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==Interactions With Crew== |
==Interactions With Crew== |
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− | The Crew's Engine |
+ | The Crew's Engine stat improves the Engine's dodge rate. Here is the constant Formula for dodge rate: Dodge of Engine + (Total Dodge * (Sum of Engine Stat of Crew In Room/100)). That means that to achieve a 100% Dodge rate, all you need are two max engines and atleast 120 Engine stat. |
==Statistics== |
==Statistics== |
Revision as of 21:06, 20 May 2018
Engine | Fusion Drive Engine |
“ | Propulsion Engine. Increases missile dodge chance when powered. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
Summary
The Engine is a special support building that increases your chance to dodge missiles or projectile based weapons. The dodge rate stacks additive with a second engine making it an effective counter to all Missiles launched from Missile Launchers. This also makes it a direct counter to the Firehawk Drone.
Strategy
Attacking
When attacking you shouldn't worry too much about keeping the Engine well repaired and manned as many AIs are not set to target the Engine. If you see the enemy run anything projectile based (Missiles) you should immediately switch the engine on, otherwise keep it off. This makes this room the second only counter to Penetrator Missile spam aswell.
Defending
The Engine is a pretty big gamble to put on defense as the enemy can manually target it. Its three power and usually low armor priority makes it a big target. So unless you have the later mentioned AI, just don't put in the Engine unless you can defend it well. In the end it's up to you to decide whether the 8-46% dodge is worth this.
AI Tips
The Engine with a 46% Dodge Rate will take up six entire power bars. So, when you defend the right AI can allow you to be more aggressive and suffer less when a Reactor gets destroyed. Here we will run down the basic AI, to the incredibly complex AI. Here's average AI:
None -> Set Maximum Power
Here is an extra Missile Defense AI
None -> Set Minimum Power
Enemy Missile Room HP > 0% -> Set Maximum Power
Here is an incredibly complex AI that protects against Firehawks aswell as Missiles.
None -> Set Minimum Power
Enemy Craft Count > 0 -> Set Maximum Power
Enemy Missile Room HP > 0% -> Set Maximum Power
Interactions With Crew
The Crew's Engine stat improves the Engine's dodge rate. Here is the constant Formula for dodge rate: Dodge of Engine + (Total Dodge * (Sum of Engine Stat of Crew In Room/100)). That means that to achieve a 100% Dodge rate, all you need are two max engines and atleast 120 Engine stat.
Statistics
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Icon | Name | Room Size | Maximum Power Consumption |
---|---|---|---|
ENG | 3x2 | 3 |
Level | Dodge Chance | Upgrade | Ship Level Required | |
---|---|---|---|---|
Cost |
Time | |||
1 | 8% | 50 | 4m | 1 |
2 | 10% | 500 | 30m | 2 |
3 | 12% | 1K | 45m | 3 |
4 | 14% | 50K | 4h | 4 |
5 | 16% | 45K | 1d | 5 |
6 | 18% | 90K | 2d | 6 |
7 | 19% | 180K | 3d | 7 |
8 | 20% | 600K | 5d | 8 |
9 | 21% | 1.1M | 6d | 9 |
10 | 23% | 2.3M | 1w 6d | 11 |
Powered Rooms
Laser Rooms: Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon
Ballistic Rooms: Bolter • Minigun • Railgun
Missile/DOA Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Small Reactor • Fusion Reactor • Coal Reactor