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Pixel Starships Wiki
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__NOTOC__ __NOEDITSECTION__ {{Protection}}
 
__NOTOC__ __NOEDITSECTION__ {{Protection}}
   
[[File:Penetrator6.png|center|link=|80x80px]]
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[[File:PenetratorHD.png|center|link=|120x120px]]
{{Quote|Heavy armour piercing missile. Effective against ship hull.}}
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{{Quote|Heavy armour piercing missile. Effective against ship hull.}}[[File:PenetratorHD.png|thumb|link=|1px]]
   
 
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----
 
{|style="text-align: center; margin: auto; width: 100%;"
 
{|style="text-align: center; margin: auto; width: 100%;"
|style="width: 17%;"|[[File:Penetrator1.png|center|link=|50x50px]]
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|style="width: 17%;"|[[File:Penetrator1.png|center|link=|60x60px]]
|style="width: 17%;"|[[File:Penetrator2.png|center|link=|50x50px]]
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|style="width: 17%;"|[[File:Penetrator2.png|center|link=|62x63px]]
|style="width: 16%;"|[[File:Penetrator3.png|center|link=|50x50px]]
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|style="width: 16%;"|[[File:Penetrator3.png|center|link=|65x65px]]
|style="width: 16%;"|[[File:Penetrator4.png|center|link=|55x55px]]
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|style="width: 16%;"|[[File:Penetrator4.png|center|link=|80x80px]]
|style="width: 17%;"|[[File:Penetrator5.png|center|link=|55x55px]]
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|style="width: 17%;"|[[File:Penetrator5.png|center|link=|70x70px]]
|style="width: 17%;"|[[File:Penetrator6.png|center|link=|55x55px]]
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|style="width: 17%;"|[[File:Penetrator6.png|center|link=|75x75px]]
 
|-
 
|-
 
|'''Level 1'''
 
|'''Level 1'''
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|}
 
|}
 
----
 
----
 
==Summary==
 
The Penetrator Missile is the third/fourth missile you unlock for the [[Missile Launcher]]. This Missile is heavily used due to its high direct hull damage and small system damage. This allows for a fast and quick kill against the enemy. [[Armor]] surrounding the room or area decreases the amount of direct hull damage dealt, so be careful.
 
 
==Strategies==
 
----
 
===The ([[File:Penetrator6.png|link=|30x30px]] + [[File:Penetrator6.png|link=|35x35px]]) Combo:===
 
 
This strategy is heavily used in most PvP. This strategy simply involves spamming Penetrator Missiles into the enemy. It's pretty simple and it's pretty deadly, it often kills entire ships with most if not all their systems still up.
 
----
 
 
----
 
===The ([[File:Penetrator6.png|link=|30x30px]] + [[File:Scarlet6.png|link=|35x35px]]) Combo:===
 
 
This strategy is not as common as the above mentioned, but it still has some sort of use. The Penetrator does a tiny bit of system damage, this still attracts all repair crew to the room. Using a Scarlet on that same room will do continuous system damage and kill the crew.
 
----
 
 
==[[AI|AI Tips]]==
 
The AI of the Penetrator Missile is probably the most simple of the missiles. All you need it to do is hit a usually unarmored room that everyone has, why unarmored? Because armor reduces the direct hull damage the missile gives. Reactors are probably the best choice in this regard. Remember to put this AI in the [[Missile Launcher]].
 
 
'''The Average Settings:'''
 
----
 
'''None -> Set Maximum Power'''{{Clear}}
 
'''None -> Target Enemy Reactors'''{{Clear}}
 
'''None -> Set Highest Hull Damage'''{{Clear}}
 
----
 
 
This is a simple AI, but it still is an incredibly deadly one. However, with some retweaks you can make the AI much more deadly, here is an example of this new advanced AI.
 
 
'''Advanced AI Settings:'''
 
----
 
'''None -> Set Maximum Power'''{{Clear}}
 
'''None -> Target Enemy Engine'''{{Clear}}
 
'''None -> Target Enemy Reactor'''{{Clear}}
 
'''None -> Set Highest Hull Damage'''{{Clear}}
 
----
 
 
This AI seems the exact same, but the small system damage the Penetrator does still takes off a power bar from the [[Engine]]. This brings the enemies dodge chance down by alot, this allows more Penetrators to hit. This also draws repair crew to the room which can be good if you pair this missile with a [[Scarlet Missile]].
 
 
==Statistics==
 
 
<center>
 
<center>
 
<div class="table-back">
 
<div class="table-back">
 
{{Statistics}}
 
{{Statistics}}
{|class="wikitable" style="width: 650px; text-align: center;"
+
{|class="wikitable" style="width: 850px; text-align: center;"
!scope="col" style="width: 50%"|Space
+
!scope="col" style="width: 33%"|Volley
!scope="col" style="width: 50%"|Speed
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!scope="col" style="width: 33%"|Space
  +
!scope="col" style="width: 33%"|Projectile Speed
 
|-
 
|-
|2||10
+
|1||2||12 Pixels/s
 
|}
 
|}
  +
{| class="wikitable" style="width: 650px; text-align: center;"
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{| class="wikitable" style="width: 850px; text-align: center;"
 
! rowspan="2" scope="col" |Level
 
! rowspan="2" scope="col" |Level
! colspan="2" scope="col" |Damage
+
! rowspan="2" scope="col" |[[Direct Hull Damage]]
 
! colspan="2" scope="col" |Build
 
! colspan="2" scope="col" |Build
 
|-
 
|-
! scope="col" |System
 
! scope="col" |Hull
 
 
! scope="col" |Cost<br />[[File:Gas.png|20px|central|link=]]
 
! scope="col" |Cost<br />[[File:Gas.png|20px|central|link=]]
 
! scope="col" |Time
 
! scope="col" |Time
 
|-
 
|-
|1||0.1||0.7||35||1m 30s
+
|1||0.5||75||1m 40s
 
|-
 
|-
|2||0.1||0.8||60||1m 35s
+
|2||0.6||90||1m 40s
 
|-
 
|-
|3||0.1||0.9||100||1m 40s
+
|3||0.7||115||1m 40s
 
|-
 
|-
|4||0.1||1||150||1m 45s
+
|4||0.8||140||1m 40s
 
|-
 
|-
|5||0.1||1.1||180||1m 50s
+
|5||0.9||170||1m 40s
 
|-
 
|-
|6||0.1||1.2||200||1m 55s
+
|6||1||200||1m 40s
 
|}
 
|}
 
</div>
 
</div>
 
</center>
 
</center>
  +
 
=='''Summary'''==
  +
The Penetrator Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Penetrator]] in the [[Laboratory]]. The Penetrator Missile deals massive amounts of Direct Hull Damage, allowing it to destroy entire ships by itself.
  +
  +
Like all Missiles, the Penetrator Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have a powered [[Engine]] onboard. The Penetrator Missile can be upgraded by continuing to research Penetrator in the Laboratory.
  +
  +
=='''Usage'''==
  +
==='''Missile Combos'''===
 
----
  +
'''Penetrator Spam [Win Condition][Early-End Game]'''
 
'''[[File:Penetrator6.png|link= Penetrator Missile|55x55px]] + [[File:Penetrator6.png|link= Penetrator Missile|55x55px]] '''
 
----
  +
*'''Advantages:''' Doesn't require any other weapon rooms, can mess up enemy [[AI]] and is unaffected by shields.
  +
*'''Disadvantages:''' Hard to pull off without 20-25 Crew, and Engines can be a hassle to destroy.
  +
*'''Additional Notes:''' Usually, this combo is paired with the [[Teleport]] so the player can destroy rooms like the Engine. In addition, make sure the Penetrator Missiles target sparsely Armored rooms to maximize damage.
  +
  +
 
----
  +
'''3X Penetrator Spam [Win Condition]'''
  +
'''[[File:Penetrator6.png|link= Penetrator Missile|55x55px]] + [[File:Penetrator6.png|link= Penetrator Missile|55x55px]] + [[File:Penetrator6.png|link= Penetrator Missile|55x55px]] '''
 
----
  +
*'''Advantages:''' Doesn't require any other weapon rooms, can mess up enemy AI and is unaffected by shields.
  +
*'''Disadvantages:''' Hard to pull off without 23-25 Crew, and Engines can be a hassle to destroy.
  +
*'''Additional Notes:''' It's basically an upgraded version of the normal Penetrator Spam combo.
  +
  +
  +
==='''When To Use'''===
  +
The Penetrator Missile is a win condition (Meaning it only affects the enemy's HP, which must be 0 to win) and thus, can't be swapped in as easily as other Missiles could. However, here are some general tips for success when running the Penetrator Missile. Crew manning the Missile rooms should have a high weapon stat, plenty of defender Crew should be positioned to kill enemy boarders, and the ship using the combo must have the ability to withstand lots of damage from the enemy.
  +
  +
==='''[[AI]]'''===
  +
The AI equip command for the Penetrator Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Penetrator Missile during combat.
  +
 
'''None -> Set Highest Hull Damage'''{{Clear}}
  +
  +
=='''Trivia'''==
  +
*The Penetrator Missile has obtained a rather hated reputation.
  +
   
 
{{Missiles}}
 
{{Missiles}}

Latest revision as of 23:37, 21 January 2019

PenetratorHD
Heavy armour piercing missile. Effective against ship hull.
PenetratorHD

Penetrator1
Penetrator2
Penetrator3
Penetrator4
Penetrator5
Penetrator6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

Statistics
Volley Space Projectile Speed
1 2 12 Pixels/s
Level Direct Hull Damage Build
Cost
central
Time
1 0.5 75 1m 40s
2 0.6 90 1m 40s
3 0.7 115 1m 40s
4 0.8 140 1m 40s
5 0.9 170 1m 40s
6 1 200 1m 40s

Summary

The Penetrator Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Penetrator in the Laboratory. The Penetrator Missile deals massive amounts of Direct Hull Damage, allowing it to destroy entire ships by itself.

Like all Missiles, the Penetrator Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Penetrator Missile can be upgraded by continuing to research Penetrator in the Laboratory.

Usage

Missile Combos


Penetrator Spam [Win Condition][Early-End Game] Penetrator6 + Penetrator6


  • Advantages: Doesn't require any other weapon rooms, can mess up enemy AI and is unaffected by shields.
  • Disadvantages: Hard to pull off without 20-25 Crew, and Engines can be a hassle to destroy.
  • Additional Notes: Usually, this combo is paired with the Teleport so the player can destroy rooms like the Engine. In addition, make sure the Penetrator Missiles target sparsely Armored rooms to maximize damage.



3X Penetrator Spam [Win Condition] Penetrator6 + Penetrator6 + Penetrator6


  • Advantages: Doesn't require any other weapon rooms, can mess up enemy AI and is unaffected by shields.
  • Disadvantages: Hard to pull off without 23-25 Crew, and Engines can be a hassle to destroy.
  • Additional Notes: It's basically an upgraded version of the normal Penetrator Spam combo.


When To Use

The Penetrator Missile is a win condition (Meaning it only affects the enemy's HP, which must be 0 to win) and thus, can't be swapped in as easily as other Missiles could. However, here are some general tips for success when running the Penetrator Missile. Crew manning the Missile rooms should have a high weapon stat, plenty of defender Crew should be positioned to kill enemy boarders, and the ship using the combo must have the ability to withstand lots of damage from the enemy.

AI

The AI equip command for the Penetrator Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Penetrator Missile during combat.

None -> Set Highest Hull Damage

Trivia

  • The Penetrator Missile has obtained a rather hated reputation.



Missiles

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Androids

Service DroidDefence DroidBoarder DroidMini Droid


Crafts

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Ion Cannon Consumables

Ion Core