Wheathley@legacy41992667 (talk | contribs) No edit summary |
Wheathley@legacy41992667 (talk | contribs) No edit summary |
||
Line 23: | Line 23: | ||
=='''Summary'''== |
=='''Summary'''== |
||
− | The Jungle Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Jungler]]. The Jungle Missile deals |
+ | The Jungle Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Jungler]]. The Jungle Missile deals substantial crew damage to the [[:Category:Rooms|Room]] it hits. Like other Missiles, the Jungle Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have an [[Engine]] equipped. The Jungle Missile can also be upgraded by continuing to research Jungler in the [[Laboratory]]. |
=='''Usage'''== |
=='''Usage'''== |
||
Line 31: | Line 31: | ||
'''[[File:JungleMissile6.png|link=Jungle Missile|55x55px]] + [[File:JungleMissile6.png|link=Jungle Missile|55x55px]] ''' |
'''[[File:JungleMissile6.png|link=Jungle Missile|55x55px]] + [[File:JungleMissile6.png|link=Jungle Missile|55x55px]] ''' |
||
− | This strategy usually involves targeting rooms with high crew concentrations. These would be rooms like the [[Hangar]], [[Teleport]], and [[Shield Generator]]. The massive crew damage |
+ | This strategy usually involves targeting rooms with high crew concentrations. These would be rooms like the [[Hangar]], [[Teleport]], and [[Shield Generator]]. The Jungle Missile's massive crew damage will wipe out most of the crew in the room after a few hits. |
---- |
---- |
||
Line 49: | Line 49: | ||
'''None -> Set Highest Character Damage'''{{Clear}} |
'''None -> Set Highest Character Damage'''{{Clear}} |
||
---- |
---- |
||
− | Since the Jungle Missile only does crew damage, |
+ | Since the Jungle Missile only does crew damage, the AI command below can be used to avoid wasting Missiles on rooms with no crew members. [[Python]] 3.X research is required to do this AI command |
'''Target Room Has Enemy -> Target ___ Room'''{{Clear}} |
'''Target Room Has Enemy -> Target ___ Room'''{{Clear}} |
Revision as of 03:09, 24 October 2018
“ | Medium sized missile filled with chemical warhead. Effective against crew. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
Summary
The Jungle Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Jungler. The Jungle Missile deals substantial crew damage to the Room it hits. Like other Missiles, the Jungle Missile bypasses shields and can be dodged by ships that have an Engine equipped. The Jungle Missile can also be upgraded by continuing to research Jungler in the Laboratory.
Usage
Missile Combos
Jungle Spam [DPS][Early Game] +
This strategy usually involves targeting rooms with high crew concentrations. These would be rooms like the Hangar, Teleport, and Shield Generator. The Jungle Missile's massive crew damage will wipe out most of the crew in the room after a few hits.
Jungle Bait [DPS][Early Game] + OR OR
The Jungle Bait combo is a pretty rare combo to see in combat. Nonetheless, this is how the combo works. First, the Rocket Missile or Javelin Missile will trigger the enemy repair crew to walk to the damaged room. The Jungle Missile will then damage/kill the crew once they arrive at the room to repair it.
When To Use
The Jungle Missile is really only used in the early game. The Jungle Missile just doesn't do enough crew damage to quickly kill end-game crew. Along with this, later unlocked Missiles like the Scarlet Missile can do the same amount of crew damage while also damaging systems.
AI
The AI equip command for the Jungle Missile is pretty simple. Remember to put the below AI equip command in the Missile Launcher/Multi Missile Launcher to automatically equip the Jungle Missile.
None -> Set Highest Character Damage
Since the Jungle Missile only does crew damage, the AI command below can be used to avoid wasting Missiles on rooms with no crew members. Python 3.X research is required to do this AI command
Target Room Has Enemy -> Target ___ Room
Statistics
Volley | Space | Projectile Speed |
---|---|---|
1 | 2 | 12 Pixels/s |
Level | Crew Damage | Build | |
---|---|---|---|
Cost |
Time | ||
1 | 2 | 30 | 45s |
2 | 2.5 | 35 | 45s |
3 | 3 | 45 | 45s |
4 | 3.7 | 45 | 45s |
5 | 4.3 | 75 | 45s |
6 | 5 | 90 | 45s |
Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • Mimic Missile • Cruise Missile • Wildling Missile
Service Droid • Defence Droid • Boarder Droid • Mini Droid
Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft