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+ | !scope="col" style="width: 33%"|Projectile Speed |
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=='''Summary'''== |
=='''Summary'''== |
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− | The Javelin Missile is |
+ | The Javelin Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Javelin Missiles]] in the [[Laboratory]]. The Javelin Missile is like a [[Rocket Missile]] but instead of System Damage, it favors AP Damage. |
+ | Like all Missiles, the Javelin Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have a powered [[Engine]] onboard. The Javelin Missile can be upgraded by continuing to research Javelin Missiles in the Laboratory. |
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− | AP damage is like System damage but it ignores damage debuffs from [[Armor]]/[[Small Beacon]]s. However, AP damage does not ignore innate armor. Basically, AP damage works like this, System Damage*(Armor Debuff) + AP Damage. |
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=='''Usage'''== |
=='''Usage'''== |
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'''Javelin Spam [DPS][Early-Mid Game]''' |
'''Javelin Spam [DPS][Early-Mid Game]''' |
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'''[[File:JavelinMissile6.png|link=Javelin Missile|55x55px]] + [[File:JavelinMissile6.png|link=Javelin Missile|55x55px]]''' |
'''[[File:JavelinMissile6.png|link=Javelin Missile|55x55px]] + [[File:JavelinMissile6.png|link=Javelin Missile|55x55px]]''' |
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− | Javelin Missiles are basically upgraded [[Rocket Missile]]s. They are cheap, unlocked early in the game, and are used for extra firepower on gunships. However, the Javelin's AP damage is what sets it apart from the Rocket Missile and is what allows it to be somewhat viable in the mid-game. The fact that it ignores Armor gives it a great combat advantage, even if the Rocket Missile technically has more base damage. |
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+ | *'''Advantages:''' Can deal substantial damage to heavily [[Armor]]ed rooms (Ex. [[Shield Generator]]). |
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+ | *'''Disadvantages:''' Can't deal any Hull Damage. |
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+ | *'''Additional Notes:''' This combo is basically a more tactical version of the [[Rocket Missile#Missile Combos|Rocket Spam]] combo. |
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'''Jungle Bait [DPS][Early Game]''' |
'''Jungle Bait [DPS][Early Game]''' |
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'''[[File:JavelinMissile6.png|link=Javelin Missile|55x55px]] + [[File:JungleMissile6.png|link=Jungle Missile|55x55px]] ''' |
'''[[File:JavelinMissile6.png|link=Javelin Missile|55x55px]] + [[File:JungleMissile6.png|link=Jungle Missile|55x55px]] ''' |
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− | The Jungle Bait combo is a pretty rare combo to see in combat. Nonetheless, this is how the combo works. First, the Javelin Missile will trigger the enemy repair crew to walk to the damaged room. The Jungle Missile will then damage/kill the crew once they arrive at the room to repair it. |
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+ | *'''Advantages:''' The Javelin Missile can be used to bait repair Crew into a room, and the Jungle Missile can then be used to kill them. |
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+ | *'''Disadvantages:''' Struggles against tanky Crew and is hard to implement without [[Python]] 3.x. |
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==='''When To Use'''=== |
==='''When To Use'''=== |
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− | The Javelin Missile can have quite a bit of use |
+ | The Javelin Missile can have quite a bit of use when running a gunship. The AP damage can come in handy when targeting heavily Armored rooms like the Shield Generator, but the Javelin is usually switched out once the room is destroyed since it can't deal Hull Damage. Still, many end-game players prefer the [[Scarlet Missile]] over the Javelin Missile because of its area denial and higher Crew Damage. |
==='''[[AI]]'''=== |
==='''[[AI]]'''=== |
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− | The AI equip command for the Javelin Missile is |
+ | The AI equip command for the Javelin Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Javelin Missile during combat. |
'''None -> Set Highest AP Damage'''{{Clear}} |
'''None -> Set Highest AP Damage'''{{Clear}} |
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− | =='''Statistics'''== |
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{{Missiles}} |
{{Missiles}} |
Latest revision as of 23:38, 21 January 2019
“ | An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
Summary
The Javelin Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Javelin Missiles in the Laboratory. The Javelin Missile is like a Rocket Missile but instead of System Damage, it favors AP Damage.
Like all Missiles, the Javelin Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Javelin Missile can be upgraded by continuing to research Javelin Missiles in the Laboratory.
Usage
Missile Combos
Javelin Spam [DPS][Early-Mid Game] +
- Advantages: Can deal substantial damage to heavily Armored rooms (Ex. Shield Generator).
- Disadvantages: Can't deal any Hull Damage.
- Additional Notes: This combo is basically a more tactical version of the Rocket Spam combo.
Jungle Bait [DPS][Early Game] +
- Advantages: The Javelin Missile can be used to bait repair Crew into a room, and the Jungle Missile can then be used to kill them.
- Disadvantages: Struggles against tanky Crew and is hard to implement without Python 3.x.
When To Use
The Javelin Missile can have quite a bit of use when running a gunship. The AP damage can come in handy when targeting heavily Armored rooms like the Shield Generator, but the Javelin is usually switched out once the room is destroyed since it can't deal Hull Damage. Still, many end-game players prefer the Scarlet Missile over the Javelin Missile because of its area denial and higher Crew Damage.
AI
The AI equip command for the Javelin Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Javelin Missile during combat.
None -> Set Highest AP Damage
Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • Mimic Missile • Cruise Missile • Wildling Missile
Service Droid • Defence Droid • Boarder Droid • Mini Droid
Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft