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==Interactions With Crew==
 
==Interactions With Crew==
The Crew's Engine slot improves the Engine's dodge rate. Here is the constant Formula for dodge rate: Dodge of Engine + (Total Dodge * (Sum of Engine Stat of Crew In Room/100)). That means that to achieve a 100% Dodge rate, all you need are two max engines and atleast 120 Engine stat.
+
The Crew's Engine stat improves the Engine's dodge rate. Here is the constant Formula for dodge rate: Dodge of Engine + (Total Dodge * (Sum of Engine Stat of Crew In Room/100)). That means that to achieve a 100% Dodge rate, all you need are two max engines and atleast 120 Engine stat.
   
 
==Statistics==
 
==Statistics==

Revision as of 21:06, 20 May 2018

Engine   Fusion Drive Engine

Engine10
Propulsion Engine. Increases missile dodge chance when powered.

Engine1
Engine2
Engine3
Engine4
Engine5
Level 1 Level 2 Level 3 Level 4 Level 5
Engine6
Engine7
Engine8
Engine9
Engine10
Level 6 Level 7 Level 8 Level 9 Level 10

Summary

The Engine is a special support building that increases your chance to dodge missiles or projectile based weapons. The dodge rate stacks additive with a second engine making it an effective counter to all Missiles launched from Missile Launchers. This also makes it a direct counter to the Firehawk Drone.

Strategy

Attacking

When attacking you shouldn't worry too much about keeping the Engine well repaired and manned as many AIs are not set to target the Engine. If you see the enemy run anything projectile based (Missiles) you should immediately switch the engine on, otherwise keep it off. This makes this room the second only counter to Penetrator Missile spam aswell.

Defending

The Engine is a pretty big gamble to put on defense as the enemy can manually target it. Its three power and usually low armor priority makes it a big target. So unless you have the later mentioned AI, just don't put in the Engine unless you can defend it well. In the end it's up to you to decide whether the 8-46% dodge is worth this.

AI Tips

The Engine with a 46% Dodge Rate will take up six entire power bars. So, when you defend the right AI can allow you to be more aggressive and suffer less when a Reactor gets destroyed. Here we will run down the basic AI, to the incredibly complex AI. Here's average AI:


None -> Set Maximum Power



Here is an extra Missile Defense AI


None -> Set Minimum Power

Enemy Missile Room HP > 0% -> Set Maximum Power



Here is an incredibly complex AI that protects against Firehawks aswell as Missiles.


None -> Set Minimum Power

Enemy Craft Count > 0 -> Set Maximum Power

Enemy Missile Room HP > 0% -> Set Maximum Power


Interactions With Crew

The Crew's Engine stat improves the Engine's dodge rate. Here is the constant Formula for dodge rate: Dodge of Engine + (Total Dodge * (Sum of Engine Stat of Crew In Room/100)). That means that to achieve a 100% Dodge rate, all you need are two max engines and atleast 120 Engine stat.

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 1 1 1 1 2 2 2 2 2 2 2
Icon Name Room Size Maximum Power Consumption
EngineIcon ENG 3x2 3
Level Dodge Chance Upgrade Ship Level Required
Cost
central
Time
1 8% 50 4m 1
2 10% 500 30m 2
3 12% 1K 45m 3
4 14% 50K 4h 4
5 16% 45K 1d 5
6 18% 90K 2d 6
7 19% 180K 3d 7
8 20% 600K 5d 8
9 21% 1.1M 6d 9
10 23% 2.3M 1w 6d 11

Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor