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__NOTOC__ __NOEDITSECTION__ {{Protection}} |
__NOTOC__ __NOEDITSECTION__ {{Protection}} |
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− | [[File:Engine10.gif|center|link=]] |
+ | [[File:Engine10.gif|center|link=|90x90px]] |
− | {{Quote|Propulsion Engine. Increases missile dodge chance when powered.}} |
+ | {{Quote|Propulsion Engine. Increases missile dodge chance when powered.}}[[File:Engine10.gif|thumb|link=|1px]] |
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---- |
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{|style="text-align: center; margin: auto; width: 100%;" |
{|style="text-align: center; margin: auto; width: 100%;" |
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− | |style="width: 20%;"|[[File:Engine1.gif|center|link=]] |
+ | |style="width: 20%;"|[[File:Engine1.gif|center|link=|90x90px]] |
− | |style="width: 20%;"|[[File:Engine2.gif|center|link=]] |
+ | |style="width: 20%;"|[[File:Engine2.gif|center|link=|90x90px]] |
− | |style="width: 20%;"|[[File:Engine3.gif|center|link=]] |
+ | |style="width: 20%;"|[[File:Engine3.gif|center|link=|90x90px]] |
− | |style="width: 20%;"|[[File:Engine4.gif|center|link=]] |
+ | |style="width: 20%;"|[[File:Engine4.gif|center|link=|90x90px]] |
− | |style="width: 20%;"|[[File:Engine5.gif|center|link=]] |
+ | |style="width: 20%;"|[[File:Engine5.gif|center|link=|90x90px]] |
|- |
|- |
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|'''Level 1''' |
|'''Level 1''' |
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{| style="text-align: center; margin: auto; width: 100%;" |
{| style="text-align: center; margin: auto; width: 100%;" |
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− | | style="width: 20%;" |[[File:Engine6.gif|center|link=]] |
+ | | style="width: 20%;" |[[File:Engine6.gif|center|link=|90x90px]] |
− | | style="width: 20%;" |[[File:Engine7.gif|center|link=]] |
+ | | style="width: 20%;" |[[File:Engine7.gif|center|link=|90x90px]] |
− | | style="width: 20%;" |[[File:Engine8.gif|center|link=]] |
+ | | style="width: 20%;" |[[File:Engine8.gif|center|link=|90x90px]] |
− | | style="width: 20%;" |[[File:Engine9.gif|center|link=]] |
+ | | style="width: 20%;" |[[File:Engine9.gif|center|link=|90x90px]] |
− | | style="width: 20%;" |[[File:Engine10.gif|center|link=]] |
+ | | style="width: 20%;" |[[File:Engine10.gif|center|link=|90x90px]] |
|- |
|- |
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|'''Level 6''' |
|'''Level 6''' |
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---- |
---- |
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− | |||
⚫ | |||
− | The Engine is a special support building that increases your chance to dodge missiles or projectile based weapons. The dodge rate stacks additive with a second engine making it an effective counter to all Missiles launched from [[Missile Launcher]]s. This also makes it a direct counter to the [[Firehawk]] Drone. |
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− | |||
− | ==Strategy== |
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− | ===Attacking=== |
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− | When attacking you shouldn't worry too much about keeping the Engine well repaired and manned as many AIs are not set to target the Engine. If you see the enemy run anything projectile based (Missiles) you should immediately switch the engine on, otherwise keep it off. This makes this room the second only counter to [[Penetrator Missile]] spam aswell. |
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− | |||
− | ===Defending=== |
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− | The Engine is a pretty big gamble to put on defense as the enemy can manually target it. Its three power and usually low armor priority makes it a big target. So unless you have the later mentioned AI, just don't put in the Engine unless you can defend it well. In the end it's up to you to decide whether the 8-46% dodge is worth this. |
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− | |||
− | ==[[AI|AI Tips]]== |
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− | The Engine with a 46% Dodge Rate will take up six entire power bars. So, when you defend the right AI can allow you to be more aggressive and suffer less when a [[Reactor]] gets destroyed. Here we will run down the basic AI, to the incredibly complex AI. Here's average AI: |
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− | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
− | |||
− | Here is an extra Missile Defense AI |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
− | |||
− | Here is an incredibly complex AI that protects against Firehawks aswell as Missiles. |
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− | ---- |
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⚫ | |||
⚫ | |||
− | '''Enemy Missile Room HP > 0% -> Set Maximum Power'''{{Clear}} |
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− | ---- |
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− | |||
− | ==Statistics== |
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<center> |
<center> |
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<div class="table-back"> |
<div class="table-back"> |
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{{Statistics}} |
{{Statistics}} |
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− | {|class="wikitable" style="text-align: center;" width=" |
+ | {|class="wikitable" style="text-align: center;" width="850px" cellspacing="1" cellpadding="1" border="0" |
!scope="row"|Ship Level |
!scope="row"|Ship Level |
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!scope="col" style="width: 7%;"|1 |
!scope="col" style="width: 7%;"|1 |
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|1 |
|1 |
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|1 |
|1 |
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− | | |
+ | |style="background: #808080; font-weight: bold;"|2 |
|2 |
|2 |
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|2 |
|2 |
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− | {|class="wikitable" style="width: |
+ | {|class="wikitable" style="width: 850px; text-align: center;" |
− | !scope="col" style="width: 25%"|Icon |
+ | ! scope="col" style="width: 25%" |Icon |
− | !scope="col" style="width: 25%"|Name |
+ | ! scope="col" style="width: 25%" |Name |
− | !scope="col" style="width: 25%" |
+ | ! scope="col" style="width: 25%" |Size |
− | !scope="col" style="width: 25%" |
+ | ! scope="col" style="width: 25%" |Stat Enhancement |
|- |
|- |
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− | |[[File:EngineIcon.png|40x40px]]||ENG||3x2|| |
+ | |[[File:EngineIcon.png|40x40px]]||ENG||3x2||Engine[[File:EngineTrainingIcon.png|20px|link=]] |
|} |
|} |
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− | {|class="wikitable" style="width: |
+ | {|class="wikitable" style="width: 850px; text-align: center;" |
!rowspan="2" scope="col"|Level |
!rowspan="2" scope="col"|Level |
||
!rowspan="2" scope="col"|Dodge Chance |
!rowspan="2" scope="col"|Dodge Chance |
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+ | !rowspan="2" scope="col"|Power[[File:PowerIcon.png|20px|link=]] Consumption |
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!colspan="2" scope="col"|Upgrade |
!colspan="2" scope="col"|Upgrade |
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!rowspan="2" scope="col"|Ship Level Required |
!rowspan="2" scope="col"|Ship Level Required |
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Line 116: | Line 83: | ||
!scope="col"|Time |
!scope="col"|Time |
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|- |
|- |
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− | |1||8%|| |
+ | |1||8%||0-2||200||1m||1 |
|- |
|- |
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− | |2||10%||500||30m||2 |
+ | |2||10%||0-2||500||30m||2 |
|- |
|- |
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− | |3||12%||1K||45m||3 |
+ | |3||12%||0-2||1K||45m||3 |
|- |
|- |
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− | |4||14%|| |
+ | |4||14%||0-3||5K||4h||4 |
|- |
|- |
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− | |5||16%||45K||1d||5 |
+ | |5||16%||0-3||45K||1d||5 |
|- |
|- |
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− | |6||18%||90K||2d||6 |
+ | |6||18%||0-3||90K||2d||6 |
|- |
|- |
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− | |7|| |
+ | |7||19%||0-3||180K||3d||7 |
|- |
|- |
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− | |8||20%||600K||5d||8 |
+ | |8||20%||0-3||600K||5d||8 |
|- |
|- |
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− | |9||21%||1.1M||6d||9 |
+ | |9||21%||0-3||1.1M||6d||9 |
|- |
|- |
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− | |10||23%||2.3M||1w 6d||11 |
+ | |10||23%||0-3||2.3M||1w 6d||11 |
|} |
|} |
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</div> |
</div> |
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</center> |
</center> |
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+ | |||
⚫ | |||
+ | The Engine is a 3x2 room unlocked at level 1. When powered, the Engine increases the player's chance to dodge any type of [[:Category:Missiles|Missile]] fired at them. Dodged Missiles will show up as "Miss" once it reaches its target and will not do any damage. The chance of dodging Missile type weaponry without any type of Engine is 0%, and 100% dodge rate <u>is</u> possible. |
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+ | |||
+ | =='''Usage'''== |
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+ | ==='''Battle Mechanics'''=== |
||
+ | The Engine doesn't need to reload. However, if it is [[EMP Damage|EMP’d]], then it will act as if it’s unpowered. Along with this, power given to the Engine will affect its dodge rate (Includes Crew Buff). Currently, each power bar represents 50% of the Engine's dodge rate if the Engine consumes a maximum of two power, and each power bar represents 33% of the Engine's dodge rate if the Engine consumes a maximum of three power. |
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+ | |||
+ | ==='''In Combat'''=== |
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+ | The Engine can be quite useful due to the heavy use of Missiles in a lot of strategies, especially in later levels. However, one Engine alone isn't very effective, so many players often use two or none. In later levels, players also begin stationing Crew with high Engine stats inside the Engine rooms to further increase its dodge rate. As usual, [[Armor]] the room, especially at levels 1-3 where it only consumes a maximum of two power. |
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+ | |||
+ | ==='''When To Use'''=== |
||
+ | In the early game, the Engine isn't highly recommended. The early game simply doesn't have a big enough Missile threat for the Engine to be viable. The Engine also has an incredibly low dodge rate under level 5, making it more hassle than it's worth. In the mid-game, the Engine serves a bit more purpose but isn't worth it unless the player supports it with Crew with a high Engine stat. In the end-game, the Engine is much more useful, as Missiles are used extensively to shut down key rooms. |
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+ | |||
+ | ==='''[[AI]]'''=== |
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+ | Since the Engine only has a purpose if the player is being attacked with Missile weaponry, an AI that will depower the Engine if no Missile weaponry is present can save a lot of power. The below AI command will depower the Engine if the enemy has no active [[Missile Launcher]]/[[Multi Missile Launcher]]. The Engine is also categorized as an "Engine" in AI coding. |
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+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | Below is an AI Command that will depower the Engine if the enemy has active Missile Launcher/Multi Missile Launcher nor any Craft launched. The Craft section is to protect against [[Corsair Craft]] and [[Firehawk Craft]], but it may waste power if the enemy is using a different type of Craft. |
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+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | ==='''Crew Interactions'''=== |
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+ | The Engine is buffed with the Engine [[File:EngineTrainingIcon.png|20px|link=]] stat on crew. The formula used with this stat can be found [[Formulas#Dodge Formula|here]]. |
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+ | |||
{{Powered Rooms}} |
{{Powered Rooms}} |
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+ | [[Category:Rooms]] |
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[[Category:Defensive Rooms]] |
[[Category:Defensive Rooms]] |
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+ | [[Category:Ingame Class:Defence]] |
Latest revision as of 02:22, 4 January 2019
Engine | Fusion Drive Engine |
“ | Propulsion Engine. Increases missile dodge chance when powered. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Icon | Name | Size | Stat Enhancement |
---|---|---|---|
ENG | 3x2 | Engine |
Level | Dodge Chance | Power Consumption | Upgrade | Ship Level Required | |
---|---|---|---|---|---|
Cost |
Time | ||||
1 | 8% | 0-2 | 200 | 1m | 1 |
2 | 10% | 0-2 | 500 | 30m | 2 |
3 | 12% | 0-2 | 1K | 45m | 3 |
4 | 14% | 0-3 | 5K | 4h | 4 |
5 | 16% | 0-3 | 45K | 1d | 5 |
6 | 18% | 0-3 | 90K | 2d | 6 |
7 | 19% | 0-3 | 180K | 3d | 7 |
8 | 20% | 0-3 | 600K | 5d | 8 |
9 | 21% | 0-3 | 1.1M | 6d | 9 |
10 | 23% | 0-3 | 2.3M | 1w 6d | 11 |
Summary
The Engine is a 3x2 room unlocked at level 1. When powered, the Engine increases the player's chance to dodge any type of Missile fired at them. Dodged Missiles will show up as "Miss" once it reaches its target and will not do any damage. The chance of dodging Missile type weaponry without any type of Engine is 0%, and 100% dodge rate is possible.
Usage
Battle Mechanics
The Engine doesn't need to reload. However, if it is EMP’d, then it will act as if it’s unpowered. Along with this, power given to the Engine will affect its dodge rate (Includes Crew Buff). Currently, each power bar represents 50% of the Engine's dodge rate if the Engine consumes a maximum of two power, and each power bar represents 33% of the Engine's dodge rate if the Engine consumes a maximum of three power.
In Combat
The Engine can be quite useful due to the heavy use of Missiles in a lot of strategies, especially in later levels. However, one Engine alone isn't very effective, so many players often use two or none. In later levels, players also begin stationing Crew with high Engine stats inside the Engine rooms to further increase its dodge rate. As usual, Armor the room, especially at levels 1-3 where it only consumes a maximum of two power.
When To Use
In the early game, the Engine isn't highly recommended. The early game simply doesn't have a big enough Missile threat for the Engine to be viable. The Engine also has an incredibly low dodge rate under level 5, making it more hassle than it's worth. In the mid-game, the Engine serves a bit more purpose but isn't worth it unless the player supports it with Crew with a high Engine stat. In the end-game, the Engine is much more useful, as Missiles are used extensively to shut down key rooms.
AI
Since the Engine only has a purpose if the player is being attacked with Missile weaponry, an AI that will depower the Engine if no Missile weaponry is present can save a lot of power. The below AI command will depower the Engine if the enemy has no active Missile Launcher/Multi Missile Launcher. The Engine is also categorized as an "Engine" in AI coding.
Enemy Missile Room HP > 0% -> Set Maximum Power
None -> Set Zero Power
Below is an AI Command that will depower the Engine if the enemy has active Missile Launcher/Multi Missile Launcher nor any Craft launched. The Craft section is to protect against Corsair Craft and Firehawk Craft, but it may waste power if the enemy is using a different type of Craft.
Enemy Has Active Craft -> Set Maximum Power
Enemy Missile Room HP > 0% -> Set Maximum Power
None -> Set Zero Power
Crew Interactions
The Engine is buffed with the Engine stat on crew. The formula used with this stat can be found here.
Powered Rooms
Laser Rooms: Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon
Ballistic Rooms: Bolter • Minigun • Railgun
Missile/DOA Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Small Reactor • Fusion Reactor • Coal Reactor