COOLDO@legacy41992999 (talk | contribs) (Changed AI slightly to account for the set highest AP damage command.) |
Wheathley@legacy41992667 (talk | contribs) No edit summary |
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[[File:JavelinMissileResearch.png|center|link=|130x130px|]] |
[[File:JavelinMissileResearch.png|center|link=|130x130px|]] |
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− | {{Quote|An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target.}} |
+ | {{Quote|An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target.}}[[File:JavelinMissileResearch.png|link=|1px|thumb]] |
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{|style="text-align: center; margin: auto; width: 100%;" |
{|style="text-align: center; margin: auto; width: 100%;" |
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− | |style="width: 17%;"|[[File:JavelinMissile1.png|center|link=| |
+ | |style="width: 17%;"|[[File:JavelinMissile1.png|center|link=|60x60px]] |
− | |style="width: 17%;"|[[File:JavelinMissile2.png|center|link=| |
+ | |style="width: 17%;"|[[File:JavelinMissile2.png|center|link=|60x60px]] |
− | |style="width: 16%;"|[[File:JavelinMissile3.png|center|link=| |
+ | |style="width: 16%;"|[[File:JavelinMissile3.png|center|link=|60x60px]] |
− | |style="width: 16%;"|[[File:JavelinMissile4.png|center|link=| |
+ | |style="width: 16%;"|[[File:JavelinMissile4.png|center|link=|70x70px]] |
− | |style="width: 17%;"|[[File:JavelinMissile5.png|center|link=| |
+ | |style="width: 17%;"|[[File:JavelinMissile5.png|center|link=|75x75px]] |
− | |style="width: 17%;"|[[File:JavelinMissile6.png|center|link=| |
+ | |style="width: 17%;"|[[File:JavelinMissile6.png|center|link=|80x80px]] |
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|'''Level 1''' |
|'''Level 1''' |
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− | The Javelin Missile is essentially an upgraded [[Rocket Missile]]. Along with having higher Crew Damage, the Javelin Missile also has a bit of damage called AP or Armor Piercing. This damage is only added alongside normal System damage. What makes AP Damage special is the fact that [[Armor]] or [[Small Beacon]]s cannot debuff the damage. It basically works like this, System Damage*(Armor Debuff) + AP Damage. |
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− | ==Strategies== |
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− | This is basically the only strategy with the Javelin Missile. The strategy involves focusing firing a single room to achieve results. This can be a quick way to do alot of Crew and System Damage without worrying about the [[Shield Generator]]. You should also pair weapons with this combo to make the destruction easier and faster. |
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− | ==[[AI|AI Tips]]== |
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− | The [[Missile Launcher]] AI for the Javelin Missile is essentially the same as the Rocket Missile and any other Missile that has no special ability. If you pair the Javelin Missile with other weapons, you should utilize the Active Shield AI to take out the Shields along with helping focus fire. (Fill in the ? with your room of choice.). |
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− | '''Javelin Combo AI:''' |
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− | '''None -> Set Highest AP Damage'''{{Clear}} |
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− | '''Enemy Ship Has An Active Shield -> Target Enemy Shield Room'''{{Clear}} |
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− | '''Enemy Ship Has No Active Shield -> Target Enemy (?)'''{{Clear}} |
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− | |||
− | ==Statistics== |
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<center> |
<center> |
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<div class="table-back"> |
<div class="table-back"> |
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{{Statistics}} |
{{Statistics}} |
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− | {|class="wikitable" style="width: |
+ | {|class="wikitable" style="width: 850px; text-align: center;" |
− | !scope="col" style="width: |
+ | !scope="col" style="width: 33%"|Volley |
− | !scope="col" style="width: |
+ | !scope="col" style="width: 33%"|Space |
+ | !scope="col" style="width: 33%"|Projectile Speed |
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|- |
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− | |2|| |
+ | |1||2||12 Pixels/s |
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|} |
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− | {|class="wikitable" style="width: |
+ | {|class="wikitable" style="width: 850px; text-align: center;" |
!scope="col" rowspan="2"|Level |
!scope="col" rowspan="2"|Level |
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− | !scope="col" colspan="3"|Damage |
+ | !scope="col" colspan="3"|[[:Category:Damage|Damage]] |
!scope="col" colspan="2"|Build |
!scope="col" colspan="2"|Build |
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|- |
|- |
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− | !scope="col"|System |
+ | !scope="col"|[[System Damage|System]] |
− | !scope="col"|AP |
+ | !scope="col"|[[AP Damage|AP]] |
− | !scope="col"|Crew |
+ | !scope="col"|[[Crew Damage|Crew]] |
!scope="col"|Cost<br />[[File:Gas.png|20px|central|link=]] |
!scope="col"|Cost<br />[[File:Gas.png|20px|central|link=]] |
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!scope="col"|Time |
!scope="col"|Time |
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|- |
|- |
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− | |1||0. |
+ | |1||0.1||1||0.5||60||1m 30s |
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|- |
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− | |2 |
+ | |2||0.2||1.1||0.5||80||1m 30s |
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|- |
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− | |3 |
+ | |3||0.3||1.2||0.5||100||1m 30s |
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|- |
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− | |4|| |
+ | |4||0.4||1.3||0.5||120||1m 30s |
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|- |
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− | |5|| |
+ | |5||0.5||1.4||0.5||150||1m 30s |
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− | |6|| |
+ | |6||0.5||1.5||0.5||180||1m 55s |
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</div> |
</div> |
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</center> |
</center> |
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− | [[File:JavelinMissileResearch.png|center|link=|1px|]] |
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+ | The Javelin Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Javelin Missiles]] in the [[Laboratory]]. The Javelin Missile is like a [[Rocket Missile]] but instead of System Damage, it favors AP Damage. |
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+ | |||
+ | Like all Missiles, the Javelin Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have a powered [[Engine]] onboard. The Javelin Missile can be upgraded by continuing to research Javelin Missiles in the Laboratory. |
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+ | |||
+ | =='''Usage'''== |
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+ | ==='''Missile Combos'''=== |
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+ | '''Javelin Spam [DPS][Early-Mid Game]''' |
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+ | *'''Advantages:''' Can deal substantial damage to heavily [[Armor]]ed rooms (Ex. [[Shield Generator]]). |
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+ | *'''Disadvantages:''' Can't deal any Hull Damage. |
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+ | *'''Additional Notes:''' This combo is basically a more tactical version of the [[Rocket Missile#Missile Combos|Rocket Spam]] combo. |
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+ | |||
+ | |||
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+ | '''Jungle Bait [DPS][Early Game]''' |
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+ | '''[[File:JavelinMissile6.png|link=Javelin Missile|55x55px]] + [[File:JungleMissile6.png|link=Jungle Missile|55x55px]] ''' |
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+ | *'''Advantages:''' The Javelin Missile can be used to bait repair Crew into a room, and the Jungle Missile can then be used to kill them. |
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+ | *'''Disadvantages:''' Struggles against tanky Crew and is hard to implement without [[Python]] 3.x. |
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+ | |||
+ | |||
+ | ==='''When To Use'''=== |
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+ | The Javelin Missile can have quite a bit of use when running a gunship. The AP damage can come in handy when targeting heavily Armored rooms like the Shield Generator, but the Javelin is usually switched out once the room is destroyed since it can't deal Hull Damage. Still, many end-game players prefer the [[Scarlet Missile]] over the Javelin Missile because of its area denial and higher Crew Damage. |
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+ | |||
+ | ==='''[[AI]]'''=== |
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+ | The AI equip command for the Javelin Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Javelin Missile during combat. |
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+ | |||
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+ | |||
+ | |||
{{Missiles}} |
{{Missiles}} |
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[[Category:Missiles]] |
[[Category:Missiles]] |
Latest revision as of 23:38, 21 January 2019
“ | An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
Summary
The Javelin Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Javelin Missiles in the Laboratory. The Javelin Missile is like a Rocket Missile but instead of System Damage, it favors AP Damage.
Like all Missiles, the Javelin Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Javelin Missile can be upgraded by continuing to research Javelin Missiles in the Laboratory.
Usage
Missile Combos
Javelin Spam [DPS][Early-Mid Game] +
- Advantages: Can deal substantial damage to heavily Armored rooms (Ex. Shield Generator).
- Disadvantages: Can't deal any Hull Damage.
- Additional Notes: This combo is basically a more tactical version of the Rocket Spam combo.
Jungle Bait [DPS][Early Game] +
- Advantages: The Javelin Missile can be used to bait repair Crew into a room, and the Jungle Missile can then be used to kill them.
- Disadvantages: Struggles against tanky Crew and is hard to implement without Python 3.x.
When To Use
The Javelin Missile can have quite a bit of use when running a gunship. The AP damage can come in handy when targeting heavily Armored rooms like the Shield Generator, but the Javelin is usually switched out once the room is destroyed since it can't deal Hull Damage. Still, many end-game players prefer the Scarlet Missile over the Javelin Missile because of its area denial and higher Crew Damage.
AI
The AI equip command for the Javelin Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Javelin Missile during combat.
None -> Set Highest AP Damage
Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • Mimic Missile • Cruise Missile • Wildling Missile
Service Droid • Defence Droid • Boarder Droid • Mini Droid
Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft