
“ | Generates a cloak field around the ship. Rendering enemy weapons targeting systems useless for the duration of the cloak. Your weapons will also hold firing until the cloak field dissipates. | „ |

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Level 1 | Level 2 | Level 3 | Level 4 |
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Icon | Name | Size | Power![]() |
Stat Enhancement |
---|---|---|---|---|
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CG | 3x2 | 0-5 | Science![]() |
Level | Cloak Duration | Reload Time | Upgrade | Ship Level Required | |
---|---|---|---|---|---|
Cost![]() |
Time | ||||
1 | 5s | 28s | 1.8M | 6d | 10 |
2 | 5.5s | 27s | 2M | 1w | 10 |
3 | 6s | 26s | 2.2M | 1w 1d | 11 |
4 | 6.5s | 25s | 2.5M | 1w 2d | 11 |
Summary
The Cloak Generator is a 3x2 room unlocked at level 10. The Cloak Generator has the potential to heavily alter the battle with its ability to cloak the player's ship. The cloak has a variety of effects, the main one being the ability to stop the enemy from dealing damage to the player's ship. To balance this, the Cloak Generator consumes a maximum of five power and has a long reload time, making it quite demanding to use.
Usage
Battle Mechanics
The Cloak Generator's cloak will prevent all rooms on the player's ship from reloading. The enemy will still be able to reload their rooms, but they are prevented from firing. If a Missile is already launched, or a Craft is currently attacking the player's ship, the cloak will negate all damage being dealt. The cloak will also prevent the enemy from using the Teleport.
In Combat
When used correctly, the Cloak Generator can allow the player to avoid massive amounts of damage. This is why the Cloak Generator is mainly used at the start of a battle to nullify instant barrages from Rush Command Crew. However, if the player is not careful, the cloak could allow the enemy's weapons to fully reload, causing a massive burst of damage once the cloak runs out.
When To Use
Many players recommend using the Cloak Generator at level 11. This is partly due to the extra power available at level 11, but it's mainly about its usefulness when dealing against weaponry from level 11, especially at the start of the battle. At level 10, there simply isn't a big enough threat to justify the use of the Cloak Generator.
AI
The Cloak Generator is categorized as a "Cloaking Room" in AI coding. The actual AI put inside the Cloak Generator varies greatly between players. There is simply no AI command for the Cloak Generator that can satisfy every playstyle.
Some strategies involve setting the Cloak Generator's power to one after a Crew member rushes it, some only power the Cloak Generator if the enemy has a working Ion Cannon or Teleport, some use the cloak to pull off elaborate strategies to help their boarders avoid Mines. The possibilities are endless, it's best to experiment with the AI and see what's best for your playstyle.
Crew Interactions
The Cloak Generator is buffed with the Science stat on crew. The formula used with this stat can be found here.
Powered Rooms
Laser Rooms: Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon
Ballistic Rooms: Bolter • Minigun • Railgun
Missile/DOA Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Small Reactor • Fusion Reactor • Coal Reactor