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<center>
 
<div class="table-back">
 
{{Statistics}}
 
{|class="wikitable" style="width: 850px; text-align: center;"
 
!scope="col" style="width: 33%"|Volley
 
!scope="col" style="width: 33%"|Space
  +
!scope="col" style="width: 33%"|Projectile Speed
 
|-
 
|1||2||12 Pixels/s
 
|}
  +
 
{|class="wikitable" style="width: 850px; text-align: center;"
 
!scope="col" rowspan="2"|Level
 
!scope="col" rowspan="2"|[[Crew Damage]]
 
!scope="col" colspan="2"|Build
 
|-
 
!scope="col"|Cost<br />[[File:Gas.png|20px|central|link=]]
 
!scope="col"|Time
 
|-
 
|1||2||30||45s
 
|-
 
|2||2.5||35||45s
 
|-
  +
|3||3||45||45s
 
|-
 
|4||3.7||45||45s
 
|-
 
|5||4.3||75||45s
 
|-
  +
|6||5||90||45s
 
|}
 
</div>
 
</center>
   
 
=='''Summary'''==
 
=='''Summary'''==
The Jungle Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Jungler]]. The Jungle Missile does a lot of crew damage but zero system damage. Like other Missiles, the Jungle Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have an [[Engine]] equipped. The Jungle Missile can also be upgraded by continuing to research Jungler in the [[Laboratory]].
+
The Jungle Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Jungler]] in the [[Laboratory]]. The Jungle Missile deals substantial Crew Damage to the room it hits.
  +
  +
Like all Missiles, the Jungle Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have a powered [[Engine]] onboard. The Jungle Missile can be upgraded by continuing to research Jungler in the Laboratory.
   
 
=='''Usage'''==
 
=='''Usage'''==
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'''Jungle Spam [DPS][Early Game]'''
 
'''Jungle Spam [DPS][Early Game]'''
 
'''[[File:JungleMissile6.png|link=Jungle Missile|55x55px]] + [[File:JungleMissile6.png|link=Jungle Missile|55x55px]] '''
 
'''[[File:JungleMissile6.png|link=Jungle Missile|55x55px]] + [[File:JungleMissile6.png|link=Jungle Missile|55x55px]] '''
 
This strategy usually involves targeting rooms with high crew concentrations. These would be rooms like the [[Hangar]], [[Teleport]], and [[Shield Generator]]. The massive crew damage the Jungle Missile does will wipe out most of the crew in the room after a few hits.
 
 
----
 
----
  +
*'''Advantages:''' Can deal a lot of [[Crew Damage]] in a short period of time.
  +
*'''Disadvantages:''' Is hard to implement without [[Python]] 3.X.
  +
*'''Additional Notes:''' This combo should target rooms Crew tend to huddle in like the [[Teleport]], [[Hangar]], etc.
   
'''Jungle Bait [DPS][Early Game]'''
 
'''[[File:JungleMissile6.png|link=Jungle Missile|55x55px]] + [[File:Rocket6.png|link= Rocket Missile|55x55px]] OR [[File:JavelinMissile6.png|link=Javelin Missile|55x55px]]'''
 
   
The Jungle Bait combo is a pretty rare combo to see in combat. Nonetheless, this is how the combo works. First, the [[Rocket Missile]] or [[Javelin Missile]] will trigger the enemy repair crew to walk to the damaged room. The Jungle Missile will then damage/kill the crew once they arrive at the room to repair it.
 
 
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'''Jungle Bait [DPS][Early Game]'''
 
'''[[File:JungleMissile6.png|link=Jungle Missile|55x55px]] + ([[File:Rocket6.png|link= Rocket Missile|55x55px]] / [[File:JavelinMissile6.png|link=Javelin Missile|55x55px]])'''
 
----
  +
*'''Advantages:''' The Rocket/Javelin Missile can be used to bait repair Crew into a room, and the Jungle Missile can then be used to kill them.
  +
*'''Disadvantages:''' Struggles against tanky Crew and is hard to implement without [[Python]] 3.x.
  +
   
 
==='''When To Use'''===
 
==='''When To Use'''===
The Jungle Missile is really only used in the early game. The Jungle Missile just doesn't do enough crew damage to quickly kill end-game crew. Along with this, later unlocked Missiles like the [[Scarlet Missile]] can do the same amount of crew damage while also damaging systems.
+
The Jungle Missile is really only used in the early game. The Jungle Missile just doesn't do enough Crew Damage to quickly kill mid-end Crew. Along with this, Missiles like the [[Scarlet Missile]] can do the same amount of crew damage while also damaging systems.
   
 
==='''[[AI]]'''===
 
==='''[[AI]]'''===
 
The AI equip command for the Jungle Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Jungle Missile during combat.
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The AI equip command for the Jungle Missile is pretty simple. Remember to put the below AI equip command in the [[Missile Launcher]]/[[Multi Missile Launcher]] to automatically equip the Jungle Missile.
 
   
 
'''None -> Set Highest Character Damage'''{{Clear}}
 
'''None -> Set Highest Character Damage'''{{Clear}}
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Since the Jungle Missile only does crew damage, you can also do the below AI command to not waste any Missiles on rooms with no crew members. Do note that you do need [[Python]] 3.X researched to do this AI command.
 
   
'''Target Room Has Enemy -> Target ___ Room'''{{Clear}}
 
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Since the Jungle Missile only deals Crew Damage, the AI command below can be used to avoid wasting Missiles on rooms with no Crew. [[Python]] 3.X research is required to do this AI command.
=='''Statistics'''==
 
  +
<center>
 
 
'''None -> Target ___ Room'''{{Clear}}
<div class="table-back">
 
  +
'''Target Room Has Enemy -> Set Highest Character Damage'''{{Clear}}
{{Statistics}}
 
{|class="wikitable" style="width: 650px; text-align: center;"
 
!scope="col" style="width: 50%"|Space
 
!scope="col" style="width: 50%"|Projectile Speed
 
|-
 
|2||12 Pixels/s
 
|}
 
   
{|class="wikitable" style="width: 650px; text-align: center;"
 
!scope="col" rowspan="2"|Level
 
!scope="col" rowspan="2"|Crew Damage
 
!scope="col" colspan="2"|Build
 
|-
 
!scope="col"|Cost<br />[[File:Gas.png|20px|central|link=]]
 
!scope="col"|Time
 
|-
 
|1||2||50||1m 15s
 
|-
 
|2||2.2||80||1m 20s
 
|-
 
|3||2.5||100||1m 25s
 
|-
 
|4||2.8||120||1m 30s
 
|-
 
|5||3.2||150||1m 35s
 
|-
 
|6||3.8||200||1m 40s
 
|}
 
</div>
 
</center>
 
   
 
{{Missiles}}
 
{{Missiles}}

Latest revision as of 23:37, 21 January 2019

JunglerMissileResearch
Medium sized missile filled with chemical warhead. Effective against crew.
JunglerMissileResearch

JungleMissile1
JungleMissile2
JungleMissile3
JungleMissile4
JungleMissile5
JungleMissile6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

Statistics
Volley Space Projectile Speed
1 2 12 Pixels/s
Level Crew Damage Build
Cost
central
Time
1 2 30 45s
2 2.5 35 45s
3 3 45 45s
4 3.7 45 45s
5 4.3 75 45s
6 5 90 45s

Summary

The Jungle Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Jungler in the Laboratory. The Jungle Missile deals substantial Crew Damage to the room it hits.

Like all Missiles, the Jungle Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Jungle Missile can be upgraded by continuing to research Jungler in the Laboratory.

Usage

Missile Combos


Jungle Spam [DPS][Early Game] JungleMissile6 + JungleMissile6


  • Advantages: Can deal a lot of Crew Damage in a short period of time.
  • Disadvantages: Is hard to implement without Python 3.X.
  • Additional Notes: This combo should target rooms Crew tend to huddle in like the Teleport, Hangar, etc.



Jungle Bait [DPS][Early Game] JungleMissile6 + (Rocket6 / JavelinMissile6)


  • Advantages: The Rocket/Javelin Missile can be used to bait repair Crew into a room, and the Jungle Missile can then be used to kill them.
  • Disadvantages: Struggles against tanky Crew and is hard to implement without Python 3.x.


When To Use

The Jungle Missile is really only used in the early game. The Jungle Missile just doesn't do enough Crew Damage to quickly kill mid-end Crew. Along with this, Missiles like the Scarlet Missile can do the same amount of crew damage while also damaging systems.

AI

The AI equip command for the Jungle Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Jungle Missile during combat.

None -> Set Highest Character Damage


Since the Jungle Missile only deals Crew Damage, the AI command below can be used to avoid wasting Missiles on rooms with no Crew. Python 3.X research is required to do this AI command.

None -> Target ___ Room

Target Room Has Enemy -> Set Highest Character Damage



Missiles

Rocket MissileJavelin MissileJungle MissilePenetrator MissileEMP MissileScarlet MissileMimic MissileCruise MissileWildling Missile


Androids

Service DroidDefence DroidBoarder DroidMini Droid


Crafts

Interceptor CraftStinger CraftDefender CraftFirehawk CraftCorsair Craft


Ion Cannon Consumables

Ion Core