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__NOTOC__ __NOEDITSECTION__ {{Protection}} |
__NOTOC__ __NOEDITSECTION__ {{Protection}} |
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− | [[File:PenetratorHD.png|center|link=| |
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{{Quote|Heavy armour piercing missile. Effective against ship hull.}} |
{{Quote|Heavy armour piercing missile. Effective against ship hull.}} |
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|'''Level 1''' |
|'''Level 1''' |
Revision as of 03:31, 8 October 2018
“ | Heavy armour piercing missile. Effective against ship hull. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
Summary
The Penetrator Missile is the second missile you can research for the Missile Launcher. This Missile is heavily used due to its high direct hull damage and small system damage. This allows for a fast and quick kill against the enemy. Armor surrounding the room or area decreases the amount of direct hull damage dealt, so be careful. This missile is also buffed (Increase In Level) by researching Penetrator.
Strategies
The ( + ) Combo:
This strategy is heavily used in most PvP. This strategy simply involves spamming Penetrator Missiles into the enemy. It's pretty simple and it's pretty deadly, it often kills entire ships with most if not all their systems still up.
The ( + ) Combo:
This strategy is not as common as the above mentioned, but it still has some sort of use. The Penetrator does a tiny bit of system damage, this still attracts all repair crew to the room. Using a Scarlet on that same room will do continuous system damage and kill the crew.
AI Tips
The AI of the Penetrator Missile is probably the most simple of the missiles. All you need it to do is hit a usually unarmored room that everyone has, why unarmored? Because armor reduces the direct hull damage the missile gives. Reactors are probably the best choice in this regard. Remember to put this AI in the Missile Launcher.
The Average Settings:
None -> Set Maximum Power
None -> Target Enemy Reactors
None -> Set Highest Hull Damage
This is a simple AI, but it still is an incredibly deadly one. However, with some retweaks you can make the AI much more deadly, here is an example of this new advanced AI.
Advanced AI Settings:
None -> Set Maximum Power
None -> Target Enemy Engine
None -> Target Enemy Reactor
None -> Set Highest Hull Damage
This AI seems the exact same, but the small system damage the Penetrator does still takes off a power bar from the Engine. This brings the enemies dodge chance down by alot, this allows more Penetrators to hit. This also draws repair crew to the room which can be good if you pair this missile with a Scarlet Missile.
Statistics
Space | Time To Reach Enemy |
---|---|
2 | 12s |
Level | Damage | Build | ||
---|---|---|---|---|
System | Hull | Cost |
Time | |
1 | 0.1 | 0.7 | 35 | 1m 30s |
2 | 0.1 | 0.8 | 60 | 1m 35s |
3 | 0.1 | 0.9 | 100 | 1m 40s |
4 | 0.1 | 1 | 150 | 1m 45s |
5 | 0.1 | 1.1 | 180 | 1m 50s |
6 | 0.1 | 1.2 | 200 | 1m 55s |
Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • Mimic Missile • Cruise Missile • Wildling Missile
Service Droid • Defence Droid • Boarder Droid • Mini Droid
Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft