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[[File:JunglerMissileResearch.png|center|link=|120x120px]] |
[[File:JunglerMissileResearch.png|center|link=|120x120px]] |
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− | {{Quote|Medium sized missile filled with chemical warhead. Effective against crew.}} |
+ | {{Quote|Medium sized missile filled with chemical warhead. Effective against crew.}}[[File:JunglerMissileResearch.png|thumb|link=|1px]] |
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---- |
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⚫ | |||
− | The Jungler Missile is the first missile you can research for the [[Missile Launcher]]. The Jungler Missile does no hull damage, bypasses shields, and does massive crew damage to crew in the room of impact. This Missile is great at taking out Teleport crew. This missile is also buffed (Increase In Level) by researching [[Jungler]]. |
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− | |||
− | ==Strategies== |
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⚫ | |||
− | ===The ([[File:Jungler6.png|link=|30x30px]] + [[File:EMP6.png|link=|35x35px]]) Combo:=== |
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− | |||
− | This strategy usually involves targeting enemy crew in the [[Teleport]] room. It first uses the [[EMP Missile]] to immobilize the Teleport and then the Jungler to massacre the crew. Although this is effective, [[Scarlet Missile]]s are much more effective later on do to the bonus of system damage. |
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⚫ | |||
− | ===The ([[File:Jungler6.png|link=|30x30px]] + [[File:Jungler6.png|link=|35x35px]]) Combo:=== |
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− | |||
− | This strategy is not very common, it simply involves sending two Jungler Missiles to kill the teleporting crew as fast as possible. When using this trick it is important never miss a missile as you have no way of stun locking the Teleport effectively. |
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⚫ | |||
− | |||
− | ---- |
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− | ===The ([[File:Jungler6.png|link=|30x30px]] + Any System Damage) Combo:=== |
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− | |||
− | This strategy uses system damage to lure repair crew into the path of the Jungler Missile, big mistake for them. You simply need anything that can do system damage to fire right after the Jungler Missile fires. This ensures that the repair crew won't run away when they finish. This is even more effective with scarlet missiles. |
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− | ---- |
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− | |||
− | ==[[AI|AI Tips]]== |
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− | The AI you put when you use the Jungler Missile can also be important. Here is a short little guide on what will work to your advantage. Note, that you must put this AI on the [[Missile Launcher]]. Firstly, here is an average Anti-Teleport AI. Furthermore, if you have a Scarlet Missile in your inventory, the highest crew damage dealer will be chosen. |
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− | '''The Average Settings:''' |
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− | ---- |
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⚫ | |||
⚫ | |||
⚫ | |||
− | ---- |
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− | |||
− | If you have researched Python AI Buffs in [[Researches]] you can do a much more advanced AI. |
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− | '''Python AI Settings:''' |
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− | ---- |
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− | '''None -> Set Maximum Power'''{{Clear}} |
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− | '''Target Room Has Enemy -> Target Enemy Teleport'''{{Clear}} |
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− | '''None -> Set Highest Character Damage'''{{Clear}} |
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− | '''None -> Target (?)'''{{Clear}} |
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− | ---- |
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− | This AI is much more complicated, it allows you to target another room once the crew in the teleport are dead, or if the enemy doesn't have a teleport. The room of your choice should be the [[Shield]], or you can do this combo. |
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− | '''Kill and Switch Python AI Settings:''' |
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− | ---- |
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− | '''None -> Set Maximum Power'''{{Clear}} |
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− | '''Target Room Has Enemy -> Target Enemy Teleport'''{{Clear}} |
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− | '''Your Ship Has An Active Shield -> Set Highest Character Damage'''{{Clear}} |
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− | '''Your Ship Has No Active Shield -> Set Highest (?)'''{{Clear}} |
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− | '''Your Ship Has No Active Shield -> Target Enemy (?)'''{{Clear}} |
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− | ---- |
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− | |||
− | This AI lets you switch to another missile in your inventory and allows you to target another room. This works really well with the [[Penetrator Missile]] but other Missiles could work. |
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− | |||
− | ==Statistics== |
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<center> |
<center> |
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<div class="table-back"> |
<div class="table-back"> |
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{{Statistics}} |
{{Statistics}} |
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− | {|class="wikitable" style="width: |
+ | {|class="wikitable" style="width: 850px; text-align: center;" |
− | !scope="col" style="width: |
+ | !scope="col" style="width: 33%"|Volley |
− | !scope="col" style="width: |
+ | !scope="col" style="width: 33%"|Space |
+ | !scope="col" style="width: 33%"|Projectile Speed |
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|- |
|- |
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− | |2|| |
+ | |1||2||12 Pixels/s |
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− | {|class="wikitable" style="width: |
+ | {|class="wikitable" style="width: 850px; text-align: center;" |
!scope="col" rowspan="2"|Level |
!scope="col" rowspan="2"|Level |
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− | !scope="col" rowspan="2"| |
+ | !scope="col" rowspan="2"|[[Crew Damage]] |
!scope="col" colspan="2"|Build |
!scope="col" colspan="2"|Build |
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!scope="col"|Time |
!scope="col"|Time |
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|- |
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− | |1||2|| |
+ | |1||2||30||45s |
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|- |
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− | |2||2. |
+ | |2||2.5||35||45s |
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|- |
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− | |3|| |
+ | |3||3||45||45s |
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|- |
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− | |4|| |
+ | |4||3.7||45||45s |
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|- |
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− | |5|| |
+ | |5||4.3||75||45s |
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|- |
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− | |6|| |
+ | |6||5||90||45s |
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|} |
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</div> |
</div> |
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</center> |
</center> |
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+ | |||
⚫ | |||
+ | The Jungle Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Jungler]] in the [[Laboratory]]. The Jungle Missile deals substantial Crew Damage to the room it hits. |
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+ | |||
+ | Like all Missiles, the Jungle Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have a powered [[Engine]] onboard. The Jungle Missile can be upgraded by continuing to research Jungler in the Laboratory. |
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+ | |||
+ | =='''Usage'''== |
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+ | ==='''Missile Combos'''=== |
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⚫ | |||
+ | '''Jungle Spam [DPS][Early Game]''' |
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+ | '''[[File:JungleMissile6.png|link=Jungle Missile|55x55px]] + [[File:JungleMissile6.png|link=Jungle Missile|55x55px]] ''' |
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+ | *'''Advantages:''' Can deal a lot of [[Crew Damage]] in a short period of time. |
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+ | *'''Disadvantages:''' Is hard to implement without [[Python]] 3.X. |
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+ | *'''Additional Notes:''' This combo should target rooms Crew tend to huddle in like the [[Teleport]], [[Hangar]], etc. |
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+ | |||
+ | |||
⚫ | |||
+ | '''Jungle Bait [DPS][Early Game]''' |
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+ | '''[[File:JungleMissile6.png|link=Jungle Missile|55x55px]] + ([[File:Rocket6.png|link= Rocket Missile|55x55px]] / [[File:JavelinMissile6.png|link=Javelin Missile|55x55px]])''' |
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+ | *'''Advantages:''' The Rocket/Javelin Missile can be used to bait repair Crew into a room, and the Jungle Missile can then be used to kill them. |
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+ | *'''Disadvantages:''' Struggles against tanky Crew and is hard to implement without [[Python]] 3.x. |
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+ | |||
+ | |||
+ | ==='''When To Use'''=== |
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+ | The Jungle Missile is really only used in the early game. The Jungle Missile just doesn't do enough Crew Damage to quickly kill mid-end Crew. Along with this, Missiles like the [[Scarlet Missile]] can do the same amount of crew damage while also damaging systems. |
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+ | |||
+ | ==='''[[AI]]'''=== |
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+ | The AI equip command for the Jungle Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Jungle Missile during combat. |
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+ | |||
⚫ | |||
+ | |||
+ | |||
+ | Since the Jungle Missile only deals Crew Damage, the AI command below can be used to avoid wasting Missiles on rooms with no Crew. [[Python]] 3.X research is required to do this AI command. |
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+ | |||
⚫ | |||
⚫ | |||
+ | |||
{{Missiles}} |
{{Missiles}} |
Latest revision as of 23:37, 21 January 2019
“ | Medium sized missile filled with chemical warhead. Effective against crew. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
Volley | Space | Projectile Speed |
---|---|---|
1 | 2 | 12 Pixels/s |
Level | Crew Damage | Build | |
---|---|---|---|
Cost |
Time | ||
1 | 2 | 30 | 45s |
2 | 2.5 | 35 | 45s |
3 | 3 | 45 | 45s |
4 | 3.7 | 45 | 45s |
5 | 4.3 | 75 | 45s |
6 | 5 | 90 | 45s |
Summary
The Jungle Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Jungler in the Laboratory. The Jungle Missile deals substantial Crew Damage to the room it hits.
Like all Missiles, the Jungle Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Jungle Missile can be upgraded by continuing to research Jungler in the Laboratory.
Usage
Missile Combos
Jungle Spam [DPS][Early Game] +
- Advantages: Can deal a lot of Crew Damage in a short period of time.
- Disadvantages: Is hard to implement without Python 3.X.
- Additional Notes: This combo should target rooms Crew tend to huddle in like the Teleport, Hangar, etc.
Jungle Bait [DPS][Early Game] + ( / )
- Advantages: The Rocket/Javelin Missile can be used to bait repair Crew into a room, and the Jungle Missile can then be used to kill them.
- Disadvantages: Struggles against tanky Crew and is hard to implement without Python 3.x.
When To Use
The Jungle Missile is really only used in the early game. The Jungle Missile just doesn't do enough Crew Damage to quickly kill mid-end Crew. Along with this, Missiles like the Scarlet Missile can do the same amount of crew damage while also damaging systems.
AI
The AI equip command for the Jungle Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Jungle Missile during combat.
None -> Set Highest Character Damage
Since the Jungle Missile only deals Crew Damage, the AI command below can be used to avoid wasting Missiles on rooms with no Crew. Python 3.X research is required to do this AI command.
None -> Target ___ Room
Target Room Has Enemy -> Set Highest Character Damage
Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • Mimic Missile • Cruise Missile • Wildling Missile
Service Droid • Defence Droid • Boarder Droid • Mini Droid
Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft