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=='''Summary'''== |
=='''Summary'''== |
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− | The Engine is a 3x2 room unlocked at level 1. When powered, the Engine increases the player's chance to dodge any type of [[:Category:Missiles|Missile]] fired at them. Dodged Missiles will show up as "Miss" once it reaches its target, and will not do any damage. The chance of dodging Missile type weaponry without any type of Engine is 0%, and 100% dodge rate <u>is</u> possible |
+ | The Engine is a 3x2 room unlocked at level 1. When powered, the Engine increases the player's chance to dodge any type of [[:Category:Missiles|Missile]] fired at them. Dodged Missiles will show up as "Miss" once it reaches its target, and will not do any damage. The chance of dodging Missile type weaponry without any type of Engine is 0%, and 100% dodge rate <u>is</u> possible. |
+ | |||
+ | The Engine doesn't need to reload, but will still act as if it's unpowered if it's [[EMP Damage|EMP'd]]. Along with this, power given to the Engine will affect its dodge rate (Includes Crew Buff). Currently, each power bar represents 50% of the Engine's dodge rate if the Engine consumes a maximum of two power, and each power bar represents 33% of the Engine's dodge rate if the Engine consumes a maximum of three power. |
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=='''Usage'''== |
=='''Usage'''== |
Revision as of 05:10, 16 December 2018
Engine | Fusion Drive Engine |
“ | Propulsion Engine. Increases missile dodge chance when powered. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Icon | Name | Size | Stat Enhancement |
---|---|---|---|
ENG | 3x2 | Engine |
Level | Dodge Chance | Power Consumption | Upgrade | Ship Level Required | |
---|---|---|---|---|---|
Cost |
Time | ||||
1 | 8% | 0-2 | 200 | 1m | 1 |
2 | 10% | 0-2 | 500 | 30m | 2 |
3 | 12% | 0-2 | 1K | 45m | 3 |
4 | 14% | 0-3 | 5K | 4h | 4 |
5 | 16% | 0-3 | 45K | 1d | 5 |
6 | 18% | 0-3 | 90K | 2d | 6 |
7 | 19% | 0-3 | 180K | 3d | 7 |
8 | 20% | 0-3 | 600K | 5d | 8 |
9 | 21% | 0-3 | 1.1M | 6d | 9 |
10 | 23% | 0-3 | 2.3M | 1w 6d | 11 |
Summary
The Engine is a 3x2 room unlocked at level 1. When powered, the Engine increases the player's chance to dodge any type of Missile fired at them. Dodged Missiles will show up as "Miss" once it reaches its target, and will not do any damage. The chance of dodging Missile type weaponry without any type of Engine is 0%, and 100% dodge rate is possible.
The Engine doesn't need to reload, but will still act as if it's unpowered if it's EMP'd. Along with this, power given to the Engine will affect its dodge rate (Includes Crew Buff). Currently, each power bar represents 50% of the Engine's dodge rate if the Engine consumes a maximum of two power, and each power bar represents 33% of the Engine's dodge rate if the Engine consumes a maximum of three power.
Usage
In Combat
The Engine can be quite useful due to the heavy use of Missiles in a lot of strategies, especially in later levels. However, one Engine alone isn't very effective, so many players often use two or none. In later levels, players also begin stationing Crew with high Engine stats inside the Engine rooms to further increase its dodge rate. As usual, Armor the room, especially at levels 1-3 where it only consumes a maximum of two power.
When To Use
In the early game, the Engine isn't highly recommended. The early game simply doesn't have a big enough Missile threat for the Engine to be viable. The Engine also has an incredibly low dodge rate under level 5, making it more hassle than it's worth. In the mid-game, the Engine serves a bit more purpose but isn't worth it unless the player supports it with Crew with a high Engine stat. In the end-game, the Engine is much more useful, as Missiles are used extensively to shut down key rooms.
AI
Since the Engine only has a purpose if the player is being attacked with Missile weaponry, an AI that will depower the Engine if no Missile weaponry is present can save a lot of power. The below AI command will depower the Engine if the enemy has no working/present Missile Launcher/Multi Missile Launcher. The Engine is also categorized as "Engine" in AI coding.
Enemy Missile Room HP > 0% -> Set Maximum Power
None -> Set Zero Power
Below is an AI Command that will depower the Engine if the enemy has no working/present Missile Launcher/Multi Missile Launcher nor any Craft launched. The Craft section is to protect against Corsair Craft and Firehawk Craft, but it may waste power if the enemy aren't using them.
Enemy Has Active Craft -> Set Maximum Power
Enemy Missile Room HP > 0% -> Set Maximum Power
None -> Set Zero Power
Crew Interactions
The Engine is buffed with the Engine stat on crew. The formula used with this stat can be found here.
Powered Rooms
Laser Rooms: Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon
Ballistic Rooms: Bolter • Minigun • Railgun
Missile/DOA Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Small Reactor • Fusion Reactor • Coal Reactor