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Pixel Starships Wiki
Engine   Fusion Drive Engine

Propulsion Engine. Increases missile dodge chance when powered.

Level 1 Level 2 Level 3 Level 4 Level 5
Level 6 Level 7 Level 8 Level 9 Level 10

Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 1 1 1 1 2 2 2 2 2 2 2
Icon Name Size Stat Enhancement
EngineIcon.png ENG 3x2 EngineEngineTrainingIcon.png
Level Dodge Chance PowerPowerIcon.png Consumption Upgrade Ship Level Required
1 8% 0-2 200 1m 1
2 10% 0-2 500 30m 2
3 12% 0-2 1K 45m 3
4 14% 0-3 5K 4h 4
5 16% 0-3 45K 1d 5
6 18% 0-3 90K 2d 6
7 19% 0-3 180K 3d 7
8 20% 0-3 600K 5d 8
9 21% 0-3 1.1M 6d 9
10 23% 0-3 2.3M 1w 6d 11


The Engine is a 3x2 room unlocked at level 1. When powered, the Engine increases the player's chance to dodge any type of Missile fired at them. Dodged Missiles will show up as "Miss" once it reaches its target and will not do any damage. The chance of dodging Missile type weaponry without any type of Engine is 0%, and 100% dodge rate is possible.


Battle Mechanics

The Engine doesn't need to reload. However, if it is EMP’d, then it will act as if it’s unpowered. Along with this, power given to the Engine will affect its dodge rate (Includes Crew Buff). Currently, each power bar represents 50% of the Engine's dodge rate if the Engine consumes a maximum of two power, and each power bar represents 33% of the Engine's dodge rate if the Engine consumes a maximum of three power.

In Combat

The Engine can be quite useful due to the heavy use of Missiles in a lot of strategies, especially in later levels. However, one Engine alone isn't very effective, so many players often use two or none. In later levels, players also begin stationing Crew with high Engine stats inside the Engine rooms to further increase its dodge rate. As usual, Armor the room, especially at levels 1-3 where it only consumes a maximum of two power.

When To Use

In the early game, the Engine isn't highly recommended. The early game simply doesn't have a big enough Missile threat for the Engine to be viable. The Engine also has an incredibly low dodge rate under level 5, making it more hassle than it's worth. In the mid-game, the Engine serves a bit more purpose but isn't worth it unless the player supports it with Crew with a high Engine stat. In the end-game, the Engine is much more useful, as Missiles are used extensively to shut down key rooms.


Since the Engine only has a purpose if the player is being attacked with Missile weaponry, an AI that will depower the Engine if no Missile weaponry is present can save a lot of power. The below AI command will depower the Engine if the enemy has no active Missile Launcher/Multi Missile Launcher. The Engine is also categorized as an "Engine" in AI coding.

Enemy Missile Room HP > 0% -> Set Maximum Power

None -> Set Zero Power

Below is an AI Command that will depower the Engine if the enemy has active Missile Launcher/Multi Missile Launcher nor any Craft launched. The Craft section is to protect against Corsair Craft and Firehawk Craft, but it may waste power if the enemy is using a different type of Craft.

Enemy Has Active Craft -> Set Maximum Power

Enemy Missile Room HP > 0% -> Set Maximum Power

None -> Set Zero Power

Crew Interactions

The Engine is buffed with the Engine EngineTrainingIcon.png stat on crew. The formula used with this stat can be found here.

Powered Rooms

Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform

Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Small ReactorFusion ReactorCoal Reactor