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[[File:PenetratorHD.png|center|link=|120x120px]]
 
[[File:PenetratorHD.png|center|link=|120x120px]]
{{Quote|Heavy armour piercing missile. Effective against ship hull.}}
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{{Quote|Heavy armour piercing missile. Effective against ship hull.}}[[File:PenetratorHD.png|thumb|link=|1px]]
   
 
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=='''Summary'''==
 
The Penetrator Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Penetrator]]. Like other Missiles, the Penetrator Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have an [[Engine]] equipped. The Penetrator Missile can also be upgraded by continuing to research Penetrator in the [[Laboratory]].
 
 
The Penetrator Missile deals direct hull damage to the [[:Category:Rooms|Room]] it hits. Direct hull damage is a damage type that completely ignores system health and instead damages the enemy's HP/hull directly. This damage will still be affected by damage penalties from [[Armor]], [[Small Beacon]]s, and Innate Armor.
 
 
=='''Usage'''==
 
==='''Missile Combos'''===
 
----
 
'''Penetrator Spam [Win Condition][Early-End Game]'''
 
'''[[File:Penetrator6.png|link= Penetrator Missile|55x55px]] + [[File:Penetrator6.png|link= Penetrator Missile|55x55px]] '''
 
 
The Penetrator Spam combo is by far the most used combo for the Penetrator Missile. Basically, this combo involves targeting sparsely Armored rooms to deal as much direct hull damage as you can. [[Engine]]s will be the biggest target for you as the dodge rate can cost you the battle.
 
----
 
 
'''3X Penetrator Spam [Win Condition]'''
 
'''[[File:Penetrator6.png|link= Penetrator Missile|55x55px]] + [[File:Penetrator6.png|link= Penetrator Missile|55x55px]] + [[File:Penetrator6.png|link= Penetrator Missile|55x55px]] '''
 
 
The 3X Penetrator Spam combo is basically the upgraded version of the normal Penetrator Spam combo. The extra Missile makes the combo even more threatening. As usual with Penetrator builds, target Engines to reduce dodge chance, and rooms with little Armor to get the most direct hull damage out of each missile.
 
----
 
 
==='''When To Use'''===
 
The Penetrator Missile is a win condition (meaning it only affects the enemy's HP, which must be 0 to win) and thus, can't be swapped in as easily as other Missiles could. However, here are some general tips for success when running the combos: [[:Category:Crew|Crew]] manning the Missile Launchers/Multi Missile Launcher should have good a good weapon stat; Plenty of defender Crew should be positioned to kill enemy boarders; the ship using the combo must have the ability to withstand high DPS from the enemy.
 
 
==='''[[AI]]'''===
 
The AI equip command for the Penetrator Missile is pretty simple. Remember to put the below AI equip command in the Missile Launcher/Multi Missile Launcher to automatically equip the Penetrator Missile during combat.
 
 
'''None -> Set Highest Hull Damage'''{{Clear}}
 
 
=='''Statistics'''==
 
 
<center>
 
<center>
 
<div class="table-back">
 
<div class="table-back">
 
{{Statistics}}
 
{{Statistics}}
{|class="wikitable" style="width: 650px; text-align: center;"
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{|class="wikitable" style="width: 850px; text-align: center;"
 
!scope="col" style="width: 33%"|Volley
 
!scope="col" style="width: 33%"|Volley
 
!scope="col" style="width: 33%"|Space
 
!scope="col" style="width: 33%"|Space
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|}
 
|}
   
{| class="wikitable" style="width: 650px; text-align: center;"
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{| class="wikitable" style="width: 850px; text-align: center;"
 
! rowspan="2" scope="col" |Level
 
! rowspan="2" scope="col" |Level
! rowspan="2" scope="col" |Direct Hull Damage
+
! rowspan="2" scope="col" |[[Direct Hull Damage]]
 
! colspan="2" scope="col" |Build
 
! colspan="2" scope="col" |Build
 
|-
 
|-
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</div>
 
</div>
 
</center>
 
</center>
  +
 
=='''Summary'''==
  +
The Penetrator Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Penetrator]] in the [[Laboratory]]. The Penetrator Missile deals massive amounts of Direct Hull Damage, allowing it to destroy entire ships by itself.
  +
 
Like all Missiles, the Penetrator Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have a powered [[Engine]] onboard. The Penetrator Missile can be upgraded by continuing to research Penetrator in the Laboratory.
  +
 
=='''Usage'''==
 
==='''Missile Combos'''===
 
----
 
'''Penetrator Spam [Win Condition][Early-End Game]'''
 
'''[[File:Penetrator6.png|link= Penetrator Missile|55x55px]] + [[File:Penetrator6.png|link= Penetrator Missile|55x55px]] '''
 
----
  +
*'''Advantages:''' Doesn't require any other weapon rooms, can mess up enemy [[AI]] and is unaffected by shields.
  +
*'''Disadvantages:''' Hard to pull off without 20-25 Crew, and Engines can be a hassle to destroy.
  +
*'''Additional Notes:''' Usually, this combo is paired with the [[Teleport]] so the player can destroy rooms like the Engine. In addition, make sure the Penetrator Missiles target sparsely Armored rooms to maximize damage.
  +
  +
 
----
 
'''3X Penetrator Spam [Win Condition]'''
 
'''[[File:Penetrator6.png|link= Penetrator Missile|55x55px]] + [[File:Penetrator6.png|link= Penetrator Missile|55x55px]] + [[File:Penetrator6.png|link= Penetrator Missile|55x55px]] '''
  +
----
  +
*'''Advantages:''' Doesn't require any other weapon rooms, can mess up enemy AI and is unaffected by shields.
  +
*'''Disadvantages:''' Hard to pull off without 23-25 Crew, and Engines can be a hassle to destroy.
  +
*'''Additional Notes:''' It's basically an upgraded version of the normal Penetrator Spam combo.
  +
  +
 
==='''When To Use'''===
 
The Penetrator Missile is a win condition (Meaning it only affects the enemy's HP, which must be 0 to win) and thus, can't be swapped in as easily as other Missiles could. However, here are some general tips for success when running the Penetrator Missile. Crew manning the Missile rooms should have a high weapon stat, plenty of defender Crew should be positioned to kill enemy boarders, and the ship using the combo must have the ability to withstand lots of damage from the enemy.
  +
 
==='''[[AI]]'''===
 
The AI equip command for the Penetrator Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Penetrator Missile during combat.
  +
 
'''None -> Set Highest Hull Damage'''{{Clear}}
  +
 
=='''Trivia'''==
  +
*The Penetrator Missile has obtained a rather hated reputation.
  +
   
 
{{Missiles}}
 
{{Missiles}}

Latest revision as of 23:37, 21 January 2019

PenetratorHD
Heavy armour piercing missile. Effective against ship hull.
PenetratorHD

Penetrator1
Penetrator2
Penetrator3
Penetrator4
Penetrator5
Penetrator6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

Statistics
Volley Space Projectile Speed
1 2 12 Pixels/s
Level Direct Hull Damage Build
Cost
central
Time
1 0.5 75 1m 40s
2 0.6 90 1m 40s
3 0.7 115 1m 40s
4 0.8 140 1m 40s
5 0.9 170 1m 40s
6 1 200 1m 40s

Summary

The Penetrator Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Penetrator in the Laboratory. The Penetrator Missile deals massive amounts of Direct Hull Damage, allowing it to destroy entire ships by itself.

Like all Missiles, the Penetrator Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Penetrator Missile can be upgraded by continuing to research Penetrator in the Laboratory.

Usage

Missile Combos


Penetrator Spam [Win Condition][Early-End Game] Penetrator6 + Penetrator6


  • Advantages: Doesn't require any other weapon rooms, can mess up enemy AI and is unaffected by shields.
  • Disadvantages: Hard to pull off without 20-25 Crew, and Engines can be a hassle to destroy.
  • Additional Notes: Usually, this combo is paired with the Teleport so the player can destroy rooms like the Engine. In addition, make sure the Penetrator Missiles target sparsely Armored rooms to maximize damage.



3X Penetrator Spam [Win Condition] Penetrator6 + Penetrator6 + Penetrator6


  • Advantages: Doesn't require any other weapon rooms, can mess up enemy AI and is unaffected by shields.
  • Disadvantages: Hard to pull off without 23-25 Crew, and Engines can be a hassle to destroy.
  • Additional Notes: It's basically an upgraded version of the normal Penetrator Spam combo.


When To Use

The Penetrator Missile is a win condition (Meaning it only affects the enemy's HP, which must be 0 to win) and thus, can't be swapped in as easily as other Missiles could. However, here are some general tips for success when running the Penetrator Missile. Crew manning the Missile rooms should have a high weapon stat, plenty of defender Crew should be positioned to kill enemy boarders, and the ship using the combo must have the ability to withstand lots of damage from the enemy.

AI

The AI equip command for the Penetrator Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Penetrator Missile during combat.

None -> Set Highest Hull Damage

Trivia

  • The Penetrator Missile has obtained a rather hated reputation.



Missiles

Rocket MissileJavelin MissileJungle MissilePenetrator MissileEMP MissileScarlet MissileMimic MissileCruise MissileWildling Missile


Androids

Service DroidDefence DroidBoarder DroidMini Droid


Crafts

Interceptor CraftStinger CraftDefender CraftFirehawk CraftCorsair Craft


Ion Cannon Consumables

Ion Core