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[[File:JunglerMissileResearch.png|center|link=|120x120px]]
 
[[File:JunglerMissileResearch.png|center|link=|120x120px]]
{{Quote|Medium sized missile filled with chemical warhead. Effective against crew.}}
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{{Quote|Medium sized missile filled with chemical warhead. Effective against crew.}}[[File:JunglerMissileResearch.png|thumb|link=|1px]]
   
 
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==Summary==
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=='''Summary'''==
The Jungler Missile is the first missile you can research for the [[Missile Launcher]]. The Jungler Missile does no hull damage, bypasses shields, and does massive crew damage to crew in the room of impact. This Missile is great at taking out Teleport crew. This missile is also buffed (Increase In Level) by researching [[Jungler]].
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The Jungle Missile is a [[:Category:Missiles|Missile]] you unlock for the [[Missile Launcher]]/[[Multi Missile Launcher]] after researching [[Jungler]]. The Jungle Missile does a lot of crew damage but zero system damage. Like other Missiles, the Jungle Missile bypasses [[Shield Generator|sheilds]] and can be dodged if you have an [[Engine]]. You can also upgrade the Jungle Missile by continuing to research [[Jungler]].
   
==Strategies==
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=='''Usage'''==
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==='''Missile Combos'''===
 
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'''Jungle Spam [DPS][Early Game]'''
===The ([[File:Jungler6.png|link=|30x30px]] + [[File:EMP6.png|link=|35x35px]]) Combo:===
 
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'''[[File:JungleMissile6.png|link=Jungle Missile|55x55px]] + [[File:JungleMissile6.png|link=Jungle Missile|55x55px]] '''
   
This strategy usually involves targeting enemy crew in the [[Teleport]] room. It first uses the [[EMP Missile]] to immobilize the Teleport and then the Jungler to massacre the crew. Although this is effective, [[Scarlet Missile]]s are much more effective later on do to the bonus of system damage.
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This strategy usually involves targeting rooms with high crew concentrations. These would be rooms like the [[Hangar]], [[Teleport]], and [[Shield Generator]]. The massive crew damage the Jungle Missile does will wipe out most of the crew in the room after a few hits.
 
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'''Jungle Bait [DPS][Early Game]'''
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===The ([[File:Jungler6.png|link=|30x30px]] + [[File:Jungler6.png|link=|35x35px]]) Combo:===
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'''[[File:JungleMissile6.png|link=Jungle Missile|55x55px]] + [[File:Rocket6.png|link= Rocket Missile|55x55px]] OR [[File:JavelinMissile6.png|link=Javelin Missile|55x55px]]'''
   
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The Jungle Bait combo is a pretty rare combo to see in combat. Nonetheless, this is how the combo works. First, the [[Rocket Missile]] or [[Javelin Missile]] will trigger the enemy repair crew to walk to the damaged room. The Jungle Missile will then damage/kill the crew once they arrive at the room to repair it.
This strategy is not very common, it simply involves sending two Jungler Missiles to kill the teleporting crew as fast as possible. When using this trick it is important never miss a missile as you have no way of stun locking the Teleport effectively.
 
 
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==='''When To Use'''===
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The Jungle Missile is really only used in the early game. The Jungle Missile just doesn't do enough crew damage to quickly kill end-game crew. Along with this, later unlocked Missiles like the [[Scarlet Missile]] can do the same amount of crew damage while also damaging systems.
===The ([[File:Jungler6.png|link=|30x30px]] + Any System Damage) Combo:===
 
   
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==='''[[AI]]'''===
This strategy uses system damage to lure repair crew into the path of the Jungler Missile, big mistake for them. You simply need anything that can do system damage to fire right after the Jungler Missile fires. This ensures that the repair crew won't run away when they finish. This is even more effective with scarlet missiles.
 
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The AI equip command for the Jungle Missile is pretty simple. Remember to put the below AI equip command in the [[Missile Launcher]]/[[Multi Missile Launcher]] to automatically equip the Jungle Missile.
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==[[AI|AI Tips]]==
 
The AI you put when you use the Jungler Missile can also be important. Here is a short little guide on what will work to your advantage. Note, that you must put this AI on the [[Missile Launcher]]. Firstly, here is an average Anti-Teleport AI. Furthermore, if you have a Scarlet Missile in your inventory, the highest crew damage dealer will be chosen.
 
 
'''The Average Settings:'''
 
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'''None -> Set Maximum Power'''{{Clear}}
 
'''None -> Target Enemy Teleport'''{{Clear}}
 
'''None -> Set Highest Character Damage'''{{Clear}}
 
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If you have researched Python AI Buffs in [[Researches]] you can do a much more advanced AI.
 
 
'''Python AI Settings:'''
 
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'''None -> Set Maximum Power'''{{Clear}}
 
'''Target Room Has Enemy -> Target Enemy Teleport'''{{Clear}}
 
'''None -> Set Highest Character Damage'''{{Clear}}
 
'''None -> Target (?)'''{{Clear}}
 
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This AI is much more complicated, it allows you to target another room once the crew in the teleport are dead, or if the enemy doesn't have a teleport. The room of your choice should be the [[Shield]], or you can do this combo.
 
 
'''Kill and Switch Python AI Settings:'''
 
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'''None -> Set Maximum Power'''{{Clear}}
 
'''Target Room Has Enemy -> Target Enemy Teleport'''{{Clear}}
 
'''Your Ship Has An Active Shield -> Set Highest Character Damage'''{{Clear}}
 
'''Your Ship Has No Active Shield -> Set Highest (?)'''{{Clear}}
 
'''Your Ship Has No Active Shield -> Target Enemy (?)'''{{Clear}}
 
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'''None -> Set Highest Crew Damage'''{{Clear}}
This AI lets you switch to another missile in your inventory and allows you to target another room. This works really well with the [[Penetrator Missile]] but other Missiles could work.
 
   
==Statistics==
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=='''Statistics'''==
 
<center>
 
<center>
 
<div class="table-back">
 
<div class="table-back">
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{|class="wikitable" style="width: 650px; text-align: center;"
 
{|class="wikitable" style="width: 650px; text-align: center;"
 
!scope="col" style="width: 50%"|Space
 
!scope="col" style="width: 50%"|Space
!scope="col" style="width: 50%"|Time To Reach Enemy
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!scope="col" style="width: 50%"|Projectile Speed
 
|-
 
|-
|2||12s
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|2||12 Pixels/s
 
|}
 
|}
   
 
{|class="wikitable" style="width: 650px; text-align: center;"
 
{|class="wikitable" style="width: 650px; text-align: center;"
 
!scope="col" rowspan="2"|Level
 
!scope="col" rowspan="2"|Level
!scope="col" rowspan="2"|Character Damage
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!scope="col" rowspan="2"|Crew Damage
 
!scope="col" colspan="2"|Build
 
!scope="col" colspan="2"|Build
 
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|-
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!scope="col"|Time
 
!scope="col"|Time
 
|-
 
|-
|1||2||40||1m 15s
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|1||2||50||1m 15s
 
|-
 
|-
 
|2||2.2||80||1m 20s
 
|2||2.2||80||1m 20s

Revision as of 03:53, 8 October 2018

JunglerMissileResearch
Medium sized missile filled with chemical warhead. Effective against crew.
JunglerMissileResearch

JungleMissile1
JungleMissile2
JungleMissile3
JungleMissile4
JungleMissile5
JungleMissile6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

Summary

The Jungle Missile is a Missile you unlock for the Missile Launcher/Multi Missile Launcher after researching Jungler. The Jungle Missile does a lot of crew damage but zero system damage. Like other Missiles, the Jungle Missile bypasses sheilds and can be dodged if you have an Engine. You can also upgrade the Jungle Missile by continuing to research Jungler.

Usage

Missile Combos


Jungle Spam [DPS][Early Game] JungleMissile6 + JungleMissile6

This strategy usually involves targeting rooms with high crew concentrations. These would be rooms like the Hangar, Teleport, and Shield Generator. The massive crew damage the Jungle Missile does will wipe out most of the crew in the room after a few hits.


Jungle Bait [DPS][Early Game] JungleMissile6 + Rocket6 OR JavelinMissile6

The Jungle Bait combo is a pretty rare combo to see in combat. Nonetheless, this is how the combo works. First, the Rocket Missile or Javelin Missile will trigger the enemy repair crew to walk to the damaged room. The Jungle Missile will then damage/kill the crew once they arrive at the room to repair it.


When To Use

The Jungle Missile is really only used in the early game. The Jungle Missile just doesn't do enough crew damage to quickly kill end-game crew. Along with this, later unlocked Missiles like the Scarlet Missile can do the same amount of crew damage while also damaging systems.

AI

The AI equip command for the Jungle Missile is pretty simple. Remember to put the below AI equip command in the Missile Launcher/Multi Missile Launcher to automatically equip the Jungle Missile.

None -> Set Highest Crew Damage

Statistics

Statistics
Space Projectile Speed
2 12 Pixels/s
Level Crew Damage Build
Cost
central
Time
1 2 50 1m 15s
2 2.2 80 1m 20s
3 2.5 100 1m 25s
4 2.8 120 1m 30s
5 3.2 150 1m 35s
6 3.8 200 1m 40s

Missiles

Rocket MissileJavelin MissileJungle MissilePenetrator MissileEMP MissileScarlet MissileMimic MissileCruise MissileWildling Missile


Androids

Service DroidDefence DroidBoarder DroidMini Droid


Crafts

Interceptor CraftStinger CraftDefender CraftFirehawk CraftCorsair Craft


Ion Cannon Consumables

Ion Core