
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− | [[Category: |
+ | [[Category:Rooms]] |
+ | [[Category:Defensive Rooms]] |
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+ | [[Category:Ingame Class:Defence]] |
Latest revision as of 02:16, 4 January 2019
“ | Enables faster descrambling of cloaked ships. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Icon | Name | Size | Power Consumption | Stat Enhancement |
---|---|---|---|---|
RA | 2x2 | 0-2 | Science |
Level | Cloak Time Reduction | Reload Time | Upgrade | Ship Level Required | |
---|---|---|---|---|---|
Cost |
Time | ||||
1 | 1.75s | 4s | 500K | 3d | 9 |
2 | 2s | 4s | 700K | 4d | 9 |
3 | 2.25s | 3.875s | 1M | 6d | 10 |
4 | 2.5s | 3.875s | 1.3M | 1w | 10 |
4 | 2.625s | 3.75s | 1.8M | 1w 1d | 11 |
Summary
The Radar (Room) is a 2x2 room unlocked at level 9. When powered, the Radar will take time off of the enemy's Cloak duration every time it reloads. The Radar is the only room which reduces Cloak duration, making it quite useful in some end-game scenarios where players run complicated Cloak Generator strategies.
Usage
In Combat
The Radar is very situational as it only serves one purpose— shorten cloak duration. If the enemy has a Cloak active, the Radar can efficiently remove large chunks of its length. With a max level Radar, it can effectively half the entire cloak duration. It is advised to Armor this room well because of its small size and energy level, similar to the Anti Craft laser.
When To Use
The Radar is best used at level 11, as the Cloak Generator is mainly used by high-level ships. Usage outside of level 11 mainly comes down to the player's choice. Some players find the Radar to be not worthwhile and would rather put their energy and space to other uses, which is completely reasonable depending on their play style.
AI
Here is a good AI command to help save power. The AI will depower the Radar if the enemy ship doesn't have a currently active cloak. The Radar is also categorized as "Radar" in AI coding.
Enemy Ship Has Cloak -> Set Maximum Power
None -> Set Minimum Power
Crew Interactions
The Radar is buffed with the Science stat on crew. The formula used with this stat can be found here.
Powered Rooms
Laser Rooms: Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon
Ballistic Rooms: Bolter • Minigun • Railgun
Missile/DOA Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Small Reactor • Fusion Reactor • Coal Reactor