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Revision as of 03:10, 18 October 2018
“ | An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
Summary
The Javelin Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Javelin Missiles. Like other Missiles, the Javelin Missile bypasses shields and can be dodged by ships that have an Engine equipped. The Javelin Missile can also be upgraded by continuing to research Javelin Missiles in the Laboratory.
The Javelin Missile is like the Rocket Missile, but instead of System damage, the Javelin favors AP damage. AP damage is like System damage but it ignores damage debuffs from Armor/Small Beacons. However, AP damage does not ignore innate armor. AP damage is calculated as System Damage*(Armor Debuff) + AP Damage.
Usage
Missile Combos
Javelin Spam [DPS][Early-Mid Game] +
Javelin Missiles are basically upgraded Rocket Missiles. They are cheap, unlocked early in the game, and are used for extra firepower on gunships. However, the Javelin's AP damage is what sets it apart from the Rocket Missile and is what allows it to be somewhat viable in the mid-game. The fact that it ignores Armor gives it a great combat advantage, even if the Rocket Missile technically has more base damage.
Jungle Bait [DPS][Early Game] +
The Jungle Bait combo is a pretty rare combo to see in combat. Nonetheless, this is how the combo works. First, the Javelin Missile will trigger the enemy repair crew to walk to the damaged room. The Jungle Missile will then damage/kill the crew once they arrive at the room to repair it.
When To Use
The Javelin Missile can have quite a bit of use when running a gunship. The AP damage can come in handy when targeting Armored rooms like the Shield Generator. However, many end-game players prefer the Scarlet Missile over the Javelin Missile because of its area denial and higher DPS.
AI
The AI equip command for the Javelin Missile is pretty simple. Remember to put the below AI equip command in the Missile Launcher/Multi Missile Launcher to automatically equip the Javelin Missile.
None -> Set Highest AP Damage
Statistics
Space | Projectile Speed |
---|---|
2 | 12 Pixels/s |
Level | Damage | Build | |||
---|---|---|---|---|---|
System | AP | Crew | Cost |
Time | |
1 | 0.5 | 0.5 | 1 | 60 | 1m 30s |
2 | 0.4 | 0.6 | 1 | 80 | 1m 30s |
3 | 0.3 | 0.7 | 1 | 100 | 1m 30s |
4 | 0.2 | 0.8 | 1 | 120 | 1m 30s |
5 | 0.1 | 0.9 | 1 | 150 | 1m 30s |
6 | 0 | 1 | 1 | 180 | 1m 55s |
Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • Mimic Missile • Cruise Missile • Wildling Missile
Service Droid • Defence Droid • Boarder Droid • Mini Droid
Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft