Pixel Starships Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Pixel Starships Wiki
No edit summary
No edit summary
 
(17 intermediate revisions by the same user not shown)
Line 21: Line 21:
 
|}
 
|}
 
----
 
----
 
<center>
 
<div class="table-back">
 
{{Statistics}}
 
{|class="wikitable" style="width: 850px; text-align: center;"
 
!scope="col" style="width: 33%"|Volley
 
!scope="col" style="width: 33%"|Space
  +
!scope="col" style="width: 33%"|Projectile Speed
 
|-
 
|1||2||12 Pixels/s
 
|}
  +
 
{|class="wikitable" style="width: 850px; text-align: center;"
 
!scope="col" rowspan="2"|Level
 
!scope="col" colspan="3"|[[:Category:Damage|Damage]]
 
!scope="col" colspan="2"|Build
 
|-
 
!scope="col"|[[System Damage|System]]
 
!scope="col"|[[AP Damage|AP]]
 
!scope="col"|[[Crew Damage|Crew]]
 
!scope="col"|Cost<br />[[File:Gas.png|20px|central|link=]]
 
!scope="col"|Time
 
|-
 
|1||0.1||1||0.5||60||1m 30s
 
|-
 
|2||0.2||1.1||0.5||80||1m 30s
 
|-
 
|3||0.3||1.2||0.5||100||1m 30s
 
|-
 
|4||0.4||1.3||0.5||120||1m 30s
 
|-
 
|5||0.5||1.4||0.5||150||1m 30s
 
|-
 
|6||0.5||1.5||0.5||180||1m 55s
 
|}
 
</div>
 
</center>
   
 
=='''Summary'''==
 
=='''Summary'''==
The Javelin Missile is the second [[:Category:Missiles|Missile]] you unlock when you build the [[Missile Launcher]]/[[Multi Missile Launcher]]. The Javelin Missile is like the [[Rocket Missile]], but instead of System damage, the Javelin favors AP damage. Like other Missiles, the Javelin Missile bypasses [[Shield Generator|sheilds]] and can be dodged if you have an [[Engine]]. You can also upgrade the Javelin Missile by researching [[Javelin Missiles]].
+
The Javelin Missile is a [[:Category:Missiles|Missile]] unlocked for the [[Missile Launcher]]/[[Multi Missile Launcher]] after the player researches [[Javelin Missiles]] in the [[Laboratory]]. The Javelin Missile is like a [[Rocket Missile]] but instead of System Damage, it favors AP Damage.
   
  +
Like all Missiles, the Javelin Missile bypasses [[Shield Generator|shields]] and can be dodged by ships that have a powered [[Engine]] onboard. The Javelin Missile can be upgraded by continuing to research Javelin Missiles in the Laboratory.
AP damage is like System damage but it ignores damage debuffs from [[Armor]]/[[Small Beacon]]s. However, AP damage does not ignore innate armor. Basically, AP damage works like this, System Damage*(Armor Debuff) + AP Damage.
 
   
 
=='''Usage'''==
 
=='''Usage'''==
Line 32: Line 68:
 
'''Javelin Spam [DPS][Early-Mid Game]'''
 
'''Javelin Spam [DPS][Early-Mid Game]'''
 
'''[[File:JavelinMissile6.png|link=Javelin Missile|55x55px]] + [[File:JavelinMissile6.png|link=Javelin Missile|55x55px]]'''
 
'''[[File:JavelinMissile6.png|link=Javelin Missile|55x55px]] + [[File:JavelinMissile6.png|link=Javelin Missile|55x55px]]'''
 
Javelin Missiles are basically upgraded [[Rocket Missile]]s. They are cheap, unlocked early in the game, and are used for extra firepower on gunships. However, the Javelin's AP damage is what sets it apart from the Rocket Missile and is what allows it to be somewhat viable in the mid-game. The fact that it ignores Armor gives it a great combat advantage, even if the Rocket Missile technically has more base damage.
 
 
----
 
----
  +
*'''Advantages:''' Can deal substantial damage to heavily [[Armor]]ed rooms (Ex. [[Shield Generator]]).
  +
*'''Disadvantages:''' Can't deal any Hull Damage.
  +
*'''Additional Notes:''' This combo is basically a more tactical version of the [[Rocket Missile#Missile Combos|Rocket Spam]] combo.
   
  +
  +
----
 
'''Jungle Bait [DPS][Early Game]'''
 
'''Jungle Bait [DPS][Early Game]'''
 
'''[[File:JavelinMissile6.png|link=Javelin Missile|55x55px]] + [[File:JungleMissile6.png|link=Jungle Missile|55x55px]] '''
 
'''[[File:JavelinMissile6.png|link=Javelin Missile|55x55px]] + [[File:JungleMissile6.png|link=Jungle Missile|55x55px]] '''
 
The Jungle Bait combo is a pretty rare combo to see in combat. Nonetheless, this is how the combo works. First, the Javelin Missile will trigger the enemy repair crew to walk to the damaged room. The Jungle Missile will then damage/kill the crew once they arrive at the room to repair it.
 
 
----
 
----
  +
*'''Advantages:''' The Javelin Missile can be used to bait repair Crew into a room, and the Jungle Missile can then be used to kill them.
  +
*'''Disadvantages:''' Struggles against tanky Crew and is hard to implement without [[Python]] 3.x.
  +
   
 
==='''When To Use'''===
 
==='''When To Use'''===
The Javelin Missile can have quite a bit of use if you're running a gunship. The AP damage can come in real handy when you're targetting Armored rooms like the [[Shield Generator]]. However, many end-game players prefer the [[Scarlet Missile]] over the Javelin Missile because of its area denial and higher DPS.
+
The Javelin Missile can have quite a bit of use when running a gunship. The AP damage can come in handy when targeting heavily Armored rooms like the Shield Generator, but the Javelin is usually switched out once the room is destroyed since it can't deal Hull Damage. Still, many end-game players prefer the [[Scarlet Missile]] over the Javelin Missile because of its area denial and higher Crew Damage.
   
 
==='''[[AI]]'''===
 
==='''[[AI]]'''===
The AI equip command for the Javelin Missile is pretty simple. Remember to put the below AI equip command in the [[Missile Launcher]]/[[Multi Missile Launcher]] to automatically equip the Javelin Missile.
+
The AI equip command for the Javelin Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Javelin Missile during combat.
   
 
'''None -> Set Highest AP Damage'''{{Clear}}
 
'''None -> Set Highest AP Damage'''{{Clear}}
   
=='''Statistics'''==
 
<center>
 
<div class="table-back">
 
{{Statistics}}
 
{|class="wikitable" style="width: 650px; text-align: center;"
 
!scope="col" style="width: 50%"|Space
 
!scope="col" style="width: 50%"|Projectile Speed
 
|-
 
|2||12 Pixels/s
 
|}
 
 
{|class="wikitable" style="width: 650px; text-align: center;"
 
!scope="col" rowspan="2"|Level
 
!scope="col" colspan="3"|Damage
 
!scope="col" colspan="2"|Build
 
|-
 
!scope="col"|System
 
!scope="col"|AP
 
!scope="col"|Crew
 
!scope="col"|Cost<br />[[File:Gas.png|20px|central|link=]]
 
!scope="col"|Time
 
|-
 
|1||0.5||0.5||1||35||1m 30s
 
|-
 
|2||0.4||0.6||1||60||1m 35s
 
|-
 
|3||0.3||0.7||1||100||1m 40s
 
|-
 
|4||0.2||0.8||1||150||1m 45s
 
|-
 
|5||0.1||0.9||1||180||1m 50s
 
|-
 
|6||0||1||1||230||1m 55s
 
|}
 
</div>
 
</center>
 
   
 
{{Missiles}}
 
{{Missiles}}

Latest revision as of 23:38, 21 January 2019

JavelinMissileResearch
An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target.
JavelinMissileResearch

JavelinMissile1
JavelinMissile2
JavelinMissile3
JavelinMissile4
JavelinMissile5
JavelinMissile6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

Statistics
Volley Space Projectile Speed
1 2 12 Pixels/s
Level Damage Build
System AP Crew Cost
central
Time
1 0.1 1 0.5 60 1m 30s
2 0.2 1.1 0.5 80 1m 30s
3 0.3 1.2 0.5 100 1m 30s
4 0.4 1.3 0.5 120 1m 30s
5 0.5 1.4 0.5 150 1m 30s
6 0.5 1.5 0.5 180 1m 55s

Summary

The Javelin Missile is a Missile unlocked for the Missile Launcher/Multi Missile Launcher after the player researches Javelin Missiles in the Laboratory. The Javelin Missile is like a Rocket Missile but instead of System Damage, it favors AP Damage.

Like all Missiles, the Javelin Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Javelin Missile can be upgraded by continuing to research Javelin Missiles in the Laboratory.

Usage

Missile Combos


Javelin Spam [DPS][Early-Mid Game] JavelinMissile6 + JavelinMissile6


  • Advantages: Can deal substantial damage to heavily Armored rooms (Ex. Shield Generator).
  • Disadvantages: Can't deal any Hull Damage.
  • Additional Notes: This combo is basically a more tactical version of the Rocket Spam combo.



Jungle Bait [DPS][Early Game] JavelinMissile6 + JungleMissile6


  • Advantages: The Javelin Missile can be used to bait repair Crew into a room, and the Jungle Missile can then be used to kill them.
  • Disadvantages: Struggles against tanky Crew and is hard to implement without Python 3.x.


When To Use

The Javelin Missile can have quite a bit of use when running a gunship. The AP damage can come in handy when targeting heavily Armored rooms like the Shield Generator, but the Javelin is usually switched out once the room is destroyed since it can't deal Hull Damage. Still, many end-game players prefer the Scarlet Missile over the Javelin Missile because of its area denial and higher Crew Damage.

AI

The AI equip command for the Javelin Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Javelin Missile during combat.

None -> Set Highest AP Damage



Missiles

Rocket MissileJavelin MissileJungle MissilePenetrator MissileEMP MissileScarlet MissileMimic MissileCruise MissileWildling Missile


Androids

Service DroidDefence DroidBoarder DroidMini Droid


Crafts

Interceptor CraftStinger CraftDefender CraftFirehawk CraftCorsair Craft


Ion Cannon Consumables

Ion Core