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If you're level 11, there really isn't much of a reason not to use this weapon. You should have enough crew, space, and power to fit this weapon. Unless you want to use the room for something else, the combination of this weapon and the [[Ion Cannon]] can annihilate rooms with ease. |
If you're level 11, there really isn't much of a reason not to use this weapon. You should have enough crew, space, and power to fit this weapon. Unless you want to use the room for something else, the combination of this weapon and the [[Ion Cannon]] can annihilate rooms with ease. |
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− | ==Statistics== |
+ | =='''Statistics'''== |
<center> |
<center> |
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<div class="table-back"> |
<div class="table-back"> |
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!scope="col" style="width: 20%"|Name |
!scope="col" style="width: 20%"|Name |
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!scope="col" style="width: 20%"|Size |
!scope="col" style="width: 20%"|Size |
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⚫ | |||
!scope="col" style="width: 20%"|Maximum Power Consumption |
!scope="col" style="width: 20%"|Maximum Power Consumption |
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+ | !scope="col" style="width: 20%"|Projectile Speed |
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|- |
|- |
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− | |[[File:EMPCannonIcon.png|40x40px]]||EMP||4x2|| |
+ | |[[File:EMPCannonIcon.png|40x40px]]||EMP||4x2||5||Instant |
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|} |
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+ | |||
+ | {|class="wikitable" style="width: 750px; text-align: center;" |
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+ | !scope="col" style="width: 14%"|Volley |
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+ | !scope="col" style="width: 14%"|System Damage |
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⚫ | |||
+ | !scope="col" style="width: 14%"|Shield Damage |
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+ | !scope="col" style="width: 14%"|Crew Damage |
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+ | !scope="col" style="width: 14%"|Direct Hull Damage |
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+ | !scope="col" style="width: 14%"|[[EMP Damage|EMP Length]] |
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+ | |- |
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+ | |3||0.3||0||0.5||0||0.2||8s |
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{|class="wikitable" style="width: 750px; text-align: center;" |
{|class="wikitable" style="width: 750px; text-align: center;" |
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!scope="col"|Time |
!scope="col"|Time |
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− | |1||8.75s||45|| |
+ | |1||8.75s||45||100||1M||1w||10 |
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− | |2||8.5s||60|| |
+ | |2||8.5s||60||130||1.5M||1w 2d||10 |
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|- |
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− | |3||8.25s||75|| |
+ | |3||8.25s||75||150||2M||1w 4d||11 |
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|} |
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</div> |
</div> |
Revision as of 03:23, 27 September 2018
“ | The EMP Cannon developed by Federation Labs. Designed to disrupt enemy electronics systems. Also inflicts considerable hull damage. | „ |
Level 1 | Level 2 | Level 3 |
Summary
The EMP Cannon is a late game weapon unlocked at ship level 10. The cannon sends a barrage of EMP lasers that do decent room damage, these lasers do not damage crew. The lasers also need to be recharged with gas for use.
Strategy
Attacking
The EMP Cannon can be a pretty high risk high reward weapon. The weapon itself takes alot of power and does only 2-3 bars of damage to shielding. However, if you can take down the shields fast, it can heavily stun long charging rooms like the Ion Cannon and Teleport.
Defending
If you're level 11, chances are all the other level 11 people have it. If you're level 10 and can power and fit it, go for it, it really hurts Teleporters and the Hangar. Alot of people will try to take out EMP weapons first so make sure you armor and man this thing well. Note that the EMP Cannon is classified as a cannon in the Command Center.
When To Use
Level 10
If you're level 10 and in a dilemma, try to think about the following. Do you have trouble fighting boarders, do you have enough wiggle room to fit a 4x2 room without cutting off important rooms, do you have enough shield damage for it, and can you power it. If you say no to atleast two of these, you should wait till your level 11.
Level 11
If you're level 11, there really isn't much of a reason not to use this weapon. You should have enough crew, space, and power to fit this weapon. Unless you want to use the room for something else, the combination of this weapon and the Ion Cannon can annihilate rooms with ease.
Statistics
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Icon | Name | Size | Maximum Power Consumption | Projectile Speed |
---|---|---|---|---|
EMP | 4x2 | 5 | Instant |
Volley | System Damage | AP Damage | Shield Damage | Crew Damage | Direct Hull Damage | EMP Length | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 0.3 | 0 | 0.5 | 0 | 0.2 | 8s
Powered Rooms Laser Rooms: Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon Ballistic Rooms: Bolter • Minigun • Railgun Missile/DOA Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform Defends Via Damage: Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator Small Reactor • Fusion Reactor • Coal Reactor |