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Pixel Starships Wiki
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__NOTOC__ __NOEDITSECTION__ {{Protection}}
 
__NOTOC__ __NOEDITSECTION__ {{Protection}}
   
[[File:Engine10.gif|center|link=]]
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[[File:Engine10.gif|center|link=|90x90px]]
{{Quote|Propulsion Engine. Increases missile dodge chance when powered.}}
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{{Quote|Propulsion Engine. Increases missile dodge chance when powered.}}[[File:Engine10.gif|thumb|link=|1px]]
   
 
----
 
----
 
{|style="text-align: center; margin: auto; width: 100%;"
 
{|style="text-align: center; margin: auto; width: 100%;"
|style="width: 20%;"|[[File:Engine1.gif|center|link=]]
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|style="width: 20%;"|[[File:Engine1.gif|center|link=|90x90px]]
|style="width: 20%;"|[[File:Engine2.gif|center|link=]]
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|style="width: 20%;"|[[File:Engine2.gif|center|link=|90x90px]]
|style="width: 20%;"|[[File:Engine3.gif|center|link=]]
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|style="width: 20%;"|[[File:Engine3.gif|center|link=|90x90px]]
|style="width: 20%;"|[[File:Engine4.gif|center|link=]]
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|style="width: 20%;"|[[File:Engine4.gif|center|link=|90x90px]]
|style="width: 20%;"|[[File:Engine5.gif|center|link=]]
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|style="width: 20%;"|[[File:Engine5.gif|center|link=|90x90px]]
 
|-
 
|-
 
|'''Level 1'''
 
|'''Level 1'''
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|}
 
|}
 
{| style="text-align: center; margin: auto; width: 100%;"
 
{| style="text-align: center; margin: auto; width: 100%;"
| style="width: 20%;" |[[File:Engine6.gif|center|link=]]
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| style="width: 20%;" |[[File:Engine6.gif|center|link=|90x90px]]
| style="width: 20%;" |[[File:Engine7.gif|center|link=]]
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| style="width: 20%;" |[[File:Engine7.gif|center|link=|90x90px]]
| style="width: 20%;" |[[File:Engine8.gif|center|link=]]
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| style="width: 20%;" |[[File:Engine8.gif|center|link=|90x90px]]
| style="width: 20%;" |[[File:Engine9.gif|center|link=]]
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| style="width: 20%;" |[[File:Engine9.gif|center|link=|90x90px]]
| style="width: 20%;" |[[File:Engine10.gif|center|link=]]
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| style="width: 20%;" |[[File:Engine10.gif|center|link=|90x90px]]
 
|-
 
|-
 
|'''Level 6'''
 
|'''Level 6'''
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|}
 
|}
 
----
 
----
 
==Summary==
 
The Engine is a special support building that increases your chance to dodge missiles or projectile based weapons. The dodge rate stacks additive with a second engine making it an effective counter to all Missiles launched from [[Missile Launcher]]s. This also makes it a direct counter to the [[Firehawk]] Drone.
 
 
==Strategy==
 
===Attacking===
 
When attacking you shouldn't worry too much about keeping the Engine well repaired and manned as many AIs are not set to target the Engine. If you see the enemy run anything projectile based (Missiles) you should immediately switch the engine on, otherwise keep it off. This makes this room the second only counter to [[Penetrator Missile]] spam aswell.
 
 
===Defending===
 
The Engine is a pretty big gamble to put on defense as the enemy can manually target it. Its three power and usually low armor priority makes it a big target. So unless you have the later mentioned AI, just don't put in the Engine unless you can defend it well. In the end it's up to you to decide whether the 8-46% dodge is worth this.
 
 
==[[AI|AI Tips]]==
 
The Engine with a 46% Dodge Rate will take up six entire power bars. So, when you defend the right AI can allow you to be more aggressive and suffer less when a [[Reactor]] gets destroyed. Here we will run down the basic AI, to the incredibly complex AI. Here's average AI:
 
 
----
 
'''None -> Set Maximum Power'''{{Clear}}
 
----
 
 
 
Here is an extra Missile Defense AI
 
----
 
'''None -> Set Minimum Power'''{{Clear}}
 
'''Enemy Missile Room HP > 0% -> Set Maximum Power'''{{Clear}}
 
----
 
 
 
Here is an incredibly complex AI that protects against Firehawks aswell as Missiles.
 
----
 
'''None -> Set Minimum Power'''{{Clear}}
 
'''Enemy Craft Count > 0 -> Set Maximum Power'''{{Clear}}
 
'''Enemy Missile Room HP > 0% -> Set Maximum Power'''{{Clear}}
 
----
 
 
==Statistics==
 
 
<center>
 
<center>
 
<div class="table-back">
 
<div class="table-back">
 
{{Statistics}}
 
{{Statistics}}
{|class="wikitable" style="text-align: center;" width="650px" cellspacing="1" cellpadding="1" border="0"
+
{|class="wikitable" style="text-align: center;" width="850px" cellspacing="1" cellpadding="1" border="0"
 
!scope="row"|Ship Level
 
!scope="row"|Ship Level
 
!scope="col" style="width: 7%;"|1
 
!scope="col" style="width: 7%;"|1
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|1
 
|1
 
|1
 
|1
| style="background: #808080; font-weight: bold;" |2
+
|style="background: #808080; font-weight: bold;"|2
 
|2
 
|2
 
|2
 
|2
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|}
 
|}
   
{|class="wikitable" style="width: 650px; text-align: center;"
+
{|class="wikitable" style="width: 850px; text-align: center;"
!scope="col" style="width: 25%"|Icon
+
! scope="col" style="width: 25%" |Icon
!scope="col" style="width: 25%"|Name
+
! scope="col" style="width: 25%" |Name
!scope="col" style="width: 25%"|Room Size
+
! scope="col" style="width: 25%" |Size
!scope="col" style="width: 25%"|Maximum Power Consumption
+
! scope="col" style="width: 25%" |Stat Enhancement
 
|-
 
|-
|[[File:EngineIcon.png|40x40px]]||ENG||3x2||3
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|[[File:EngineIcon.png|40x40px]]||ENG||3x2||Engine[[File:EngineTrainingIcon.png|20px|link=]]
 
|}
 
|}
   
{|class="wikitable" style="width: 650px; text-align: center;"
+
{|class="wikitable" style="width: 850px; text-align: center;"
 
!rowspan="2" scope="col"|Level
 
!rowspan="2" scope="col"|Level
 
!rowspan="2" scope="col"|Dodge Chance
 
!rowspan="2" scope="col"|Dodge Chance
  +
!rowspan="2" scope="col"|Power[[File:PowerIcon.png|20px|link=]] Consumption
 
!colspan="2" scope="col"|Upgrade
 
!colspan="2" scope="col"|Upgrade
 
!rowspan="2" scope="col"|Ship Level Required
 
!rowspan="2" scope="col"|Ship Level Required
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!scope="col"|Time
 
!scope="col"|Time
 
|-
 
|-
|1||8%||50||4m||1
+
|1||8%||0-2||200||1m||1
 
|-
 
|-
|2||10%||500||30m||2
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|2||10%||0-2||500||30m||2
 
|-
 
|-
|3||12%||1K||45m||3
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|3||12%||0-2||1K||45m||3
 
|-
 
|-
|4||14%||50K||4h||4
+
|4||14%||0-3||5K||4h||4
 
|-
 
|-
|5||16%||45K||1d||5
+
|5||16%||0-3||45K||1d||5
 
|-
 
|-
|6||18%||90K||2d||6
+
|6||18%||0-3||90K||2d||6
 
|-
 
|-
|7||18%||180K||3d||7
+
|7||19%||0-3||180K||3d||7
 
|-
 
|-
|8||20%||600K||5d||8
+
|8||20%||0-3||600K||5d||8
 
|-
 
|-
|9||21%||1.1M||6d||9
+
|9||21%||0-3||1.1M||6d||9
 
|-
 
|-
|10||23%||2.3M||1w 6d||11
+
|10||23%||0-3||2.3M||1w 6d||11
 
|}
 
|}
 
</div>
 
</div>
 
</center>
 
</center>
  +
 
=='''Summary'''==
  +
The Engine is a 3x2 room unlocked at level 1. When powered, the Engine increases the player's chance to dodge any type of [[:Category:Missiles|Missile]] fired at them. Dodged Missiles will show up as "Miss" once it reaches its target and will not do any damage. The chance of dodging Missile type weaponry without any type of Engine is 0%, and 100% dodge rate <u>is</u> possible.
  +
  +
=='''Usage'''==
  +
==='''Battle Mechanics'''===
  +
The Engine doesn't need to reload. However, if it is [[EMP Damage|EMP’d]], then it will act as if it’s unpowered. Along with this, power given to the Engine will affect its dodge rate (Includes Crew Buff). Currently, each power bar represents 50% of the Engine's dodge rate if the Engine consumes a maximum of two power, and each power bar represents 33% of the Engine's dodge rate if the Engine consumes a maximum of three power.
  +
  +
==='''In Combat'''===
  +
The Engine can be quite useful due to the heavy use of Missiles in a lot of strategies, especially in later levels. However, one Engine alone isn't very effective, so many players often use two or none. In later levels, players also begin stationing Crew with high Engine stats inside the Engine rooms to further increase its dodge rate. As usual, [[Armor]] the room, especially at levels 1-3 where it only consumes a maximum of two power.
  +
  +
==='''When To Use'''===
  +
In the early game, the Engine isn't highly recommended. The early game simply doesn't have a big enough Missile threat for the Engine to be viable. The Engine also has an incredibly low dodge rate under level 5, making it more hassle than it's worth. In the mid-game, the Engine serves a bit more purpose but isn't worth it unless the player supports it with Crew with a high Engine stat. In the end-game, the Engine is much more useful, as Missiles are used extensively to shut down key rooms.
  +
  +
==='''[[AI]]'''===
  +
Since the Engine only has a purpose if the player is being attacked with Missile weaponry, an AI that will depower the Engine if no Missile weaponry is present can save a lot of power. The below AI command will depower the Engine if the enemy has no active [[Missile Launcher]]/[[Multi Missile Launcher]]. The Engine is also categorized as an "Engine" in AI coding.
  +
 
----
 
'''Enemy Missile Room HP > 0% -> Set Maximum Power'''{{Clear}}
 
'''None -> Set Zero Power'''{{Clear}}
 
----
  +
  +
Below is an AI Command that will depower the Engine if the enemy has active Missile Launcher/Multi Missile Launcher nor any Craft launched. The Craft section is to protect against [[Corsair Craft]] and [[Firehawk Craft]], but it may waste power if the enemy is using a different type of Craft.
  +
 
----
 
'''Enemy Has Active Craft -> Set Maximum Power'''{{Clear}}
 
'''Enemy Missile Room HP > 0% -> Set Maximum Power'''{{Clear}}
 
'''None -> Set Zero Power'''{{Clear}}
 
----
  +
  +
==='''Crew Interactions'''===
  +
The Engine is buffed with the Engine [[File:EngineTrainingIcon.png|20px|link=]] stat on crew. The formula used with this stat can be found [[Formulas#Dodge Formula|here]].
  +
   
 
{{Powered Rooms}}
 
{{Powered Rooms}}
  +
[[Category:Rooms]]
 
[[Category:Defensive Rooms]]
 
[[Category:Defensive Rooms]]
  +
[[Category:Ingame Class:Defence]]

Latest revision as of 02:22, 4 January 2019

Engine   Fusion Drive Engine

Engine10
Propulsion Engine. Increases missile dodge chance when powered.
Engine10

Engine1
Engine2
Engine3
Engine4
Engine5
Level 1 Level 2 Level 3 Level 4 Level 5
Engine6
Engine7
Engine8
Engine9
Engine10
Level 6 Level 7 Level 8 Level 9 Level 10

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 1 1 1 1 2 2 2 2 2 2 2
Icon Name Size Stat Enhancement
EngineIcon ENG 3x2 EngineEngineTrainingIcon
Level Dodge Chance PowerPowerIcon Consumption Upgrade Ship Level Required
Cost
central
Time
1 8% 0-2 200 1m 1
2 10% 0-2 500 30m 2
3 12% 0-2 1K 45m 3
4 14% 0-3 5K 4h 4
5 16% 0-3 45K 1d 5
6 18% 0-3 90K 2d 6
7 19% 0-3 180K 3d 7
8 20% 0-3 600K 5d 8
9 21% 0-3 1.1M 6d 9
10 23% 0-3 2.3M 1w 6d 11

Summary

The Engine is a 3x2 room unlocked at level 1. When powered, the Engine increases the player's chance to dodge any type of Missile fired at them. Dodged Missiles will show up as "Miss" once it reaches its target and will not do any damage. The chance of dodging Missile type weaponry without any type of Engine is 0%, and 100% dodge rate is possible.

Usage

Battle Mechanics

The Engine doesn't need to reload. However, if it is EMP’d, then it will act as if it’s unpowered. Along with this, power given to the Engine will affect its dodge rate (Includes Crew Buff). Currently, each power bar represents 50% of the Engine's dodge rate if the Engine consumes a maximum of two power, and each power bar represents 33% of the Engine's dodge rate if the Engine consumes a maximum of three power.

In Combat

The Engine can be quite useful due to the heavy use of Missiles in a lot of strategies, especially in later levels. However, one Engine alone isn't very effective, so many players often use two or none. In later levels, players also begin stationing Crew with high Engine stats inside the Engine rooms to further increase its dodge rate. As usual, Armor the room, especially at levels 1-3 where it only consumes a maximum of two power.

When To Use

In the early game, the Engine isn't highly recommended. The early game simply doesn't have a big enough Missile threat for the Engine to be viable. The Engine also has an incredibly low dodge rate under level 5, making it more hassle than it's worth. In the mid-game, the Engine serves a bit more purpose but isn't worth it unless the player supports it with Crew with a high Engine stat. In the end-game, the Engine is much more useful, as Missiles are used extensively to shut down key rooms.

AI

Since the Engine only has a purpose if the player is being attacked with Missile weaponry, an AI that will depower the Engine if no Missile weaponry is present can save a lot of power. The below AI command will depower the Engine if the enemy has no active Missile Launcher/Multi Missile Launcher. The Engine is also categorized as an "Engine" in AI coding.


Enemy Missile Room HP > 0% -> Set Maximum Power

None -> Set Zero Power


Below is an AI Command that will depower the Engine if the enemy has active Missile Launcher/Multi Missile Launcher nor any Craft launched. The Craft section is to protect against Corsair Craft and Firehawk Craft, but it may waste power if the enemy is using a different type of Craft.


Enemy Has Active Craft -> Set Maximum Power

Enemy Missile Room HP > 0% -> Set Maximum Power

None -> Set Zero Power


Crew Interactions

The Engine is buffed with the Engine EngineTrainingIcon stat on crew. The formula used with this stat can be found here.



Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor